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* Add tooltip for remaining seconds for radio hatch
* Add space
Former-commit-id: 98a3e97b40c98745223e9a47e52e262b79108999
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Add no-inventory GUI for multiblock
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* Fix NPE when using seperated input busses on MEBF
* spotlessApply (#244)
Co-authored-by: Maxim <maxim235@gmx.de>
Co-authored-by: GitHub GTNH Actions <>
Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
Former-commit-id: f001622f509d017476cb42830e2f13112a47defc
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Former-commit-id: 519a2a5f31d06587401e9df88cf26a65bc7ea1d8
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Former-commit-id: 344a9899f5bb84dd966add9b097382ddf3e9e4c1
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* Make ModularUI a transitive dependency
* Update MUI
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* CRACKER
* Auto placement work, but I'm sad :-1:
* Structure guidelines
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Harminize the Tungsteel version with the lower tier Titanium version
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* port most of the radio hatch to modularuii
* be done with this radio hatch. fuck colors
* radio hatch right bar color woooo
* spotless hell
* final color fix ffs
* a bit of tweak
* NEI
* Windmill
* LESU
* cleanup
* Water Pump, Destructopack, cleanup
* Circuit Programmer, Radiation Shutter
* Use new MUI method for setOnScrollNumbers
Co-authored-by: BlueWeabo <76872108+BlueWeabo@users.noreply.github.com>
Co-authored-by: Martin Robertz <dream-master@gmx.net>
Former-commit-id: a717aa0117091559dd00bc0a10e54db2025979fc
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* add API to register other simple block as valid boroglass in multi
* remove raw access to allLevels
* fix copy paste error
Former-commit-id: e11e3f9634c16d15c69862c170c98d30669b0a8e
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(#1530)
* Fix volumetric flask not updating capacity when "accept" button is clicked
* onRemoveFocus is client-only
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Make AL recipes always visible
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* Initial Commit
* Added recipe generator for components LV-IV
* Added recipe generator for components LuV and beyond
This one took a LONG time to make work...
* Added structure and recipe processing
* Added Recipes for Controller and Casings
* Cleanup
* Assline gives proper amount same as assembler
* tooltip fix
* add support for BW glass and warded glass
* Added proper NEI handler
* spotless
* Spotless apply for branch componentAssemblyLine for #102 (#103)
* Update build-and-test.yml
* fix missing hatch element (#92)
* fix missing hatch element
* spotlessApply (#93)
Co-authored-by: Yang Xizhi <60341015+GlodBlock@users.noreply.github.com>
Co-authored-by: GitHub GTNH Actions <>
Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
* fix bunch of yottank issues (#94)
* yot tank/hatch fix
* dep
* Add better naq fuel recipes to combat fusion spam (#91)
* Add higher tier naq fuel recipes
* Fix Hypogen (hopefully)
* Spotless >:(
* Slightly change tooltip on the Precise Assembler (#95)
0.03 mm changed to 7nm
* fix 0 stack of nuclear rod (#98)
* naq fuel change (#96)
* naq fuel change
* Spotless apply for branch naqfuel for #96 (#97)
* Slightly change tooltip on the Precise Assembler (#95)
0.03 mm changed to 7nm
* spotlessApply
Co-authored-by: MadMan310 <66886359+MadMan310@users.noreply.github.com>
Co-authored-by: Yang Xizhi <60341015+GlodBlock@users.noreply.github.com>
Co-authored-by: GitHub GTNH Actions <>
Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
Co-authored-by: MadMan310 <66886359+MadMan310@users.noreply.github.com>
* Naq Fuel 1,2,3 Changes (#99)
* Naq Emulsion line changes
* Mk1 recipe change
* Fuel value changes
* Mk2 fuel recipe changes
* Radiation proof plate recipe changes
* Fix sludge dust centrifuge amounts
* Remove Hafnium recipe for now
* Spotless
* thorium balance change (#76)
* Add implementation for tank info getter (#101)
* Add void excess option to yotta fluid tank (#100)
* Add void excess option to yotta fluid tank
* derp
* Added own localization of void excess toggle messages
* Update build.gradle
* update bc
* spotlessApply
Co-authored-by: Martin Robertz <dream-master@gmx.net>
Co-authored-by: Yang Xizhi <60341015+GlodBlock@users.noreply.github.com>
Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
Co-authored-by: GDCloud <93287602+GDCloudstrike@users.noreply.github.com>
Co-authored-by: MadMan310 <66886359+MadMan310@users.noreply.github.com>
Co-authored-by: xSkewer <43712386+xSkewer@users.noreply.github.com>
Co-authored-by: Maxim <maxim235@gmx.de>
Co-authored-by: GitHub GTNH Actions <>
* cleanup handler
* Overhauled recipe generator, added circuit wraps, buffed output efficiency
* Structure re-tiering
* Gravi -> Nuclear for UHV components (due to overflowing)
* spotless
* added new casings
* removed some debug info and added dep
* Fixed magnetic samarium fluid and other autogenerations
* fixed recipe tiering
* Removed Nuclear Star, to be replaced by the GT5U version
* spotless
* fixed recipe handling
Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
Co-authored-by: Martin Robertz <dream-master@gmx.net>
Co-authored-by: Yang Xizhi <60341015+GlodBlock@users.noreply.github.com>
Co-authored-by: GDCloud <93287602+GDCloudstrike@users.noreply.github.com>
Co-authored-by: xSkewer <43712386+xSkewer@users.noreply.github.com>
Co-authored-by: Maxim <maxim235@gmx.de>
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* Make Waila show all the covers attached
* Make full translatable
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Former-commit-id: 04f1c1b55b0ce17152553985b0d47bae0b1b38a4
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Add Recipes for Multi-Amp UMV hatches and UIV and UMV lasers
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* Update GT
* NEI migration & cleanup
Deprecate GTPP_Recipe_Map_Internal#sMappingsEx and delegate to GT_Recipe_Map#sMappings instead
Remove recipe modification check
* Boiler
* Programmed Circuit & Super Bus
* Lower the number of fluid slots for multi mixer NEI
* Solar Generator
* Crop Manager
* Bronze Workbench & Advanced Workbench
* Turbine Housing & Rotor Assembly
* Iron Plated Blast Furnace
* Player Safe
* Advanced Muffler Hatch
* spotlessApply
* Auto Workbench
* Breaker, Control Core, RTG Hatch, Steam Bus, some cleanup
* Fix crash when removing Breaker
* Data Orb Repository
* Charging/Discharging Bus
* Pollution Scrubber
* Storage Crate, Shelf, TieredChest
They're just broken in the first place, don't blame me
* cleanup
* Steam Condenser
It's broken in the first place, never blame me!
