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2017-07-03+ Added Air FiltersDraknyte1
% Made the Atmospheric Reconditioners require Air Filters, they are non-automatable to insert.
2017-07-03+ Added a new GUI for the Pollution Cleaners.Draknyte1
2017-07-03$ Fixed power usage of the Pollution Scrubber.Draknyte1
2017-07-03% Minor Atmospheric Reconditioner Tweaks.Alkalus
2017-07-03$ Fixed most of the issues with the Atmospheric Conditioners.Alkalus
+ Added a dev machine to create pollution.
2017-06-16+ Added Atmosphere cleaners.Draknyte1
% Changed the IDs of the newest blocks.
2017-06-14+ Made the Pollution Detector free to run.Draknyte1
+ Improved the Pollution Detectors Textures. % Changed Pollution Detector's tooltip.
2017-06-14+ Added a Pollution Detector.Draknyte1
- Disabled some unused Gregtech Tile Entities. % Refactored some classes to be in better locations.
2017-06-14$ Made the Skookum Choocher more compliant.Draknyte1
2017-06-11$ Added a fix to prioritise Gregtech Dusts when accessing the OreDictionary.Draknyte1
2017-06-11+ Added a config switch to fully disable the GT++ Circuits.Draknyte1
- Disabled Radon.
2017-06-10+ Added Recipes for Coil Wires.Draknyte1
+ Added Recipes for Wire Coils. % Tweaked Advanced Boiler recipes to now require Huge pipes. % Changed a handful of recipes to utilise the new GT circuits. + Added my custom circuits to the same OreDict tags as the new GT ones, so they are interchangeable.
2017-06-10$ Fixed failed recipe count.Draknyte1
$ Fixed an issue where LOTS of things wouldn't load their recipes. - Removed two old unused shapeless recipes.
2017-06-07$ Fixed recipes being added for disabled machines, causing an NPE. Fixes #90.Draknyte1
2017-06-07$ Fixed alloy mixes below HV not having a shapeless crafting recipe.Draknyte1
2017-06-07$ Fixed Shapeless recipes not working.Draknyte1
% Tweaked Cost of custom pipes in the extruder. Fixes #67.
2017-06-07New Horizons - Small Fluid Cell and IC2 Rotor Changes (#93)Martin Robertz
% changing Wind Rotor /shaft recipes for GTNH % changed Shaft shape graphic a bit - disabled Large Fluid Cells if GTNH Core is loaded. $ small fixes + Block recipes only for GTNH - Revert "Block recipes only for GTNH" This reverts commit 290207067ee39b29b3d3cce0e2862602d8ea18ca.
2017-06-06$ Fixed invalid items in the isValidInputFuel check by inverting logic.Draknyte1
2017-06-06$ Implemented a secondary boiler fuel check for vanilla items which wouldn't ↵Draknyte1
burn previously with Forge methods.
2017-06-06$ More Boiler Logic Fixes.Draknyte1
> Now they won't burn fuel once they're at 80% temp, so it's not wasted. $ Fixed all Advanced Boilers using the Tier 1 Boiler Chassis. % Tweaked Advanced Boiler Textures.
2017-06-06$ Fixed the Advanced Boiler GUI.Draknyte1
+ Added a texture for Boiler Chassis. % Tweaked Dehydration Coil/Wire colours.
2017-06-06+ Made Advanced Boilers Load.Draknyte1
% Finished recipes for the Dehydrator. + Added some temporary recipes for the Advanced Boilers. $ Fixed an error in addShapedGregtechRecipe where NPE's were thrown.
2017-06-06+ Added the components for the Boilers and the Dehydrator into the load ↵Draknyte1
sequence. $ Changed the Sensors to use the old, albeit now fixed, GT_Shaped_Recipe_Builder.
2017-06-06$ More Advanced Boiler Fixes.Draknyte1
2017-06-06$ More Fixes left behind from notepad.Draknyte1
2017-06-06$ Fixed a handful of errors left from using Notepad.Draknyte1
2017-06-06+ Added a chassis for the Advanced Boilers Recipes.Draknyte1
2017-06-06Merge branch 'master' of https://github.com/draknyte1/GTplusplusDraknyte1
# Conflicts: # src/Java/gtPlusPlus/core/util/recipe/RecipeUtils.java (Actually fixed it this time)
2017-06-06+ Added the basis of the Advanced Boilers.Draknyte1
+ Added a new GUI texture for the Advanced Boilers.
2017-06-06+ Added more components for the Dehydrator recipes.Draknyte1
2017-06-06+ Added Basic Dehydrator recipes.Draknyte1
2017-06-06$ Fixed the Gregtech Recipe builder not accepting blank spaces.Draknyte1
2017-06-02$ Fixed issue where Sensor recipes wouldn't generate correctly.Alkalus
2017-06-02+ Added ULV component Recipes.Alkalus
+ Added a small wrought iron gear if it doesn't exist. + Added a Lithium plate if it doesn't exist.
2017-06-02+ Added ULV component Textures.Alkalus
2017-06-02+ Finally added ULV Machine ComponentsAlkalus
2017-05-29$ Fix bad naming of fluorides. Closes #79 because git ↵Draknyte1
diffing/fetching/merging is too much effort at this time of night.
2017-05-28% Separated Dimension_DarkWorld.java into 7 sub classes, instead of having ↵Draknyte1
them inline. + Added WorldGenRainForestTree_Ex.java, apparently forgot to include it several commits ago.
2017-05-28% Changed the name & ability of the Alkalus Disk.Draknyte1
+ Made Hellish Fire burn the Dark World Unstable Earth. + Made the .gitignore exclude the screenshots folder.
2017-05-28+ Added a custom ground block for the Dark World Biome/Dimension.Draknyte1
% Changed Dark World dimension ID assignment and handling of internal blocks. % Tweaked the Dark World Biome, from DESERT to SPOOKY, lowered the default ground height from 64 to 48 and disabled Snow. % Tweaked the Dark World Portal Block to no longer spawn entities and adjusted the colour slightly.
2017-05-28- Removed DimensionA.Draknyte1
+ Added Dark World. + Added New Blocks and Items for Dark World.
2017-05-28$ Fixed #76.Draknyte1
2017-05-28$ Fixed another sneaky NPE crash from loot addition to the Fish Trap.Draknyte1
2017-05-28$ Actually fixed the ArrayIndexOutOfBoundsException in the Fish Trap.Draknyte1
$ Fixed the Fish Trap not adding loot Properly
2017-05-28$ Fixed an ArrayOutOfBounds issue when generating Fish Trap loot.Draknyte1
$ Fixed Fish Trap and Rainforest oak Sapling recipes only generating when Thaumcraft was not installed.
2017-05-28+ Added a Recipe for the GT++ Fish Trap.Draknyte1
- Moved Fish Trap logging from INFO to WARNING.
2017-05-28% Tweaked Fish Trap Loot.Draknyte1
2017-05-28+ Added a recipe for the Rainforest Oak Sapling.Draknyte1
2017-05-28$ Toned down mutation rate of Mutagenic frames to 5x, from 10x. #71.Draknyte1
% Tweaked frame spawn rate in dungeon chests.
2017-05-28$ Fixed #77.Draknyte1