| Age | Commit message (Collapse) | Author |
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* Updated needed dependancies
* Added autoplace integration for compact fusion reactors
* Corrected energy hatch type and increased budget for large fusion
* Applied spotless
* Added autoplace integration to precise assembler
* Reverted check for now
* survival build multis
* spotless
* spotless annoyance
* Added structure check from normal compact to gtpp compact
* SC Steam turbine survival
Co-authored-by: BlueWeabo <76872108+BlueWeabo@users.noreply.github.com>
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* no more duplicated key II
* spotlessApply
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Former-commit-id: 82d1d14bcd56ba299ec21a8282aae977fc3c9ed9
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* Add a Heating Counter for LHE Explosions
- Change the LHE code to start counting up to a specific value on every tick where there's no distilled water, only exploding after a certain time has passed without water, instead of instantly.
* Fixes
* spotlessApply (#1456)
Co-authored-by: Steelux <70096037+Steelux8@users.noreply.github.com>
Co-authored-by: GitHub GTNH Actions <>
Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
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- Changed output from 1 to 5 catalysts, to match the input of 5 carriers.
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- Changed the Algae Farm casing tier to the low tier it was supposed to be at, this time at MV and with no dirt. The casing is shared with the TGS, which was the reason for the nerf, but the controller can gate that multi;
- Adjusted the controller recipe for the Farm to also be MV.
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* fix material localization
* spotlessApply
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Properly fix ender fluid container not saving stuff
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dependency (#1459)
* Update dependencies.gradle
* Update GT_Mod.java
* Delete Harvestcraft.java
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Block Extreme Extermination Chamber rotation
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Add fluid localization entry for soon localizing
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to Gregtech (#1447)
* Update forestry
* Apply new formula (+uncap the chance)
* Yeet gendustry upgrades
* Conversion recipes
* Add upgrade frame
* Remove recipes
* Gendustry way
* Yeet gendustry
* Fix
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* unify super chest and quantum chest code base
* add item info to waila
* add an input filter to digital chests
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Fix division by zero error
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Former-commit-id: da53075b7721e68af4fcb6ee3bf48d011953cac3
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* add foil for bw material
* forget something
Former-commit-id: 3c870fc78e13967b71446cb61fec601fba01aa6c
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replace coils in high tier circuits with inductor smd
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Former-commit-id: 040b4fffe0212c3a3dfcb4079c30c9df5047a3a4
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(GTNewHorizons/bartworks#210)
* Deplete water from all hatches
* Make setup modes fast
* spotlessApply (GTNewHorizons/bartworks#211)
Co-authored-by: Jakub <53441451+kuba6000@users.noreply.github.com>
Co-authored-by: GitHub GTNH Actions <>
Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
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* Deplete water from all hatches
* Make setup modes fast
* spotlessApply (#211)
Co-authored-by: Jakub <53441451+kuba6000@users.noreply.github.com>
Co-authored-by: GitHub GTNH Actions <>
Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
Former-commit-id: 918011dfc525f5a884281dd5f4874dda1b4fa8a3
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Former-commit-id: 171eafe6e82a43a265843f4087f76a045639ef1e
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* Add Processing Option for Solar Salt in the LHE
- Add an option to process GT++ Solar Salt in the Large Heat Exchanger, to avoid people having to build the Thermal Boiler specifically for this purpose.
* spotlessApply (#1445)
Co-authored-by: Steelux <70096037+Steelux8@users.noreply.github.com>
Co-authored-by: GitHub GTNH Actions <>
Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
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* Added batch mode to Processing Arrays simulating up to 128 back-to-back recipe completions
* Fix copy-paste mistake
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Former-commit-id: 708159b2af4bd7f321f0e17122819393b1230ea0
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* Add Blizz comb
* apply spotless
* Wrong way around
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* Indium Bee nerf
Also, in another PR, will be blacklisted from mutatron
* Wrong alias
* keep old comb chance
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* Initial commit
* added BW dependancy & runtime
* dimmminsishing returns on coil discount, fix other stuff
* Coil discount is now a linear function
* spotlessApply
* Add recipe
* Fixed scanner recipe
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Does use transcendental metal now
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* Add Tea Bee
Fertilizer, Ash parents
10% chance for tea
* Fix spelling mistake
* Kuba my lord requested change
* Spotless plus removed mod dep
* stuff changed
* more stuff changed
* Bee gone nocturnal
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- Fixed conflict between Dehydrator recipes due to fluid-to-dust recipes generating without circuits. Changing the "advanced" circuit to a default GT one fixes the problem.
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Change way average is calculated for LSC (now shows actual useful values)
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* handle drops with a smaller max stack size properly
also inverted a few if statements to reduce nesting levels. the effect and semantic is left the same
* optimize a bit
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* Fix recipe conflict with Livingrock plate and slab
* Livingwood and Dreamwood
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