Age | Commit message (Collapse) | Author |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
https://github.com/GTNewHorizons/GT5-Unofficial/commit/c12e474c23ca02fb3479312850f6ae07e623d8b9
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
[5.09.29] EBF recipe fix followup
|
|
Auto Maintenance Hatch tweaks
|
|
Material formula fix
|
|
Wrong behavior of Player Detector
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Fixed #958 and #1053, allowed robots\pipes to interact with it.
|
|
|
|
[5.09.29] EBF recipe fix
|
|
|
|
|
|
more than one Fluid input.
Also added a String representation for GT_FluidStack that was used for
debugging.
|
|
Steam production improvement / Tooltip improvement / Pollution adjustment
|
|
Fix eu consumption absence by AssemblyLine and some clean up
|
|
|
|
Fix micro recipies
|
|
|
|
runtimeBoost.
Adjusted the decimal points of the Large Boiler fuel tab to better
represent the actual burn times.
|
|
The Large Boiler now saves excess fuel between items, greatly improves
performance of items like sticks and planks.
The Large boiler now stores excess projected EU that is lost when
throttling with an integrated circuit
|