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2023-04-30spotlessApplyGitHub GTNH Actions
2023-04-30ForgeDirectionJason Mitchell
2023-04-30ForgeDirectionJason Mitchell
2023-04-30More Distilling RA2 Fixes (#1936)chochem
* fix DT durations * salt water distill fix
2023-04-30remove unnecessary NC-cells (#1938)chochem
2023-04-30Allow scanners to display heat of MEBFs. (#315)Dariusz Komosiński
Former-commit-id: 864c83c866b42cf7215be9f9a01b1ec37e8937c5
2023-04-30Some more ra2 fixes (#1932)chochem
* multiple RA2 fixes * revert the revert of my work why do I have to fix shit multiple times * more fixes * and more * these dont exist and are always null * sa * better check * and another forgotten null check * fix turbine blades
2023-04-30remove unwanted assembler recipes (#1934)chochem
2023-04-29Revert #1816 and #1825 (#1931)NexusNull
* revert redstone fix * remove strong redstone checkbox from Liquid Meter
2023-04-28Merge pull request #198 from GTNewHorizons/cleanup/gt-containerMartin Robertz
Remove unused GT_Container and GT_GUIContainer extenders
2023-04-28Remove unused GT_Container and GT_GUIContainer extendersmiozune
2023-04-27Use texture getters (#73)Jakub
2023-04-27crop autoclave fix (#1929)chochem
2023-04-27fix missing industrial hcl (#610)chochem
2023-04-27Titaniumtetrachloride Fix (#1927)chochem
* that one should be singleblock only * fix titaniumtetrachloride recipes * fix
2023-04-26Move the research to GTNH tab for now (#72)Jakub
2023-04-26Ra2 Fix Number 17 (#1916)chochem
* fix cutting * readd circuits * missed one
2023-04-26arc furnace fix (#1921)chochem
2023-04-26Add mod logo (#71)Jakub
* Add mod logo * Update dependencies.gradle
2023-04-26Merge pull request #197 from GTNewHorizons/feature/parametrizer-card-improvementMartin Robertz
Parametrizer Memory Card improvements
2023-04-26fix crop harvester energy drain and not harvesting non-last optimal level ↵Dennis
crops (#609)
2023-04-26fix polymer recipes (#1923)chochem
2023-04-26Unify creosote block recipe (#1919)chochem
* use 750, same as carpenter * delete duplicate non-oredicted recipe
2023-04-26Adds Borax to Salt Bee (#1924)Runakai1
Borax is a natural byproduct of salt and Salt bee is more difficult to get working that force bee. Adds 1 Borax dust to Salt bee specialty with a 10% chance.
2023-04-26Parametrizer Memory Card improvementsmiozune
2023-04-25fix cosmic neutronium plates and infinity plate idsMartin Robertz
2023-04-25Merge pull request #195 from chochem/no-tengamMartin Robertz
no tengam
2023-04-25no tengam (for now!)chochem
2023-04-24add circuits (#1912)chochem
2023-04-24RA2 fixes (#1910)chochem
* add circuits * more circuit * more circuits * sa * fix cell and bucket bending * more missing circuits * sa * gem, wire and stick * finer nullcheck for gems * block * more gem fixes * dust * ingot
2023-04-24Mask direction patches (#1908)Léa Gris
* Fix wrong wrenching direction for EAST * Fix Remove useless casting * Impr upgrade from magic numbers to EnumMap and remove misplaced fix
2023-04-24T9 Oreveins (#1906)glowredman
* Add Charged Certus Quartz material * Add new T9 oreveins * Adjust color, enable ores only
2023-04-23Add oredicts for diode and inductor for 2A-16A diode (#314)chochem
* oredicts for diode and inductor * remove last duplicate recipe Former-commit-id: 8945ec8a11c9bc1db2b3de0a5ea9a40d460e3cc4
2023-04-23inductor in transformer (#1907)chochem
2023-04-23Update dependencies.gradleMartin Robertz
2023-04-23Update dependencies.gradleMartin Robertz
2023-04-23Forge direction (#1895)Jason Mitchell
* ForgeDirection Also refactor the clusterfuck that was `getCoordinateScan` Co-authored by: Jason Mitchell <mitchej@gmail.com> * Fix rendering of Frame Boxes Frame boxes needed their own implementation of getTexture with int connexion mask, which is returning an error texture for the MetaTileEntity, because pipes (FrameBox **is** a pipe) do use this method to return different textures based on connexion status. --------- Co-authored-by: Léa Gris <lea.gris@noiraude.net>
2023-04-22Update depsJason Mitchell
2023-04-22Update BS & depsJason Mitchell
2023-04-22update more depsJason Mitchell
Former-commit-id: 4771f09f869fbd9d8f3248ca79fbda16df4d85a5
2023-04-22Update BS & depsJason Mitchell
Former-commit-id: 216b716f53ec8d2f252ea12f2d78bc03d70096c4
2023-04-22Update BS & depsJason Mitchell
2023-04-22MuTE overhaul and ACR (#1883)Maxim
