Age | Commit message (Collapse) | Author |
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* disable brick autogenerated recipe
* change brick formula to a more reasonable one
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* Fix mFacing NPEs
* Default facing fixes (#1945)
* QuickFixes incomplete facing fixes
* fix Neither UP nor DOWN conditions as offsetY == 0 is not valid test
* fix neither up nor down again
* Still not fixed: use ForgeDirection.flag for clarty
killed more ordinal siding.
* get ride of offset testing
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Co-authored-by: Jakub <53441451+kuba6000@users.noreply.github.com>
Co-authored-by: Jason Mitchell <mitchej@gmail.com>
* bit logic fix
* Fix single block machine facings
* Predict the machine facing direction clientside before the server packet arrives
* Fix isFacingValid logic
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Co-authored-by: Léa Gris <lea.gris@noiraude.net>
Co-authored-by: Jakub <53441451+kuba6000@users.noreply.github.com>
Co-authored-by: Martin Robertz <dream-master@gmx.net>
Co-authored-by: Raven Szewczyk <git@eigenraven.me>
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* split MetaTileEntities loader
* sort into load
* now switch material
* add comment
* cleanup
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blocks (#1955)
Previously, WAILA just showed voltage tier based on total energy flow. This was problematic for machines that accept multiple amps such as the Arc Furnace. Even though it can accept up to 3A of input, increasing the total input voltage by one tier, it obviously cannot accept that voltage from a single source.
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view instead of the hatch (#1944)
* Update buildscript
* Apply spotless
* Update ae2 and other dependencies
* Display multiblock name&icon in AE2 interface terminal and crafting tree view instead of the hatch
* Remove no longer needed Avaritia dep
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Co-authored-by: Martin Robertz <dream-master@gmx.net>
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* balance
* cleanup tiny dusts and double recipe
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* Adds 1 manual slot to Stocking Input Bus for lenses/molds
* Replace SlotGroup with SlotWidget
Co-authored-by: miozune <miozune@gmail.com>
* cleaned up code
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Co-authored-by: miozune <miozune@gmail.com>
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* allow mute registers to be made outside of gt5u
* add back the check using forge api
* fix the typo oops
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* fix DT durations
* salt water distill fix
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* multiple RA2 fixes
* revert the revert of my work
why do I have to fix shit multiple times
* more fixes
* and more
* these dont exist and are always null
* sa
* better check
* and another forgotten null check
* fix turbine blades
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* revert redstone fix
* remove strong redstone checkbox from Liquid Meter
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* that one should be singleblock only
* fix titaniumtetrachloride recipes
* fix
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* fix cutting
* readd circuits
* missed one
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* use 750, same as carpenter
* delete duplicate non-oredicted recipe
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Borax is a natural byproduct of salt and Salt bee is more difficult to get working that force bee. Adds 1 Borax dust to Salt bee specialty with a 10% chance.
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* add circuits
* more circuit
* more circuits
* sa
* fix cell and bucket bending
* more missing circuits
* sa
* gem, wire and stick
* finer nullcheck for gems
* block
* more gem fixes
* dust
* ingot
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* Fix wrong wrenching direction for EAST
* Fix Remove useless casting
* Impr upgrade from magic numbers to EnumMap and remove misplaced fix
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* Add Charged Certus Quartz material
* Add new T9 oreveins
* Adjust color, enable ores only
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* ForgeDirection
Also refactor the clusterfuck that was `getCoordinateScan`
Co-authored by: Jason Mitchell <mitchej@gmail.com>
* Fix rendering of Frame Boxes
Frame boxes needed their own implementation of getTexture with int connexion mask,
which is returning an error texture for the MetaTileEntity, because pipes (FrameBox
**is** a pipe) do use this method to return different textures based on connexion
status.
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Co-authored-by: Léa Gris <lea.gris@noiraude.net>
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* complex controller start
* Added methods to get input fluids and items
* Added logic to complex parallel mute
* Added ACR and fixed many, many, many, many bugs
* Added void protection setting to checkRecipe
* do not init nbt, if mteID and mteRegistry are the same
* Improved GUI design
* Force structure check when pressing power switch
* ACR Textures
* Added T1 structure
* Added perfect OC
* Added WAILA
* fix mutes resetting their nbt
* Fix ACR GUI
* fix npe
* Added void protection for MuTEs
* Fixed ACR starting recipe while another one is ongoing
* nbt saving
* maybe fix structure breaking
* Fix complex machine disabling on startup
* correctly update input tanks
* move casings over
* Changed logic of casings to change mode and facing in one go by sneaking
* Fixed the casing target not resetting
* Added side only annotations
* don't leave it empty
* Added power logic and tiered blocks to ACR
* Change facing to wrench side if casing mode is currently none
* lasers anyone?
