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2022-12-10add needed materials to generate dense plates (#111)BlueWeabo
2022-12-10Add tooltip for remaining seconds for radio hatch (#245)miozune
* Add tooltip for remaining seconds for radio hatch * Add space Former-commit-id: 98a3e97b40c98745223e9a47e52e262b79108999
2022-12-09Merge pull request #118 from GTNewHorizons/feature/multiblock-gui-no-inventoryMartin Robertz
Add no-inventory GUI for multiblock
2022-12-09Add no-inventory GUI for multiblockmiozune
2022-12-08single plate, not double plate (#450)chochem
2022-12-08Fix NPE when using seperated input busses on MEBF (#243)Maxim
* Fix NPE when using seperated input busses on MEBF * spotlessApply (#244) Co-authored-by: Maxim <maxim235@gmx.de> Co-authored-by: GitHub GTNH Actions <> Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com> Former-commit-id: f001622f509d017476cb42830e2f13112a47defc
2022-12-07put fluid lang key in gregtech.lang (#242)Yang Xizhi
Former-commit-id: 519a2a5f31d06587401e9df88cf26a65bc7ea1d8
2022-12-05Update build.gradleMartin Robertz
2022-12-05Update build.gradleMartin Robertz
2022-12-06enable the mid chemical recipe in rocket fuelGlodBlock
2022-12-05fix IOOBE in bio vat (#241)Glease
Former-commit-id: 344a9899f5bb84dd966add9b097382ddf3e9e4c1
2022-12-04Make ModularUI a transitive dependency (#1536)miozune
* Make ModularUI a transitive dependency * Update MUI
2022-12-04remove muffler from steam turbine tooltip (#109)Glease
2022-12-03Show hatches on Oil Cracker NEI structure (#1534)Jakub
* CRACKER * Auto placement work, but I'm sad :-1: * Structure guidelines
2022-12-03update(texture): extreme diesel intake (#1535)Léa Gris
Harminize the Tungsteel version with the lower tier Titanium version
2022-12-03lower the entry barrier for extreme diesel engine (#1533)Glease
2022-12-03Migrate to ModularUImiozune
2022-12-03updateBuildScriptmiozune
2022-12-02Migrate GUIs to ModularUImiozune
2022-12-02updateBuildScriptmiozune
2022-12-02Fix item input positions for basic machines (#1531)miozune
2022-12-02reduce replicator power consumption by 1/16 to allow cable loss (#1532)Glease
2022-12-02Rewrite GUIs with ModularUI (#239)miozune
* port most of the radio hatch to modularuii * be done with this radio hatch. fuck colors * radio hatch right bar color woooo * spotless hell * final color fix ffs * a bit of tweak * NEI * Windmill * LESU * cleanup * Water Pump, Destructopack, cleanup * Circuit Programmer, Radiation Shutter * Use new MUI method for setOnScrollNumbers Co-authored-by: BlueWeabo <76872108+BlueWeabo@users.noreply.github.com> Co-authored-by: Martin Robertz <dream-master@gmx.net> Former-commit-id: a717aa0117091559dd00bc0a10e54db2025979fc
2022-12-02add API to register other simple block as valid boroglass in multi (#240)Glease
* add API to register other simple block as valid boroglass in multi * remove raw access to allLevels * fix copy paste error Former-commit-id: e11e3f9634c16d15c69862c170c98d30669b0a8e
2022-12-01Fix volumetric flask not updating capacity when "accept" button is clicked ↵miozune
(#1530) * Fix volumetric flask not updating capacity when "accept" button is clicked * onRemoveFocus is client-only
2022-11-30clean the long power use base and add item util for tiered material (#108)Yang Xizhi
2022-11-30Make AL recipes always visible (#449)miozune
2022-11-30Merge pull request #117 from GTNewHorizons/feature/al-visibilityMartin Robertz
Make AL recipes always visible
2022-11-30Make AL recipes always visible (#1529)miozune
2022-11-30Make AL recipes always visiblemiozune
2022-11-29Component Assembly Line (#102)MadMan310
* Initial Commit * Added recipe generator for components LV-IV * Added recipe generator for components LuV and beyond This one took a LONG time to make work... * Added structure and recipe processing * Added Recipes for Controller and Casings * Cleanup * Assline gives proper amount same as assembler * tooltip fix * add support for BW glass and warded glass * Added proper NEI handler * spotless * Spotless apply for branch componentAssemblyLine for #102 (#103) * Update build-and-test.yml * fix missing hatch element (#92) * fix missing hatch element * spotlessApply (#93) Co-authored-by: Yang Xizhi <60341015+GlodBlock@users.noreply.github.com> Co-authored-by: GitHub GTNH Actions <> Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com> * fix bunch of yottank issues (#94) * yot tank/hatch fix * dep * Add better naq fuel recipes to combat fusion spam (#91) * Add higher tier naq fuel recipes * Fix Hypogen (hopefully) * Spotless >:( * Slightly change tooltip on the Precise Assembler (#95) 0.03 mm changed to 7nm * fix 0 stack of nuclear rod (#98) * naq fuel change (#96) * naq fuel change * Spotless apply for branch naqfuel for #96 (#97) * Slightly change tooltip on the Precise Assembler (#95) 0.03 mm changed to 7nm * spotlessApply Co-authored-by: MadMan310 <66886359+MadMan310@users.noreply.github.com> Co-authored-by: Yang Xizhi <60341015+GlodBlock@users.noreply.github.com> Co-authored-by: GitHub GTNH Actions <> Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com> Co-authored-by: MadMan310 <66886359+MadMan310@users.noreply.github.com> * Naq Fuel 1,2,3 Changes (#99) * Naq Emulsion line changes * Mk1 recipe change * Fuel value changes * Mk2 fuel recipe changes * Radiation proof plate recipe changes * Fix sludge dust centrifuge amounts * Remove Hafnium recipe for now * Spotless * thorium balance change (#76) * Add implementation for tank info getter (#101) * Add void excess option to yotta fluid tank (#100) * Add void excess option to yotta fluid tank * derp * Added own localization of void excess toggle messages * Update build.gradle * update bc * spotlessApply Co-authored-by: Martin Robertz <dream-master@gmx.net> Co-authored-by: Yang Xizhi <60341015+GlodBlock@users.noreply.github.com> Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com> Co-authored-by: GDCloud <93287602+GDCloudstrike@users.noreply.github.com> Co-authored-by: MadMan310 <66886359+MadMan310@users.noreply.github.com> Co-authored-by: xSkewer <43712386+xSkewer@users.noreply.github.com> Co-authored-by: Maxim <maxim235@gmx.de> Co-authored-by: GitHub GTNH Actions <> * cleanup handler * Overhauled recipe generator, added circuit wraps, buffed output efficiency * Structure re-tiering * Gravi -> Nuclear for UHV components (due to overflowing) * spotless * added new casings * removed some debug info and added dep * Fixed magnetic samarium fluid and other autogenerations * fixed recipe tiering * Removed Nuclear Star, to be replaced by the GT5U version * spotless * fixed recipe handling Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com> Co-authored-by: Martin Robertz <dream-master@gmx.net> Co-authored-by: Yang Xizhi <60341015+GlodBlock@users.noreply.github.com> Co-authored-by: GDCloud <93287602+GDCloudstrike@users.noreply.github.com> Co-authored-by: xSkewer <43712386+xSkewer@users.noreply.github.com> Co-authored-by: Maxim <maxim235@gmx.de>
2022-11-28Make Waila show all the covers attached (#1527)miozune
* Make Waila show all the covers attached * Make full translatable
2022-11-28Fix autoplace of mega oil cracker (#238)Maxim
Former-commit-id: 04f1c1b55b0ce17152553985b0d47bae0b1b38a4
2022-11-28Added number of needed rotor shafts to tooltip (#448)Maxim
2022-11-28nerf methane to hydrogen recipe (#1528)Yang Xizhi
2022-11-27Fix missing texture (#447)Jakub
2022-11-26update BS+SAMartin Robertz
2022-11-26Allow setting custom logo for NEI and basic machine (#1525)miozune
2022-11-26Update build-and-test.ymlMartin Robertz
2022-11-26fix locked recipe processing for the stocking input bus (#1526)repo-alt
2022-11-26Initial Commit (#1524)MadMan310
2022-11-25Merge pull request #115 from GTNewHorizons/addMissingTiersOfRecipesMartin Robertz
Add Recipes for Multi-Amp UMV hatches and UIV and UMV lasers
2022-11-25Merge branch 'master' into addMissingTiersOfRecipesMartin Robertz
2022-11-25Update build-and-test.ymlMartin Robertz
2022-11-25Rewrite GUIs with ModularUI (#440)miozune
* Update GT * NEI migration & cleanup Deprecate GTPP_Recipe_Map_Internal#sMappingsEx and delegate to GT_Recipe_Map#sMappings instead Remove recipe modification check * Boiler * Programmed Circuit & Super Bus * Lower the number of fluid slots for multi mixer NEI * Solar Generator * Crop Manager * Bronze Workbench & Advanced Workbench * Turbine Housing & Rotor Assembly * Iron Plated Blast Furnace * Player Safe * Advanced Muffler Hatch * spotlessApply * Auto Workbench * Breaker, Control Core, RTG Hatch, Steam Bus, some cleanup * Fix crash when removing Breaker * Data Orb Repository * Charging/Discharging Bus * Pollution Scrubber * Storage Crate, Shelf, TieredChest They're just broken in the first place, don't blame me * cleanup * Steam Condenser It's broken in the first place, never blame me! * Catalyst Housing, Ball Housing * Fluid Tank, generators, custom hatches, cleanup * Computer Cube MKII Many things are broken in the first place, I swear * Inventory Manager * Migrate multiblock dehydrator recipemap to ModularUI * Overflow cover * Redstone Circuit Block * Multiblock * cleanup * Update GT
