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This reverts commit 8db16fe8651701dd5b6e38acdc03bd6fbfaaee21.
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* Remove GT ASM
* Put into constructor
Former-commit-id: 4324bf86a3e8e35967f2e8e6cc6c4041a49d5495
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suppress missing item/block warning
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* MTE Inventory updates
* Separate Input/Output inventory
* Use a LinkedHashMap to ensure inventory orders are deterministic
* Input/Output work on either Input/Output inventories
* MTE Inventory
* Add GT_Packet_MultiTileEntity
* More dyanmic packet with packetFeatures
* Add IMTE_HasModes for MultiBlockPart
* Help with MTE Inventory (#1613)
* convert inventory to use ItemStackHandler
* Update MUI
* inventories
* move Iteminventory to its own method
Co-authored-by: miozune <miozune@gmail.com>
* Update MUI
* Update MUI
* Add IMultiBlockPart
* Mte fluid inventory (#1639)
* first work on fluid inventory
* make gui work with numbers not dividable by 4
* use math.min
* add outputfluids saving
* actually working
* Update MUI
Co-authored-by: miozune <miozune@gmail.com>
* Ticking Covers!
* Parts now register covers with the controller
* Controllers now tick covers on parts
* Break cover ticking out into `tickCoverAtSide`
Fix some inventory methods on MultiBlockController
* Filter on tickable covers
* Improve GUIs for MTEs (#1650)
* working controller GUI
* locked inventory selection work
* input and output locking of inventories
Co-authored-by: miozune <miozune@gmail.com>
* spotless
* CoverInfo refactor (#1654)
* Add `CoverInfo` and deprecate the old fields to hold cover information
* Disable MTE registration
* Fix NPE - Return EMPTY_INFO for SIDE_UNKNOWN
Temporarily add back old NBT saving in case of a revert so covers aren't lost.
* Actually save the old NBT data, instead of empty
Co-authored-by: BlueWeabo <76872108+BlueWeabo@users.noreply.github.com>
Co-authored-by: miozune <miozune@gmail.com>
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(#1663)
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* work on parallel helper
* spotless hell
* working? parallel
* spotless
* documentation
* spotless
* revert useless addition
* fixes
* spotless bs
* remove commented code
* remove outer if and make batchmode void protected
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* Optical Line-Water line & Items
* Spotless apply
* Spotless applies + Optical Board
* Adding more Quad Hatches
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Since § is a color code in minecraft, it can't be used here, but seriously, this material needs some kind of use.
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* Fix volcanus batch mode
* Chromatic glass foil
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Former-commit-id: fb96ce1cf99b06f8fed03e693badd9c122a83024
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* Add plate & ingot types for Thorium-232
* spotlessApply (#269)
Co-authored-by: Elisis <gtandemmodding@gmail.com>
Co-authored-by: GitHub GTNH Actions <>
Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
Former-commit-id: ee526305b47f0602d0ca3d8be4a051cec828af42
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* Added getter if machine is rain proof
* Extract rain checker to prevent needless computation
* Minor refactoring
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* Optical Line-Water line & Items
* Spotless apply
* Spotless applies + Optical Board
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* Update buildscript & dependencies
* Set useDependencyInformation to false
Former-commit-id: 93f055437b49cad56c15c1af6266a4f6c9d198d0
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This reverts commit 427bc302bb672a90cf3adc4b4606a1a418a9a367.
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* Lower the Hydrogen Cost of Hydrocracking
* Fix High Amounts of Returned Hydrogen
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* fix -> isaMill damage when not work
* fix-> armor reduction
20 armor points add 80% damage reduction, more points add more damage reduction
* spotless Apply
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* Update BWCore.java
* Update mcmod.info
Former-commit-id: 8ba5b13abb55d34186acbf589e1d262aab5c6d2a
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* Change version token for main api
* Enable version token replacement for api info
Former-commit-id: ff47528934261eb0e57d871bb2c81867e806489c
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* Set GT++ Preloader as child mod
* Set Australia and ToxicEverglades as child mods
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fix dimension of the structure on tooltip (#503)
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