* complex controller start * Added methods to get input fluids and items * Added logic to complex parallel mute * Added ACR and fixed many, many, many, many bugs * Added void protection setting to checkRecipe * do not init nbt, if mteID and mteRegistry are the same * Improved GUI design * Force structure check when pressing power switch * ACR Textures * Added T1 structure * Added perfect OC * Added WAILA * fix mutes resetting their nbt * Fix ACR GUI * fix npe * Added void protection for MuTEs * Fixed ACR starting recipe while another one is ongoing * nbt saving * maybe fix structure breaking * Fix complex machine disabling on startup * correctly update input tanks * move casings over * Changed logic of casings to change mode and facing in one go by sneaking * Fixed the casing target not resetting * Added side only annotations * don't leave it empty * Added power logic and tiered blocks to ACR * Change facing to wrench side if casing mode is currently none * lasers anyone? * Added ACR item chaining * Remove unncessary item lists * Use HashSet for process whitelists * Optimize list capacities * Fix potential recipe voiding bug * Rename methods for consistancy * Fix NPE * Duct tape fix structure check * allow MuTEs to connect to cables * Added separate tank inventories for input separation (#1887) * Fixed unregistering tank function * Fixed input busses not being automatable * Added fluid chaining * Fixed saving of input tanks * Forbid inventory registering with empty name * Display all input tanks in controller GUI * Fixed fluid hatch GUI height * Reset casing lists when checking the structure * Make inventory GUI size consistant * Make use of the tooltip cache * rename thing clean up * Forgot to put tooltip into map * Added tooltip to ACR * Reset whitelists when one whitelist window was opened * Refined scanner string * Fixed progress times * Fixed MuTE not consuming fluids * Properly register controller inventories * switch to ForgeDirection * switch to new Renderer * Added missing contains check on registerInventory * Fixed output tanks not registering * Fixed upgrade tank loading * fix machines not having active/inactive textures * fix overlays not loading correctly * Don't register controller directly * Remove magic strings all * fix active not setting to inactive * allow glow * item renderer * fix glow * MuTE improved hatch GUI and fluid output locking (#1889) * Allow output hatches to be fluid locked * Reworked hatch GUI * Check target before trying to open GUI * Make ACR GUI easier to look at * fix covers not rendering on mutes * fix covers not displaying above the item/fluid in/out * new folder texture structure * Reduce network traffic caused by covers * Fixed WAILA fluid locking display * Don't save everything to the itemstack NBT * Added possibility to save NBT of MuTE to its itemstack * fix textures, but make sacrifices * mah textures * Removed the need for all textures to be present * Added glow texture for active coke oven * Removed unncesssary upgrade casing textures * shorten nbt tags --------- Co-authored-by: BlueWeabo <76872108+BlueWeabo@users.noreply.github.com> Co-authored-by: Martin Robertz <dream-master@gmx.net> Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
2023-04-22Merge pull request #194 from GTNewHorizons/fix_estimated_euConnor-Colenso
Fix EOH estimated eu/t formula
2023-04-22forgot debugGDCloud
2023-04-22fix formulaGDCloud
2023-04-21Merge pull request #193 from GTNewHorizons/tengamMartin Robertz
Use Attuned Tengam for UEV/UIV/UMV Motors
2023-04-21Use Attuned Tengamglowredman
2023-04-21Fix assembler (#606)Maxim
* Fixed assembler not working * Removed useless code
2023-04-21Recipes ra2 (#1872)boubou19
* Recipes RA2 fixes * Use \uXXXX for non-ASCII characters * Misc cleanup (#1888) * migrate away from addThermalCentrifugeRecipe * split recipes of GT_Block_Stones_Abstract * migrate away from addForgeHammerRecipe * migrate away from addChemicalBathRecipe * remove "DisableOldChemicalRecipes" and its usage, as it's disabled by default in NH and it increases recipe complexity for nothing * Remove underground biomes ore classes, as it's not present in NH * migrate away from addFluidCannerRecipe * migrate away from addFluidExtractionRecipe * migrate away from addChemicalRecipe * migrate away from addMultiblockChemicalRecipe * deprecate addChemicalRecipeForBasicMachineOnly * migrate away from addCentrifugeRecipe * spotlessApply * fixing wrong merge conflict solving * Add Tengam materials (#1891) * Add Tengam materials * Change new recipes to consume 15/16 Amp * Remove now redundant `break` statements * fix comb chances? * fix centrifuge code not working --------- Co-authored-by: glowredman <35727266+glowredman@users.noreply.github.com> Co-authored-by: Martin Robertz <dream-master@gmx.net>