| Age | Commit message (Collapse) | Author |
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* added chisel input busses
* fix industrial chisel tooltip
* fixes industrial chisel
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* Update buildscript and GT5U dependency
* Cleanup
* Apply spotless
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Former-commit-id: bb37b3c0d2752e2897e5ce05cc990d4b7a5e8c6c
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* list update for recipe in coremod
* fix
* fix
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* ExxonMobile Chemical Plant: Fix the Blockrenderer Structure Preview
this makes it suggest to use only 1 Catalyst Housing.
the multi can still form with 0 or multiple housings.
recipes that require catalysts only work with 1 housing.
* ExxonMobile Chemical Plant: Fix the Blockrenderer Structure Preview
this makes it suggest to use only 1 Catalyst Housing.
the multi can still form with 0 or multiple housings.
recipes that require catalysts only work with 1 housing.
* Merge remote-tracking branch 'origin/master'
* Update GregtechMTE_ChemicalPlant.java
* Arc Furnace: Fix Blockrenderer Preview
* Arc Furnace: Fix Blockrenderer Preview
* Merge remote-tracking branch 'origin/fixarcfurnace' into fixarcfurnace
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Co-authored-by: Fiyorin <david@bitmail.cc>
Co-authored-by: Martin Robertz <dream-master@gmx.net>
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* Nerf Sunnarium Bee, Add Endstone to Endstone Bee
Previous sunnarium:
glowstone 40%
sunnarium 20%
now:
glowstone 30%
sunnarium 5%
Added 4 End Stone to comb centrifuging of End stone bee
* spotlessApply (#2015)
Co-authored-by: GitHub GTNH Actions <>
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Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
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* change tooltip to be clearer
* spotlessapply
Former-commit-id: dc7895a0896d909b91beb0f57d4219b9133799db
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* Void Miner: Don't suggest muffler/data access hatch in BlockRenderer
the structure still forms as before
* sPoTlEsS
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Co-authored-by: Fiyorin <david@bitmail.cc>
Former-commit-id: e628696f882ac1019defa9525c016bf1f5d87562
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* chemical reactors
* Other machines
* More machines and chemical reactors pt2
* standard
* fix
* Update GT_Loader_MetaTileEntities_Recipes.java
* expand fluid scaling
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Co-authored-by: kuba6000 <kuba.123123.6000@gmail.com>
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* fix charged certus quartz aname
* disable dust
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* add collision debug
* fix npe
* try better names
* unwrap nested ifs
* do it for the other too
* follow some code writing suggestions
* add more info to panic crash
* code polishing
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* fix missing break
* switch to modern switch
* more code improvements
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* lathe and saplings
* toolhead oreproc recipes
* fluid solidification
* reverse macerating
* autoclave combs
* implosion compressor
* assembler recipes
* assembling line
* slicer recipes
* minor fixes
* attempted cell to fluid fix
* minor fix 2
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* dont add the same recipe 300 times
* have custom vac freezer recipes in GT
* have custom vac freezer recipes in coremod
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* Remove mention to EC2
* Remove dependency on AE2FC
* Remove optionals for AE2
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* yottank information
* changed the information for the yotta tank and added percentages.
* * bs + sa
* yottank move percentage to current storage
* sa
* spotlessApply (#164)
Co-authored-by: GitHub GTNH Actions <>
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Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
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* fix snow queen bee drop
* fix ismodloaded errors
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* update dep
* eternity in mhdcsm
Former-commit-id: dbac8b874ad0c8569ee9c7958ce8feef8337fc64
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* ExxonMobile Chemical Plant: Fix the Blockrenderer Structure Preview
this makes it suggest to use only 1 Catalyst Housing.
the multi can still form with 0 or multiple housings.
recipes that require catalysts only work with 1 housing.
* ExxonMobile Chemical Plant: Fix the Blockrenderer Structure Preview
this makes it suggest to use only 1 Catalyst Housing.
the multi can still form with 0 or multiple housings.
recipes that require catalysts only work with 1 housing.
