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Thanks
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Remove Mistake in description of Energy Infuser
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* updateBuildScript
* Make chemplant tier visually 1-indexed
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This reverts commit 7f0c2e39d7e73b1301cdd881d93e1324312262ec.
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Former-commit-id: b416a306e0729924c301520ba02cd6b2c35270f1
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Make LSC wireless refill variable persistant
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Former-commit-id: 31b52537bfd2d85d274295d8b4d7dcaa57786d36
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Fix MUI log spam when opening parameter popup
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Increased parameter LED configuration precision
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EOH improvements and fixes
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* fix-> looting level abuse in EEC
Now the maximum is level 4
* Spotless apply for branch fix_EEC_looting_level_abuse for #52 (#53)
Co-authored-by: GitHub GTNH Actions <>
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Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
Co-authored-by: Martin Robertz <dream-master@gmx.net>
Co-authored-by: Jakub <53441451+kuba6000@users.noreply.github.com>
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* implement save & load for single recipe lock
* fix fat finger
* fix NPE
* disable machine if old locked recipe is gone
* address reviews
* spotless
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* Fix scroll issue
* Inline variables
* Buildscript
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* Added methods to allow multiblocks to play sounds
* Implemented first few sounds
* Added sound to PA
* Introduced static variables for sound indexes
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* Override super methods to old value
* Update dependencies.gradle
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Co-authored-by: Martin Robertz <dream-master@gmx.net>
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* Implemented enhanced multiblock GUI
* Added override to show that a CAL has been imprinted
* Update dependencies.gradle
* Fix Cubic zirconia recipe (#292) (#293)
Co-authored-by: LewisSaber <39595617+LewisSaber@users.noreply.github.com>
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Co-authored-by: Martin Robertz <dream-master@gmx.net>
Co-authored-by: LewisSaber <39595617+LewisSaber@users.noreply.github.com>
Former-commit-id: 286ef64ddde387ee10114caf0cf52cdab1ecf22c
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* Implemented enhanced multiblock GUI
* Rename method to fit super
* Added getter to see if flotation cell is locked
* Update dependencies.gradle
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Co-authored-by: Martin Robertz <dream-master@gmx.net>
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* Added more buttons to multiblock GUI
* Migrated PA to new GUI
* Migrated Nano Forge to new GUI
* Migrated PCB Factory to new GUI
* Reband void protection to void excess to match GTPP logic
* Adjust fusion reactor GUI size
* Added statics for new NBT keys
* Added getters for button status
* Rename methods to reflect that they are about void excess, not the opposite
* Added button textures
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* Update TecTech Dependency
* Add more item and fluid slots to the CoAL map
* More Input Bus candidates
* Add separate input bus capability
* Spotless
* NEI fix
* tooltip fix
* merge master (#139)
* Update buildscript, fix missing windows gradle wrapper
* Add alternative recipe to circuits (#137)
* Make PrAss Accept EV+ glass (#138)
* Add alternative recipe to circuits
* Add glass Variants to PrAss
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Co-authored-by: Raven Szewczyk <git@eigenraven.me>
Co-authored-by: LewisSaber <39595617+LewisSaber@users.noreply.github.com>
* Recipe duration and power is 64x +cleanup
* power+time req is 64x for LV-IV components
* added support for new GUI buttons
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Co-authored-by: Martin Robertz <dream-master@gmx.net>
Co-authored-by: Raven Szewczyk <git@eigenraven.me>
Co-authored-by: LewisSaber <39595617+LewisSaber@users.noreply.github.com>
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* basic work
* typo fixes
* make an enum folder
* location enums
* space project manager
* implement the space project teams
* commands
* move things around and new things
* upgrade work
* requirement work
* if possible use an upgrades values
* cleanup
* more helpers in command
* fix AOOBE
* fix world saved data
* builder for requirements
* add command autocomplete
* fix command npe
* mark world saved data dirty
* switch to saving to json string. this is fine
* fix npe
* fix files not saving correctly. serialization
* spotless
* part 1 of fixing json saving
* working json file saving
* rename fields
* full implementation of SP_Upgrade
* fixes
* cleanup
* texture prep
* documentation part 1
* documentation part 2 and rework of json saving
* fix the missed conversions
* set texture when copying
* more interface usage and fixes
* rework saving.
* Added rudimentary NEI handler for projects
* Revert "Added rudimentary NEI handler for projects"
This reverts commit 6d8210e25b27fee7dc1865d1afa91708a8d9b875.
* address NPEs
* some textures
* higher quality textures, put in the moon as a temp texture
* add a check to create a team if one smt weird happens
* command work
* add ability to localize the space bodies
* Added disabled button and toggle button
* Added possibility to not render the original stacksize of item stacks in NEI
* Added NEI handler
* Fixes item count on tooltip always rendering as 1
* Fix refactor
* 5 new body textures
* fix misspelled texture name
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Co-authored-by: minecraft7771 <maxim235@gmx.de>
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Remove Optical memory recipes
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Former-commit-id: d7b75cf7b55efeff87a77106b580ddef72327457
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* Add circuit + update bs
* Change 1-> 3 for consistency
* POOOF! gone
* Fix plate cutting
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Signed-off-by: Glease <4586901+Glease@users.noreply.github.com>
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