| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2022-08-24 | Merge pull request #86 from GTNewHorizons/opv-final | Martin Robertz | |
| Don't overwrite GT_Values | |||
| 2022-08-24 | Don't overwrite GT_Values | miozune | |
| 2022-08-24 | Disable calcification when using distilled water (#1290) | Stēlla Caerulea | |
| Disable calcification when using distilled water. | |||
| 2022-08-24 | Replaced progress with computation info in WAILA | minecraft7771 | |
| 2022-08-23 | Fix invalid heat capacity in MEBF (#185) | Jakub | |
| * Fix * Optimize imports Former-commit-id: b4123f0a2cd21b4b0d758e73042e4521ed1f23d8 | |||
| 2022-08-23 | Fix additions on empty mobs not generating EEC map (#9) | Jakub | |
| * Fix additions on empty mobs not generating EEC map * Fix * Fix null stacks on server * Fix GUI * No * Maybe * Correct chance formula | |||
| 2022-08-23 | Fix multiblock boilers not detecting firebox (#1291) | Glease | |
| 2022-08-23 | Refactored built-in integrated circuit support (#1284) | repo-alt | |
| * Refactored built-in integrated circuit support Added built-in integrated circuit to input buses * fix spacing | |||
| 2022-08-23 | Merge pull request #6 from GTNewHorizons/buf | Jakub | |
| Buff Extreme Extermination Chamber | |||
| 2022-08-23 | Input bus is optional | kuba6000 | |
| 2022-08-23 | Fix NPE | kuba6000 | |
| 2022-08-23 | Fix | kuba6000 | |
| 2022-08-23 | Allow multiple hatches in Large Essentia Generator (#72) | Team1Warlord | |
| LEG allows you to use only 1 essentia input hatch, because other places for hatches will be used for dynamo hatch, maintenance hatch and input hatch for liquid. So you cannot use multiple essentia type in 1 generator and multiple liquid type, but LGE allows you to do that by its own. Moreover, it cannot use more than 2 essentia per tick because of slow essentia providers (export busses doesn't work). | |||
| 2022-08-23 | Add info in tricorder | kuba6000 | |
| 2022-08-23 | Fix | kuba6000 | |
| 2022-08-23 | Weapon is optional | kuba6000 | |
| 2022-08-23 | Merge pull request #84 from GTNewHorizons/dev | Martin Robertz | |
| update Infinity Oil rig recipe use Oilrig iv | |||
| 2022-08-23 | update Infinity Oil rig use Oilrig iv | Martin Robertz | |
| 2022-08-23 | update BS and spotless + dep file | Martin Robertz | |
| 2022-08-23 | reworking drilling plant following 0lafe ticket (#1286) | RIONDY 'POPlol333' Adam | |
| * reworking drilling plant following 0lafe ticket * thanks, fixed * here the mighty method | |||
| 2022-08-23 | update bs + spotless (#73) | Martin Robertz | |
| 2022-08-23 | fix null fluid | Martin Robertz | |
| 2022-08-23 | Update dependencies.gradle | Martin Robertz | |
| 2022-08-23 | Update dependencies.gradle | Martin Robertz | |
| 2022-08-23 | Add heating coil NEI display (#1287) | miozune | |
| * Add heating coil NEI display * correct condition | |||
| 2022-08-23 | Fix fusion display stuff (#1288) | miozune | |
| 2022-08-23 | https://github.com/GTNewHorizons/GT-New-Horizons-Modpack/issues/11102 (#1289) | repo-alt | |
| 2022-08-23 | use correct texture for fluids (#186) | Yang Xizhi | |
| Former-commit-id: bb6b507e785114d067ac39b5d18f1068470b2aa8 | |||
| 2022-08-23 | use consistent molten texture as gt5 (#295) | Yang Xizhi | |
| 2022-08-23 | fix a bunch of structure code error (#294) | Glease | |
| 2022-08-23 | Time is based on the weapon inserted | kuba6000 | |
| 2022-08-23 | Basic looting implementation | kuba6000 | |
| 2022-08-23 | Return when not enough essence in ritual | kuba6000 | |
| 2022-08-23 | Default animations to enabled. | kuba6000 | |
| 2022-08-23 | Merge branch 'master' into buf | kuba6000 | |
| 2022-08-23 | Add Config to override mob drops + some fixes (#8) | Jakub | |
| * Add overrides * GTNHCoreMod custom drops integration * Update buildscript * Bump * EEC blacklist * NEI info * Loops optimization * Warn when 0% loots are detected * Detect looting drops * No * Super rare drops * Keep the same naming * Crash * Fix meta * maybe * Run at least twice * Fix stupid TF Lich boss * Comments * Fix EEC blacklist | |||
| 2022-08-22 | fix rare NPE in fluid pipe code (#1285) | Glease | |
| 2022-08-21 | changed diatomite chemical formula (#1283) | RIONDY 'POPlol333' Adam | |
| * changed diatomite chemical formula * added the small 8 as requested in the ticket | |||
| 2022-08-21 | IndiumBee (#1282) | Runakai1 | |
| * IndiumBee Added Indiumbee * Bee change REduced chance to 2% added venus dim requirement * Updated Infinity Bee Infinity bee had a 100 chance divider which was unreasonably high considering its blocked from mutatron. | |||
| 2022-08-21 | add craft for every sc tier using liquid helium (#1281) | RIONDY 'POPlol333' Adam | |
| * add craft for every sc tier using liquid helium * sorry, fixed | |||
| 2022-08-21 | Centrifuge Changes (#1280) | Runakai1 | |
| * Centrifuge Changes All of the Centrifuge recipes for bees were a joke. Thus, I kept chances and made it output a full dust instead. Also, Infinity Catalyst, Cosmic Neutronium and Infinity are properly integrated into their respective tiers with better chances. + fixed spelling mistake * Dependencies and Neutronium removed dependencies I added made neutronium bee output 1 nugget instead of dust- was a mistake by me in bees balance changes. Should have been a nugget from the beginning. | |||
| 2022-08-21 | fix soundEvent log spam (#1279) | pulsemageadvocate | |
| 2022-08-20 | Fix bad effect removal on obfuscated environment (#288) | miozune | |
| 2022-08-20 | Fix fluid fertilizer amount (#286) | miozune | |
| 2022-08-20 | Merge pull request #82 from GTNewHorizons/DE-Schematics | Connor-Colenso | |
| De schematics | |||
| 2022-08-20 | Some fixes for the new input bus (#1278) | repo-alt | |
| * Fix a circuit slot position "Borrow" item size rendering from AE2 * Add existing type check | |||
| 2022-08-20 | Fix NPE with reflection (#287) | miozune | |
| 2022-08-20 | continue placing solar heaters on place sucess (#285) | Glease | |
| 2022-08-20 | buff schematics | Martin Robertz | |
| 2022-08-20 | Don't modulate color when rendering fluid (#1277) | Vladislav Laetansky | |
| * Bind atlas according to sprite number * Don't modulate color when rendering fluids | |||