2022-11-25Merge pull request #114 from GTNewHorizons/feature/modular-uiMartin Robertz
Rewrite GUIs with ModularUI
2022-11-26Update GTmiozune
2022-11-25Rewrite GUIs with ModularUI (#1381)miozune
* Base work for ModularUI compat * Remove useless interface * Add almost all the widgets * Invert method * Refactor NEI stack placement positions * NEI handlers on ModularUI * Add some more docs * AdvDebugStructureWriter * Fix NEI progressbar not working * PrimitiveBlastFurnace * clean * derp * clean * spotlessApply * Boilers * Buffers * clean * N by N slots containers * Fix boilers not having bucket interaction Put opening UI to individual MetaTEs * Maintenance Hatch * clean * spotlessApply * Add dependency * IndustrialApiary * Adapt to ModularUI change * Base work for covers & fix crash with MP * Fix crash with server * Rewrite base work for covers * Send initial cover data on cover GUI open so that the time of showing incorrect data will be eliminated * Covers part 1 * Rename package: ModularUI -> modularui * Rename class: GT_UIInfo -> GT_UIInfos * Fix build * Covers part2 * Fix missing client check with tile UI & fix title overlap * CoverTabLine * Move cover window creators to inner class * Fix crash with null base TE * Close GUI when tile is broken * Color cover window with tile colorization * Change signature of addUIWidgets * FluidFilter cover, FluidDisplaySlotWidget, BasicTank, BasicGenerator, Output Hatch, MicrowaveEnergyTransmitter, Teleporter, DigitalChest, DigitalTank * Add title tab * Move package: modularui -> modularui/widget * Programmed circuit + IConfigurationCircuitSupport * clean * VolumetricFlask * Remove integrated circuit overlay from recipe input slots * Input Hatch & Quadruple Input Hatch * Multiblock * Deprecate old cover GUI * BasicMachines * Finish BasicMachine & NEI * Expand DTPF NEI to 9 slots * Fix ME input bus on MP * Move AESlotWidget to public class * Move GT_Recipe_Map constructors with mNEIUnificateOutput to setter method * Move SteamTexture.Variant to outer enum * Switch to remote repository * oops * Update MUI * Update MUI * Minor refactor for change amount buttons * Display items and fluids that exceed usual count * blah * use +=, why didn't I do this * Update MUI * Move ModularUI to Base (#1510) * Move ModularUI to Base * Move most of the ModularUI functionality to `BaseTileEntity` (and `CoverableTileEntity`) * `CommonMetaTileEntity` delegates ato the MetaTileEntity * Added several interfaces (with defaults) to indicate if a tile/metatile override/implement certain behaviors. * Moved `IConfigurationCircuitSupport` interface such that it will work with BaseTileEntity or a MetaTileEntity * Address reviews Co-authored-by: miozune <miozune@gmail.com> * Update MUI * Minor changes to NEI * Return :facepalm: * IGetTabIconSet override * Some more changes to NEI * Merge texture getter interfaces to new class GUITextureSet * Remove BBF structure picture as it's auto-buildable now * Make unified title tab style of texture angular * Expose some boiler texture getters for addon * Fix crash with cover GUI on pipe * Lower the number of recipe per page for DTPF & update MUI * Update MUI * Fix crash with middle-clicking slot on circuit selection GUI * Fix circuit selection window not syncing item from base machine * Merge GT_NEI_AssLineHandler into GT_NEI_DefaultHandler * Update MUI * Add in TecTech multi message * Allow changing the way of binding player inventory * Update MUI * Update MUI * Update MUI * Update MUI * Update MUI * Make MUI non-transitive to allow addons to use their own version * Force enable mixin * Format fluid amount tooltip * Add GUITextureSet.STEAM * Add guard against null ModularWindow creation * Add constructors for Muffler Hatch with inventory * Fix output slot on digital chest and tank allowing insertion * Don't log null ModularWindow * Add default implementation for IHasWorldObjectAndCoords#openGUI * Make openGTTileEntityUI accept MultiTE & cleanup Co-authored-by: Jason Mitchell <mitchej@gmail.com>
2022-11-25Depleted Th Fuel centrifuge: Increase first stack of praseodymium chance ↵querns
from 10% to 100% (#107)
2022-11-25allow precise assembler overclock after max (#106)Yang Xizhi
* allow precise assembler overclock after max * use the new energy base * clean up * oversight