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2017-12-12$ 5.08.33 Compatibility Fixes.Jordan Byrne
2017-12-12$ Hopefully fixes #159.Jordan Byrne
$ Implemented fix to stop Wireless charging exploits. $ Fixed Casing textures on the Tree Farmer. ^ Version bump to 1.6.101-prerelease
2017-12-12$ Using Apache Commons FieldUtils.class to remove final modifiers from ↵Jordan Byrne
stupid events. % Changed Analytics Properties to be stored per Segment object, as opposed to per method call. - Disabled Analytics on braking blocks. (Was just for testing).
2017-12-11$ Improved Analytics Scheme greatly.Jordan Byrne
2017-12-11$ More work on Segment Analytics.Jordan Byrne
+ Added functions to identify myself as a player. % Updated Segment 2.1.0 Bundled Library.
2017-12-11$ Fixed UUID generation and Data flushing to Segment servers.Jordan Byrne
2017-12-11$ Redid Analytics Handling to be done on a per-player basis and not handle ↵Jordan Byrne
client side per-player.
2017-12-11$ Fixed bad naming of ConfigSwitches after PR #160, as class was refactored ↵Jordan Byrne
before merge.
2017-12-11Merge GTNH features and changes (#160)Daniel
+ GTNH full compat mode. + Added boiler config, recipes changes and minor tweaks. $ Fix nbtutuls. $ Tree farm fixes. % Pipe and cable rendering tweaks.
2017-12-11+ Preemptively added a config option ahead of merging #160.Jordan Byrne
> This will allow me to ignore PR changes to CORE.java and GTplusplus.java.
2017-12-10+ Added First Test unit for Analytics. (Analytics Class is not available ↵Jordan Byrne
publicly, but please do ask for a redacted version.) + Added support for Fancy Graphics and shit Graphics modes. (Things like leaves will soon have variable textures) + Added Beyond Reality Classic check, for future pack specific features. % Refactored CORE.java - Removed many useless or duplicate GT variables.
2017-12-10+ Added Blum-Blum-Shub random number generator.Jordan Byrne
+ Added Apache UUID generator. + Added Interface for Random Generators. + Added Utils for handling UUIDs. + Added Utils to get System properties (OS). + Added Custom SecureRandom generator.
2017-12-10% Major Refactor of the base GT++ class.Jordan Byrne
% Moved Config Handling to it's own class. % Renamed configSwitches.class to ConfigSwitches.class. + Added framework for Segment Analytics.
2017-12-09$ Mild fix to the Zombie Reinforcements handler.Jordan Byrne
2017-12-09$ Fixed an issue where we got cascading static initialisation after the ↵Jordan Byrne
client or server had loaded players into the world.
2017-12-09$ Fixed Sensor recipes not being constructed properly.Jordan Byrne
+ Added some logging everyone Reinforcements try to spawn.
2017-12-09$ Fixed a compile error after refactoring a config variable to a new location.Jordan Byrne
2017-12-09+ Added a config option to disable Zombie Reinforcements.Jordan Byrne
% Redid some Circuit handling for recipes. $ Fixed Component Assembler recipes not using all circuits per tier for recipes.
2017-12-08+ Added better ways to get GT Version.Jordan Byrne
2017-12-07$ Minor fix to recipe builder not using the correct circuit amount.Jordan Byrne
2017-12-07+ Added Recipes for every single machine component from LV -> IV.Jordan Byrne
$ Small fix to GT Stack grabber. $ Small fix to circuit tiering in CI.
2017-12-07+ Added the component assembler. (Makes Motors, Pistons, etc.)Jordan Byrne
% More Nitro work.
2017-12-07% More work on the Nitro-fix.Jordan Byrne
2017-12-07+ Added a config option to re-enable the old nitro diesel recipe.Jordan Byrne
2017-12-06+ Began working on Google Analytics Integration.Jordan Byrne
2017-12-03% Final revision of README.md.Jordan Byrne
2017-12-03% Slight tweak to logging.Jordan Byrne
2017-12-03$ Fixed Capture Item NBT sync for Entity storage.Jordan Byrne
- Removed logging.
2017-12-03% Updated README.md to reflect new T&C.Jordan Byrne
2017-12-03+ More Dragon Capture Jar work.Jordan Byrne
2017-12-03+ Base work for a Dragon Capture Jar added.Jordan Byrne
+ Added more NBT utils.
2017-12-03$ Fixed Ammonium Tetrafluoroberyllate recipe.Jordan Byrne
$ Rebalanced another few chemical recipes. - Removed chemical compound tooltips from certain cells.
2017-11-28$ Fixed a few recipes for 5.08 compat, blacklisting materials which did not ↵Alkalus
exist from recipes and adding replacements. > Vanadium Steel in recipes becomes Stainless Steel and Rutile becomes plain Titanium.
2017-11-28$ Fixed EIO Tooltip handler.Alkalus
$ Fixed several custom plates not generating. $ Fixed some bad generated material values by using placeholders instead.
2017-11-28- Removed Recipe generation logging.Alkalus
2017-11-28+ Added formulas to EIO ingots.Alkalus
+ Added a new material list for non-elements/alloys. $ Completely redid EIO compat items to reflect their chemical formula.
2017-11-28$ Fixed Thermal Centrifuge Structure check.Alkalus
$ Moved all SubscribeEvents to it's own handler function. % Adjusted tooltips of the Thermal Plant and the Wash Plant to reflect their actual dimensions.
2017-11-28$ Fixed recipe for LV & MV Hi-Amp transformers since the 'anyCopper' oreDict ↵Alkalus
tag no longer exists in Gregtech from 5.09.32.
2017-11-27+ Added Formulae to more chemical materials.Alkalus
$ Fixed Hydrogen Peroxide recipe outputting 5 cells too little.
2017-11-27$ Fixed Toluene cell canning recipes.Alkalus
+ Added utility methods for getting empty cells.
2017-11-27$ Fixed the recipe for Ethylbenzene.Alkalus
2017-11-27^ Version bump.Alkalus
$ Fix an error in RecipeBuilder().
2017-11-27$ Fixed NoSuchField crash when loading mod on SMP.Alkalus
$ Fixed some more recipes. % Tweaked casing output amounts for LFTR. - Disabled Recycling Logging.
2017-11-27$ Fixed ExtraBee frame recipes not working.Alkalus
$ Fixed many other unknown recipes which had null inputs as items.
2017-11-27^ Version bump.Alkalus
$ Final .08.33 fix.
2017-11-27$ 5.08.33 compat.Alkalus
2017-11-27$ Hopefully fixed crash when Thaumcraft wasn't loaded.Alkalus
$ Hopefully fixed crash when Forestry wasn't loaded.
2017-11-27$ Compatibility Fixes.Alkalus
- Removed Ore-Regeneration command.
2017-11-27Merge pull request #156 from draknyte1/Multiblock-FixAlkalus
Multiblock fix for #141, other misc. fixes & a few new additions.
2017-11-27Increased no. of Casings per craft (#132)npawk12
% Updated RECIPES_Machines.java, Gives 1x or 2x casings depending on GT ver. $ Revert some changes