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2016-09-02+ Forgot these TexturesDraknyte1
2016-09-02$ Fixed a texture mislabel.Draknyte1
2016-09-02+ Added more Nuclear related FluidsDraknyte1
+ Added cells for each liquid.
2016-09-02+ Added new Utility classes.Draknyte1
% Changed compat handling for GT to use reflection to check class values.
2016-09-01+ Added some better support for the 5.9 branch of Gregtech.Draknyte1
> Added variable method classes which allow 5.7, 5.8 and 5.9 code segments to co-exist without compile or static link errors.
2016-09-01% Updated version of IC2 this was built against.Draknyte1
% Changed some some things regarding fluids and their handling during loading.
2016-08-30+ Added nuclear fuel liquids.Draknyte1
> Uranium Hexafluoride and Uranium Tetrafluoride.
2016-08-30% Refined the Radiation handler.Draknyte1
> Now it does variable damage based on what material is being handled. % Refined the material generation system. > Radioactive materials no longer generate Gears, Rings, Screws, Bolts or Rotors. (No point or use.)
2016-08-30+ Added a system to handle radioactive materials.Draknyte1
+ Added some new tooltips to warn against radiation damage.
2016-08-30% Changed the log messages for all generated items to only show in debug mode.Draknyte1
+ Added in Uranium 233 as a material, to be used in the Liquid fluoride thorium reactor.
2016-08-30+ Added Casing blocks for the future of Nuclear Power generation.Draknyte1
% Changed how a few log messages are presented.
2016-08-30$ Fixed Thermal Foundation fluids always loading, even if Thermal Foundation ↵Draknyte1
is already present. + Added more Backpacks. % Changed backpack names and OreDict values.
2016-08-30$ Fixed Fluid pipe flowthrough amounts.Draknyte1
$ Fixed some item tooltips. + Added another 6 types of fluid pipe.
2016-08-29+ Added some Custom Fluid Pipes for Gregtech.Draknyte1
+ Added recipes for all pipes. % Updated the icon for the backpack so the strap looks like it is a tad bigger.
2016-08-29+ Added Custom Backpacks.Draknyte1
- Removed some old blocks which were statically generated. They still exist, now just are created using the dynamic block creation system.
2016-08-29+ Bumped VersionDraknyte1
2016-08-29$ Fixed mishandling of block registration for generated types.Draknyte1
2016-08-29$ Fixed Pickaxe mining dimensions being wrong for vertical axi.Draknyte1
2016-08-28$ Fixed a Bug regarding mis-registration of blocks.Draknyte1
$ Fixed a bug where rendering code was called server-side, causing a crash.
2016-08-27$ Third and hopefully final fix for #8.Draknyte1
2016-08-27$ Hotfix for Issue #8Draknyte1
> Thaumcraft Aspects now can be spelt wrong, as they were in older GT versions.
2016-08-27+ Added a compatibility handler for Thaumcraft Aspects being handled ↵Draknyte1
incorrectly in older GT versions.
2016-08-27$ Hopefully fixed issue #8.Draknyte1
2016-08-27$ Bumped Version to v1.4.3.13Draknyte1
+ Added Latest Release
2016-08-27+ New GUI for the Mach II RTG.Draknyte1
- Disabled Generators again for public build.
2016-08-27- Disabled the new IC2 generators from loading, in prep. for the next public ↵Draknyte1
release.
2016-08-27% More work on the generators.Draknyte1
+ Added custom names for them, hopefully.
2016-08-27+ Attempted to add custom IC2 generators.Draknyte1
% Refactored the xmod package to be a parent, beside core. No longer is it a child, it needs room to grow.
2016-08-26+ Added recipe for the Personal cloaking device.Draknyte1
2016-08-26% Final work to UUID and PlayerCache.dat handling.Draknyte1
$ Fixes a rare bug, allowing the wrong players to open locked containers.
2016-08-26% Initial changes to internal handling of PlayerCache.datDraknyte1
> Cache is now populated upon player login.
2016-08-26+ Added a config option for the new Alveary blocks (Disabled by default, ↵Draknyte1
they don't work properly yet.) - Removed some dead classes.
2016-08-17+ Added the custom Alveary blocks.Draknyte1
> Still a MASSIVE W.I.P. - Removed a rare debug rendering occurrence when not in debug mode.
2016-08-14$ Fixed bad oredicting of Super Conductive Wire.Draknyte1
% Changed Super Conductor Input nodes name.
2016-08-14+ Added the basework for Super Conductivity related machines & cabling.Draknyte1
> Lossless power transfer is always nice, eh? % Refactored a few tooltips on machines. % Refactored some classes around. - Removed some obscure legacy code, which added a Cobblestone fueled boiler (Why?)
2016-08-14+ Added Personal Cloaking Device.Draknyte1
+ Added Personal Healing Device.
2016-08-07$ Fixed a tool-tip error for the Maceration Stack.Draknyte1
2016-08-06% Tweaker run-time and eu cost for helium production recipes.Draknyte1
2016-08-05+ Added Several new Materials. (Hastelloy (W, X & C276), Incoloy (020, DS, ↵Draknyte1
MA956), Zirconium, Zirconium Carbide, Tantalum Carbide & Niobium Carbide.) + Added chemical bath recipe for Zirconium. % Changed material backend to be more flexible. % Made some minor changes to the Staballoy Axe, which need fixing before a new release. @Draknyte1
2016-08-04% Minor recipe change.Draknyte1
2016-08-04+ Added latest stable release. @leagris - Lemme know how things go. :)Draknyte1
% Changed Block name handling again. $ Fixed Mixer recipes for dusts using invalid input stack sizes.
2016-08-04% Changed handling of generated block names back to how it was.Draknyte1
% Changed power handling for Universal Battery. % Disabled Sinter furnacing and related debugging completely for release. % Changed generated dust tooltip handling.
2016-08-04+ Added light dependency on LibShapeDraw-1.3.2-dev.jarDraknyte1
+ Added debug rendering to multiblock code, to help assist with assembly. - Removed Sinter Furnace load code, in prep. for release. - Disabled the event handler for Logins, no more free Raisin Bread! % Changed a lot of utility methods into their own class, MathUtils.
2016-08-04+ Added a debug dependency on LibShapeDraw for multiblock structure rendering.Draknyte1
2016-08-04% Changed universal batteries name.Draknyte1
2016-08-04+ Added a config option for RF:EU Multiplier for Universal batteries.Draknyte1
2016-08-04+ Added a universal battery, accepting both IC2 EU and RF, holding ↵Draknyte1
100mil/400mil of each respectively. (The batteries internal buffer accepts or outputs either) + Added COFH Core api for RF power support. + Added basic work for the Sinter Furnace and some debug rendering classes.
2016-08-01+ Initial work on the Sinter Furnace and Multiblock debugging tools.Draknyte1
% Changed some of the logging for GT machine registration.
2016-07-31% Tweaks to recipe handling for null cases which weren't actually null.Draknyte1
+ Re-enabled the Industrial Centrifuge by default.
2016-07-31+ Added long Rods for all MaterialsDraknyte1
+ Added Tungsten Carbide, Silicon Carbide, Talonite, Stellite, Maraging Steel 250/300/350, Zeron-100. + Added more recipes for everything in general.