* Merge remote-tracking branch 'origin/master'
* Update GregtechMTE_ChemicalPlant.java
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Co-authored-by: Fiyorin <david@bitmail.cc>
Co-authored-by: Martin Robertz <dream-master@gmx.net>
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* fully convert all wiremill recipes and clean up unnecessary duplicate code
* fully convert all polarizer recipes
* fully convert all canner recipes
* RA2 for oredict plank recipes
* RA2 for oredict stoneCobble recipes
* convert some assembler recipes to RA2
* fix
* fix2
* remove recipes that were never in the game
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* TE items cant be required
* remove from itemlist
* TE does not exist
* this never worked anyway but also unecessary
* these are broken. have a working replacement already
* give valid id to fix rockbreaker fake recipes
* fix texture and text
* no NC its fake anyway
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* add catalyst
* recipes
* not here
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* PA doesn't take a muffler -> fix blockrenderer and hologram projector
* bump ae2 version
* bump ae2 and buildcraft version
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Co-authored-by: Fiyorin <david@bitmail.cc>
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* generate nanite
* textures
* recipe
* timepiece instead
* spotlessApply (#1998)
Co-authored-by: GitHub GTNH Actions <>
* add primordial matter
* texture
* add recipe
* primordial matter instead of uum
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Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
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generation (#1994)
* oredict plate recipes
* oredict dust recipes
* ore processing recycling recipes
* shaping recipes
* more fixes
* fixes
* 2 fixes
* remove unnecessary qualifications
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* Always store at least 2048 EU regardless of tier, so that the machine can work properly
should close #11190 in GTNewHorizons/GT-New-Horizons-Modpack
* change tooltip to match real formula
should close #13238 in GTNewHorizons GT-New-Horizons-Modpack
* shot in the dark to fix some chemical formulas
* Fix hardcoded formula for ZrF_4
* fix nitinol formula
* Add a method to count uppercase characters
* A better shot at fixing chemical formulas
Added ghetto detection of when there is more than 1 element in a grouping, even when their symbols combined don't exceed three characters (like hydroxide)
* fix material components in ammonium tetrafluoroberyllate
last in a series of commits designed to resolve #11340 in GTNewHorizons/GT-New-Horizons-Modpack
* Add a method that only exposes the data orb selected by the circuot
* Make the duplicator only check for recipes with the selected data orb
Should close #11583 in GTNewHorizons/GT-New-Horizons-Modpack
* Change TGS tooltip to reflect real behavior
* Change TGS info in NEI to reflect true behavior
Should close #11650 in GTNewHorizons/GT-New-Horizons-Modpack
* Don't remove energy from the PSS when it attempts to fill a full hatch
should resolve #13317 in GTNewHorizons/GT-New-Horizons-Modpack, where the issues was mistakenly identified as the PSS accepting power when it is full. In fact, it does stop accepting power when full, but it is constantly leaking power into hatches.
However it should be noted that unless the PSS has no hatches, it pays a tax each tick which will of course mean that it is almost never going to be filled up.
* Fix some minor errors due to writing all previous commmits with github's file-view edit feature
try it sometime and suffer!
also spotless apply
* better formatting
* off by one
* add a line for power loss in the gui
* fix 0iq moment
* Revert "Don't remove energy from the PSS when it attempts to fill a full hatch"
This reverts commit c20cc0b3a528872c8003bea2944aa1ad7a020e01.
* typo
* additional typo
* Delete layout.json
merp
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Co-authored-by: Fiyorin <david@bitmail.cc>
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* added support for botania glass in clean room. No more than 50% in structure.
* bs
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* null checks for cables
* actually fix drillhead recycling
* revert old incorrect drill fix
* fix netherstar cables
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* rework OC formula
* better wording
* new formula
* wording (it's not always increasing)
* address review + shorten drain time
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* it works?!?
* fixes
* spotless
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* bs
* any glass for ExtremeHeatExchanger
* any glass for NeutronActivator
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* fix Large Infinity plates use TGregworks not Tcon mod
* update bs
* Update src/main/java/com/github/technus/tectech/loader/recipe/ResearchStationAssemblyLine.java
Co-authored-by: miozune <miozune@gmail.com>
* Merge branch 'fix-Infinity-Plate' into fix-Infinity-Plate-2
# Conflicts:
# src/main/java/com/github/technus/tectech/loader/recipe/ResearchStationAssemblyLine.java
* change if mod is loaded
* spotlessApply (#209)
Co-authored-by: GitHub GTNH Actions <>
* spotless
* spotlessApply (#210)
Co-authored-by: GitHub GTNH Actions <>
* remove infos about plates
* add gt material
* check if GG is loaded
* spotlessApply (#211)
Co-authored-by: GitHub GTNH Actions <>
* fix
* sa
* spotlessApply (#212)
Co-authored-by: GitHub GTNH Actions <>
* fix derp
* duct tape fix prevent crashing
* sa
* add missing import
* Fix Bedrockium
* oops
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Co-authored-by: miozune <miozune@gmail.com>
Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
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