| Age | Commit message (Collapse) | Author |
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instead of by ID
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Co-authored-by: GTNH-Colen <54497873+GTNH-Colen@users.noreply.github.com>
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Fix ender link cover private mode
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* Bump dep
* Attempt to fix EIC.
* actually fix not performing fluid recipes
Co-authored-by: GTNH-Colen <54497873+GTNH-Colen@users.noreply.github.com>
Co-authored-by: miozune <miozune@gmail.com>
Former-commit-id: fb5bb37ec76e3394434e2456779bcfe4b8c071a3
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- Changed the flow calculation system to account for multipliers, which can be customized for every material without changing existing material stats;
- Greatly improved materials matching some space ores that aren't used for anything (these ores will get tiered EBF recipes like Oriharukon did);
- Changed some other materials that currently aren't used for turbines.
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Various fixes for ore processing replacements
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* Add mod check to prevent unexpected crash
* Fix wrong NBTbase type
* Fix some missing Essentia
* Change incorrect text
* careless
* Use the correct random function
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* Fix duplicated recipes being generated for Large Centrifuge
* load before gtpp
* longer timeout
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* Industrial Apiary
* Make Forestry not required.
* Add support for gendustry upgrades and lower energy demand
* Add item validation to input slots and fix battery + special slots
* Automation upgrade support and bug fixes
* Better canWork check and flower detection
* GUI work
* Better detection of modifier update
* Add button to cancel process
* Add textures
* Tooltip changes
* Add convert crafting
* Make top and sides glow
* Bug fix
* New textures
* Add bee effects
* Make all tooltips translatable
* Implement GT Apiary Upgrades
* Prevent inserting too many upgrades
* Just require gendustry instead of checking it everywhere
* Add blacklist (bug fix) and use hashsets instead of arrays
* Cache beemember to do effects
* Make blacklist automatic
* Add acceleration upgrades for all tiers (LV -> UV)
* Lock the machine to maxspeed by default
* Correct required energy in info tooltip
* Use isUpgrade method instead of manually checking
* Lower amperage to 4
* Save locked speed to nbt
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* Support seed food (carrot/potato)
* Fix netherwart
* Fix stem seeds (melon like)
* Add support for cactus and sugar cane
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* Support seed food (carrot/potato)
* Fix netherwart
* Fix stem seeds (melon like)
* Add support for cactus and sugar cane
Former-commit-id: 9b9b181c42d7ccca3d2ec6b2f88d1cdc53c99b74
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Fix Power Pass cover
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* Allow PA to parallel over 64 for UEV+ machines
* Uncap parallel for locked recipes
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Parametrizer X Bugfix
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Co-authored-by: GTNH-Colen <54497873+GTNH-Colen@users.noreply.github.com>
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* Fix configuration circuit usage for bigger boilers
* isIntegratedCircuit refactored
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- Changed Huge Turbines (the rotor items) so that they have 25% efficiency added to what Large Turbines have, instead of 20% less.
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* add(api/enums): particle and sound effect enumerations
- Adds new GregTech API enumerations:
- `ParticleFX`: Enumerates known EntityFX particles.
- `SoundResource`: Enumerates known sounds with, id and ResourceLocation.
- Refactors code to use the new enumerations instead of string literals.
- Uses `ParticleFX` and `onRandomDisplayTick` to improve or implement
new particle effects for these machines:
- BBF: Adds random flames in front of the firebox.
- Steam machines: Changes pressure-exhaust particles to white vapour,
rather than dark smoke.
- Magic Energy Absorber: Adds random effect, of absorbed magical purple
particles, by the EnderDragon Egg siphon.
- Forge Hammer: Adds sparse random sparks, ejected from the main face.
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Former-commit-id: a69570a187bcc80037c871801b582544d4ff8805
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facing side (#1152)
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