* Added ACR item chaining
* Remove unncessary item lists
* Use HashSet for process whitelists
* Optimize list capacities
* Fix potential recipe voiding bug
* Rename methods for consistancy
* Fix NPE
* Duct tape fix structure check
* allow MuTEs to connect to cables
* Added separate tank inventories for input separation (#1887)
* Fixed unregistering tank function
* Fixed input busses not being automatable
* Added fluid chaining
* Fixed saving of input tanks
* Forbid inventory registering with empty name
* Display all input tanks in controller GUI
* Fixed fluid hatch GUI height
* Reset casing lists when checking the structure
* Make inventory GUI size consistant
* Make use of the tooltip cache
* rename thing clean up
* Forgot to put tooltip into map
* Added tooltip to ACR
* Reset whitelists when one whitelist window was opened
* Refined scanner string
* Fixed progress times
* Fixed MuTE not consuming fluids
* Properly register controller inventories
* switch to ForgeDirection
* switch to new Renderer
* Added missing contains check on registerInventory
* Fixed output tanks not registering
* Fixed upgrade tank loading
* fix machines not having active/inactive textures
* fix overlays not loading correctly
* Don't register controller directly
* Remove magic strings all
* fix active not setting to inactive
* allow glow
* item renderer
* fix glow
* MuTE improved hatch GUI and fluid output locking (#1889)
* Allow output hatches to be fluid locked
* Reworked hatch GUI
* Check target before trying to open GUI
* Make ACR GUI easier to look at
* fix covers not rendering on mutes
* fix covers not displaying above the item/fluid in/out
* new folder texture structure
* Reduce network traffic caused by covers
* Fixed WAILA fluid locking display
* Don't save everything to the itemstack NBT
* Added possibility to save NBT of MuTE to its itemstack
* fix textures, but make sacrifices
* mah textures
* Removed the need for all textures to be present
* Added glow texture for active coke oven
* Removed unncesssary upgrade casing textures
* shorten nbt tags
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Co-authored-by: BlueWeabo <76872108+BlueWeabo@users.noreply.github.com>
Co-authored-by: Martin Robertz <dream-master@gmx.net>
Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
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* Recipes RA2 fixes
* Use \uXXXX for non-ASCII characters
* Misc cleanup (#1888)
* migrate away from addThermalCentrifugeRecipe
* split recipes of GT_Block_Stones_Abstract
* migrate away from addForgeHammerRecipe
* migrate away from addChemicalBathRecipe
* remove "DisableOldChemicalRecipes" and its usage, as it's disabled by default in NH and it increases recipe complexity for nothing
* Remove underground biomes ore classes, as it's not present in NH
* migrate away from addFluidCannerRecipe
* migrate away from addFluidExtractionRecipe
* migrate away from addChemicalRecipe
* migrate away from addMultiblockChemicalRecipe
* deprecate addChemicalRecipeForBasicMachineOnly
* migrate away from addCentrifugeRecipe
* spotlessApply
* fixing wrong merge conflict solving
* Add Tengam materials (#1891)
* Add Tengam materials
* Change new recipes to consume 15/16 Amp
* Remove now redundant `break` statements
* fix comb chances?
* fix centrifuge code not working
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Co-authored-by: glowredman <35727266+glowredman@users.noreply.github.com>
Co-authored-by: Martin Robertz <dream-master@gmx.net>
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* add catalyst
* pu plasma recipe
* increase plasma mixer input slots
* noOptimize + mixer recipe + voltage fix
* noOptimize + PLE recipe
* TPM recipe
* spotlessApply (#1894)
Co-authored-by: GitHub GTNH Actions <>
* add two more plasma recipes
* replace neptunium & fermium plasma
* spotless
* fix stellar plasma amount
* new materials class
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Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
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* Add new mods to the enum
* Use sort content function and match names location
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* Add info on how to build GT5-Unofficial
It might be not the only way to do it correctly,
but it is still better than nothing because it
reduces the amount of questions to the devs on
how to build this repository without errors.
* Wrap the code of Readme.md at 120 characters
This will allow to read the code on most devices
without horizontal scrolling.
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* allow data stick (contains assline recipe)render like ae2 patten
* spotless
* data stick renderer and spotlessApply
* Remove recursive boolean in data stick renderer,maybe have side effect
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Co-authored-by: Martin Robertz <dream-master@gmx.net>
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* Update Materials.java
* Update Materials.java
* Make zeolite chemically rebalanceable
* comment
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* DT structure fix
* fix oil cracker description
* fix dt tooltip
* fix cleanroom tooltip
* sa
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* Added more null checks
* Added command to unlock project upgrade
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