Age | Commit message (Collapse) | Author | |
---|---|---|---|
2016-04-27 | Refactored Item methods to UtilsItems. | Draknyte1 | |
2016-04-27 | Easier to integrate if it's not static :D | Draknyte1 | |
2016-04-26 | More Uptime integration, simple test. | Draknyte1 | |
2016-04-26 | Initial implementation of merging the player statistics mod I maintain. | Draknyte1 | |
2016-04-25 | Fixed a rendering derp. | Draknyte1 | |
2016-04-25 | Implemented the groundwork for some custom textures. | Draknyte1 | |
Not using them currently though, as they cause the client to crash. Will debug more & use default turbine textures for now. | |||
2016-04-24 | Trying to use some new textures for the centrifuge. | Draknyte1 | |
2016-04-24 | Now the Industrial Centrifuge has a fancy animated texture on the front and ↵ | Draknyte1 | |
better structural checks. | |||
2016-04-24 | Better handling of casing blocks. | Draknyte1 | |
2016-04-24 | Refactor no. 3 | Draknyte1 | |
I think that's enough until 1.1.x | |||
2016-04-24 | Code Cleanups. | Draknyte1 | |
Liquid Test 1. | |||
2016-04-23 | Industrial Centrifuge is now available, fluids work! | Draknyte1 | |
Still have to refine the recipe code to work for items better. (It's directly copied from the processing array) | |||
2016-04-22 | Fixed the texture issue with Iron plated Bricks, | Draknyte1 | |
Fixed item registration of the Industrial Centrifuge and related Casings, Added recipes. | |||
2016-04-22 | Refactoring like a champion. | Draknyte1 | |
2016-04-21 | Disabled Debug Mode. | Draknyte1 | |
2016-04-21 | Cleaned things up, added a little bit more compat for MorePlanets and EnderIO. | Draknyte1 | |
2016-04-04 | Updated everything to V1.0.0 and added new builds. | Draknyte1 | |
Let me know what's good. | |||
2016-04-04 | Fixed Fuel values. | Draknyte1 | |
Changed description to correctly reflect the fact it's now a block higher than the Bronze Blast Furnace. | |||
2016-04-04 | Added in an Iron Blast furnace, to give an alternative to the Bronze one. | Draknyte1 | |
Takes 5-6x longer, Uses 3x fuel, but is far cheaper to make. | |||
2016-04-03 | Finally, Got everything working how I want. Only thing left to do is the ↵ | Draknyte1 | |
anti-grief block. Fixed Buffer Cores, now there is 10 tiers, all with a unique colour and recipe. Energy Buffers have had their recipes revised, due to new recipes for the cores. Steam condenser may need tweaking, but for now, I'll let it slide and players test it. Updated a few graphics too, the Staballoy Axe and Pickaxe, the Buffer Core and the New Hammer Tool all received visual updates. Compiled build and Dev. build will be up shortly. | |||
2016-03-25 | Pickaxe should be rather 100% now. | Draknyte1 | |
Final commit before new builds. | |||
2016-03-22 | Added a Staballoy Treecapacitor style axe and a Staballoy TiCo. Hammer style ↵ | Draknyte1 | |
Pickaxe. Optimised the code to check block facement through raytracing. Something to refine later. | |||
2016-03-21 | Final version of safes for now. | Draknyte1 | |
Cleaned up some handler code and left some new classes in for future use. Also, skipped a build and brought a fresh one along. | |||
2016-03-21 | I think things work, mostly.. Time to go for a re-write | Draknyte1 | |
2016-03-20 | Added an extra instanceof check in the XEventHandler class just incase the ↵ | Draknyte1 | |
meta tile entity is actually a pipe. (Oversight at my behalf) Cleaned up some of te Player Caching code, so it's not loaded twice every time it's needed (6am logic loops are the cause) Will add a new build when I've finalised everything. | |||
2016-03-19 | Updated null checks and error messages related to the init & creation of the ↵ | Draknyte1 | |
PlayerCache.dat | |||
2016-03-19 | Updated SafeBlock GUI, Removed 2 unused buttons and their related code. | Draknyte1 | |
Playercache is now Active and caching playerdata, for use in GUIs and other places. ;) Player Safe Blocks should now be 100% intruder safe. | |||
2016-03-19 | Added GUI for the SafeBlock. | Draknyte1 | |
Will add a changed version next commit. | |||
2016-03-16 | Working UUID matched Player safes. | Draknyte1 | |
Cleaned up a few other things too, which is always good. This mod will in future versions begin to benefit more and more from using my own compiled version of gregtech as opposed to using V5.8.33 from Blood-asp which was the final release of 5.8. | |||
2016-03-15 | Updated the values for the new Gregtech Wires/Cables to actual reasonable ↵ | Draknyte1 | |
values. | |||
2016-03-13 | Fixed a derp in the compile. Maybe the mcmod.info works now? Also included ↵ | Draknyte1 | |
is the latest world public build. | |||
2016-03-13 | 0.9.4_Public release build files. | Draknyte1 | |
2016-03-13 | Disabled Debug Mode, Change conduit materials so that they're actually ↵ | Draknyte1 | |
useful (Not Helium and HSLA) & swapped out a texture on a [WIP] block. | |||
2016-03-13 | Saving an instance of my workspace and relevant files so I can once again, ↵ | Draknyte1 | |
Strip out dev code for a stable .jar compile. | |||
2016-02-29 | V0.9.2 Release - Removed dev features and some messy code to push a 0.9.2 ↵ | Draknyte1 | |
snapshop codebase. | |||
2016-02-29 | Added IC2 Steam condenser, to remove all that nasty useless steam. | Draknyte1 | |
Also tried to add Waila compat. for a few blocks & retextured the Energy Buffers. | |||
2016-02-27 | Pushing more things to Git which weren't there. | Draknyte1 | |
ToroiseGit doesn't auto add new files to be pushed/committed unless you manually add them to a commit. :( | |||
2016-02-27 | Added Custom GT Cables/Wire & also added a copy of EnderIO's Gas Conduit ↵ | Draknyte1 | |
classes. Time to combine the two, yeah? Also stripped out a heap of constants and refactored them together. | |||
2016-02-27 | Trying to get my last push to show in Github >_< | Draknyte1 | |
2016-02-27 | Merge branch 'master' of https://github.com/draknyte1/MiscUtil-Dev | Draknyte1 | |
2016-02-27 | Removed Old Dev features related to math. | Draknyte1 | |
Added all Ingots/Plates to OreDict. Cleaned up some of my logging a little. More work on the GT Conduits. | |||
2016-02-27 | Adding a Read me | Alkalus | |
2016-02-27 | Tidying things again.. | Draknyte1 | |
2016-02-27 | Initial conduit work started based off of Mekinisms Gas Conduits. (Thanks ↵ | Draknyte1 | |
tterag) | |||
2016-02-20 | AntiGriefer Block basic implementation added. | Draknyte1 | |
2016-02-19 | Folder Clean-up | Draknyte1 | |
2016-02-19 | Removed Hard dependency on gregtech as another Project and added dev ↵ | Draknyte1 | |
versions of all requires libs. Also started work on GT-EU EnderIO conduits, adding @Optional annotations where possible and a few other nice things. | |||
2016-01-20 | Removing shit from Binnies packages. | Draknyte1 | |
2016-01-20 | Initial Commit | Draknyte1 | |
2016-01-20 | :neckbeard: Added .gitattributes | Draknyte1 | |