* Catalyst Housing, Ball Housing
* Fluid Tank, generators, custom hatches, cleanup
* Computer Cube MKII
Many things are broken in the first place, I swear
* Inventory Manager
* Migrate multiblock dehydrator recipemap to ModularUI
* Overflow cover
* Redstone Circuit Block
* Multiblock
* cleanup
* Update GT
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Rewrite GUIs with ModularUI
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* Base work for ModularUI compat
* Remove useless interface
* Add almost all the widgets
* Invert method
* Refactor NEI stack placement positions
* NEI handlers on ModularUI
* Add some more docs
* AdvDebugStructureWriter
* Fix NEI progressbar not working
* PrimitiveBlastFurnace
* clean
* derp
* clean
* spotlessApply
* Boilers
* Buffers
* clean
* N by N slots containers
* Fix boilers not having bucket interaction
Put opening UI to individual MetaTEs
* Maintenance Hatch
* clean
* spotlessApply
* Add dependency
* IndustrialApiary
* Adapt to ModularUI change
* Base work for covers & fix crash with MP
* Fix crash with server
* Rewrite base work for covers
* Send initial cover data on cover GUI open
so that the time of showing incorrect data will be eliminated
* Covers part 1
* Rename package: ModularUI -> modularui
* Rename class: GT_UIInfo -> GT_UIInfos
* Fix build
* Covers part2
* Fix missing client check with tile UI & fix title overlap
* CoverTabLine
* Move cover window creators to inner class
* Fix crash with null base TE
* Close GUI when tile is broken
* Color cover window with tile colorization
* Change signature of addUIWidgets
* FluidFilter cover, FluidDisplaySlotWidget, BasicTank, BasicGenerator, Output Hatch, MicrowaveEnergyTransmitter, Teleporter, DigitalChest, DigitalTank
* Add title tab
* Move package: modularui -> modularui/widget
* Programmed circuit + IConfigurationCircuitSupport
* clean
* VolumetricFlask
* Remove integrated circuit overlay from recipe input slots
* Input Hatch & Quadruple Input Hatch
* Multiblock
* Deprecate old cover GUI
* BasicMachines
* Finish BasicMachine & NEI
* Expand DTPF NEI to 9 slots
* Fix ME input bus on MP
* Move AESlotWidget to public class
* Move GT_Recipe_Map constructors with mNEIUnificateOutput to setter method
* Move SteamTexture.Variant to outer enum
* Switch to remote repository
* oops
* Update MUI
* Update MUI
* Minor refactor for change amount buttons
* Display items and fluids that exceed usual count
* blah
* use +=, why didn't I do this
* Update MUI
* Move ModularUI to Base (#1510)
* Move ModularUI to Base
* Move most of the ModularUI functionality to `BaseTileEntity` (and `CoverableTileEntity`)
* `CommonMetaTileEntity` delegates ato the MetaTileEntity
* Added several interfaces (with defaults) to indicate if a tile/metatile override/implement certain behaviors.
* Moved `IConfigurationCircuitSupport` interface such that it will work with BaseTileEntity or a MetaTileEntity
* Address reviews
Co-authored-by: miozune <miozune@gmail.com>
* Update MUI
* Minor changes to NEI
* Return :facepalm:
* IGetTabIconSet override
* Some more changes to NEI
* Merge texture getter interfaces to new class GUITextureSet
* Remove BBF structure picture as it's auto-buildable now
* Make unified title tab style of texture angular
* Expose some boiler texture getters for addon
* Fix crash with cover GUI on pipe
* Lower the number of recipe per page for DTPF & update MUI
* Update MUI
* Fix crash with middle-clicking slot on circuit selection GUI
* Fix circuit selection window not syncing item from base machine
* Merge GT_NEI_AssLineHandler into GT_NEI_DefaultHandler
* Update MUI
* Add in TecTech multi message
* Allow changing the way of binding player inventory
* Update MUI
* Update MUI
* Update MUI
* Update MUI
* Update MUI
* Make MUI non-transitive to allow addons to use their own version
* Force enable mixin
* Format fluid amount tooltip
* Add GUITextureSet.STEAM
* Add guard against null ModularWindow creation
* Add constructors for Muffler Hatch with inventory
* Fix output slot on digital chest and tank allowing insertion
* Don't log null ModularWindow
* Add default implementation for IHasWorldObjectAndCoords#openGUI
* Make openGTTileEntityUI accept MultiTE & cleanup
Co-authored-by: Jason Mitchell <mitchej@gmail.com>
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from 10% to 100% (#107)
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* allow precise assembler overclock after max
* use the new energy base
* clean up
* oversight
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