Age | Commit message (Collapse) | Author |
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* null checks for cables
* actually fix drillhead recycling
* revert old incorrect drill fix
* fix netherstar cables
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* glasses for structure
* new Api for glasses
* changed glass requirements
* fix api desc
* sa
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* process log RA2
* process crop RA2
* process nuggets ra2
* process gear ra2
* process pipe ra2
* unhide leninade
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* null check and removal for reversearcfurnace
* max 9 not 10 outputs
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* part 1
* part2
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* add eternity
* textures
* timepiece
* disable ebf + freezing
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* cell and ingot vac freezer
* sticklong RA2
* block RA2
* StoneVarious RA2
* crafting RA2
* Wire RA2
* fixes
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add more stuff to Material Obsidian
(cherry picked from commit dc7b0cee34e22a99d03fe8676dc616b2f69c96d5)
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* backwards compat
* spotless
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* Use compileOnlyApi where appropriate
* Maybe Chisel doesn't need to be published
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* deprecate all the recipes adders
* spotlessApply (#1962)
Co-authored-by: GitHub GTNH Actions <>
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Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
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* convert some MTE recipes to RA2
* Lens RA2
* Rotor RA2
* fixes
* Stone RA2
* Gem RA2
* fix
* ingot RA2
* stick RA2
* better time notation
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* XSTR: fix typo
* XSTR: remove commented-out code
* MultiTileEntity: explain hatches and reword comments
* Move the note on hatches from MTE to Controller
* Remove wrongly-located javadoc
* XSTR: reword to be easier understood
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* disable brick autogenerated recipe
* change brick formula to a more reasonable one
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* Fix mFacing NPEs
* Default facing fixes (#1945)
* QuickFixes incomplete facing fixes
* fix Neither UP nor DOWN conditions as offsetY == 0 is not valid test
* fix neither up nor down again
* Still not fixed: use ForgeDirection.flag for clarty
killed more ordinal siding.
* get ride of offset testing
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Co-authored-by: Jakub <53441451+kuba6000@users.noreply.github.com>
Co-authored-by: Jason Mitchell <mitchej@gmail.com>
* bit logic fix
* Fix single block machine facings
* Predict the machine facing direction clientside before the server packet arrives
* Fix isFacingValid logic
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Co-authored-by: Léa Gris <lea.gris@noiraude.net>
Co-authored-by: Jakub <53441451+kuba6000@users.noreply.github.com>
Co-authored-by: Martin Robertz <dream-master@gmx.net>
Co-authored-by: Raven Szewczyk <git@eigenraven.me>
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* split MetaTileEntities loader
* sort into load
* now switch material
* add comment
* cleanup
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blocks (#1955)
Previously, WAILA just showed voltage tier based on total energy flow. This was problematic for machines that accept multiple amps such as the Arc Furnace. Even though it can accept up to 3A of input, increasing the total input voltage by one tier, it obviously cannot accept that voltage from a single source.
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view instead of the hatch (#1944)
* Update buildscript
* Apply spotless
* Update ae2 and other dependencies
* Display multiblock name&icon in AE2 interface terminal and crafting tree view instead of the hatch
* Remove no longer needed Avaritia dep
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Co-authored-by: Martin Robertz <dream-master@gmx.net>
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* balance
* cleanup tiny dusts and double recipe
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* Adds 1 manual slot to Stocking Input Bus for lenses/molds
* Replace SlotGroup with SlotWidget
Co-authored-by: miozune <miozune@gmail.com>
* cleaned up code
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Co-authored-by: miozune <miozune@gmail.com>
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* allow mute registers to be made outside of gt5u
* add back the check using forge api
* fix the typo oops
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* fix DT durations
* salt water distill fix
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* multiple RA2 fixes
* revert the revert of my work
why do I have to fix shit multiple times
* more fixes
* and more
* these dont exist and are always null
* sa
* better check
* and another forgotten null check
* fix turbine blades
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* revert redstone fix
* remove strong redstone checkbox from Liquid Meter
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* that one should be singleblock only
* fix titaniumtetrachloride recipes
* fix
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* fix cutting
* readd circuits
* missed one
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* use 750, same as carpenter
* delete duplicate non-oredicted recipe
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Borax is a natural byproduct of salt and Salt bee is more difficult to get working that force bee. Adds 1 Borax dust to Salt bee specialty with a 10% chance.
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* add circuits
* more circuit
* more circuits
* sa
* fix cell and bucket bending
* more missing circuits
* sa
* gem, wire and stick
* finer nullcheck for gems
* block
* more gem fixes
* dust
* ingot
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