Age | Commit message (Collapse) | Author |
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* Bump Forestry
* Interface IAlleleBeeAcceleratableEffect moved to Forestry
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* Add IAlleleBeeAcceleratableEffect
* Still feeling the rainbow
* Use float
* NBT
* No more gendustry
* Production modifier is counted from 0 now
* Extract bee cycles length
* spotless
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* no more duplicated key II
* spotlessApply
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* Add a Heating Counter for LHE Explosions
- Change the LHE code to start counting up to a specific value on every tick where there's no distilled water, only exploding after a certain time has passed without water, instead of instantly.
* Fixes
* spotlessApply (#1456)
Co-authored-by: Steelux <70096037+Steelux8@users.noreply.github.com>
Co-authored-by: GitHub GTNH Actions <>
Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
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dependency (#1459)
* Update dependencies.gradle
* Update GT_Mod.java
* Delete Harvestcraft.java
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to Gregtech (#1447)
* Update forestry
* Apply new formula (+uncap the chance)
* Yeet gendustry upgrades
* Conversion recipes
* Add upgrade frame
* Remove recipes
* Gendustry way
* Yeet gendustry
* Fix
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* unify super chest and quantum chest code base
* add item info to waila
* add an input filter to digital chests
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* Add Processing Option for Solar Salt in the LHE
- Add an option to process GT++ Solar Salt in the Large Heat Exchanger, to avoid people having to build the Thermal Boiler specifically for this purpose.
* spotlessApply (#1445)
Co-authored-by: Steelux <70096037+Steelux8@users.noreply.github.com>
Co-authored-by: GitHub GTNH Actions <>
Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
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* Added batch mode to Processing Arrays simulating up to 128 back-to-back recipe completions
* Fix copy-paste mistake
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* Add Blizz comb
* apply spotless
* Wrong way around
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* Indium Bee nerf
Also, in another PR, will be blacklisted from mutatron
* Wrong alias
* keep old comb chance
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* Add Tea Bee
Fertilizer, Ash parents
10% chance for tea
* Fix spelling mistake
* Kuba my lord requested change
* Spotless plus removed mod dep
* stuff changed
* more stuff changed
* Bee gone nocturnal
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* Fix recipe conflict with Livingrock plate and slab
* Livingwood and Dreamwood
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* Pocket Multitool
* :spotlessApply
* Revert ":spotlessApply"
This reverts commit f1421c537c25627bb3d56ddca4fa610d90b16b07.
* :spotlessApply again
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volumetric flasks (#1431)
* Format large cells.
* Add number formatting and fix localisation issue.
* Add number formatting for radioactive cells.
* Add number formatting for coal boiler.
* Add number formatting for GT turbine items.
* Add number formatting for GT credits.
* Add number formatting for breeder cells.
* spotlessApply (#1432)
Co-authored-by: Connor-Colenso <52056774+Connor-Colenso@users.noreply.github.com>
Co-authored-by: GitHub GTNH Actions <>
Co-authored-by: GTNH-Colen <54497873+GTNH-Colen@users.noreply.github.com>
Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
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Co-authored-by: GTNH-Colen <54497873+GTNH-Colen@users.noreply.github.com>
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(#1428)
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* underground fluid fix
* spotless
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# Conflicts:
# src/main/java/gregtech/api/util/GT_Utility.java
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* add recipe maps, and allow PA to handle more than 1 fluid output
* add some null checks
* add forestry combs to the recipe map
* safety null checks.
* spotless
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* refactor(fluid_api): fluent interface
Improves the initial construction model into a fluent interface.
See: https://java-design-patterns.com/patterns/fluentinterface/
This change provides the built and saved states of a GT_Fluid,
with their own interface, so that: object state validations are
performed at build time, rather than causing an `IllegalStateException`
to be thrown at runtime, with the previous implementation.
This also allows the IDE to display and check the applicable methods
for the GT_Fluid object's state, as it moves through the call chain.
* hotfix off-by-one in FluidState.fromValue
* minor: deduplicate buildAndRegister action
* fix(withIconsFrom): needs dependency management
Cracked fluid Icons were copied too early from non-cracked fluid
within the `IGT_FluidBuilder`'s implementation.
At this stage, the source Fluid has not registered its own icons yet,
so the Cracked fluid got null Icons (fallback to Error checkerboard).
This commit delegates the copy of the source fluid's Icons, to the
`run` Icons texture's registration task; ensuring the source Fluid
runs its own Icons textures registration before copying them,
as a light-weight dependency management.
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* added current parallelism in the integrated ore factory desc
* spotlessApply (#1427)
Co-authored-by: boubou19 <miisterunknown@gmail.com>
Co-authored-by: GitHub GTNH Actions <>
* updated lang file
* update lang file
Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
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also unified the logic for two recipes as much as it makes sense
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* Fix black bronze mixer recipe taking less electrum than it should
* forget to commit this line as well
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broken (#1420)
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This reverts commit 697925c533c870f5f5b18d4b59287d9557d2de27.
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