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Co-authored-by: Kiwi <42833050+Kiwi233@users.noreply.github.com>
Co-authored-by: Kiwi <42833050+Kiwi233@users.noreply.github.com>
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Co-authored-by: Kiwi <42833050+Kiwi233@users.noreply.github.com>
Co-authored-by: Kiwi <42833050+Kiwi233@users.noreply.github.com>
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Casing (#205)
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Remove the place holder recipe of xSMD
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Update zh_CN.lang
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* display fusion tier in nei
* assign
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fix unbalanced chemical reaction equation
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- Manually added the ABS recipe to Indalloy, instead of the auto-generated one, since the previous one has a higher recipe time than indended when CoreMod is loaded.
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* Fix IsaMill controller GUI void items
* Add structure check for Milling Ball Housing
* Fix internal crash that was handled somewhere else
* Fix ore type can be locked to 0
* Add scan result for locked ore type
* Fix height in tooltip
* Delegate to native isRecipeInputEqual
* Don't consume energy to fill water
* Fix flowing water is not filled sometimes
* Add info about filling water
* Fix carelessness
* Fix flowing water in Algae Farm
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Add item output
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* change PotassiumNitrate to Salpeter
KNO3 = KNO3
(cherry picked from commit e4e904dc876229eb8174fce4bc33900f02bc8e66)
* remove duplication recipes
* remove duplicate recipe
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- Replaced the LV-tier Soldering Alloy in Assembly Line recipes with a higher tier, more complex solder that fits progression better.
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- Replaced the LV-tier Soldering Alloy in Assembly Line recipes with a higher tier, more complex solder that fits progression better.
Former-commit-id: 34a4c7e5c10a12dcf2d06bd0025531e4f20da353
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- Added Indalloy 140, IV recipe, meant for Assembly Line recipes.
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(#1066)
* Replace Soldering Alloy with Indalloy 140
- Replaced the LV-tier Soldering Alloy in Assembly Line recipes with a higher tier, more complex solder that fits progression better.
* Call getFluidStack Less Often
* Fall Back to Previous Solder if Needed
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* Fluid Regulator GUI fixes
* Disallow too large negative value
* Fix inputting invalid values in a row does not update textbox
* another fix for invalid input
* Fix messing around with tick rate can bypass pump limit
* tab
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- Changed the name of most LFTR-related chemicals to make it easier to distinguish and document them;
- Changed the recipes of the LFTR's controller and inner casings to be craftable in IV, the tier which this multi is first intended for;
- Fixed a bug where the LFTR would output the fluids of the last successfully recipe while heating up, on every tick. When it's heating up, it now sets the output fluids to an empty array. There are better ways to do this, I welcome an improvement to this part of the code.
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* Fix Natura crops
* Correct info about water
* Update repositories.gradle
Co-authored-by: Martin Robertz <dream-master@gmx.net>
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* Fix Natura crops
* Correct info about water
* Update repositories.gradle
Co-authored-by: Martin Robertz <dream-master@gmx.net>
Former-commit-id: 89a69254b4ba241e40a5e8a8fc79518581970019
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This reverts commit d90c5d942d4db24fea6592bc9f5968732c9cff8e.
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https://github.com/GTNewHorizons/GT-New-Horizons-Modpack/issues/10318
(cherry picked from commit 2a0481232f92ef604e7e302b7274189e5fe5112d)
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* Made the XL LHE Work
- Fixed the processing math so that this multi works as fast as 16 LHEs;
- Changed inner pipe casings to Tungstensteel to add to the cost of building it;
- Added recipes for controller and the special casings. They are LuV recipes that use Zeron-100, which needs an LuV Energy Hatch on the ABS;
- Clarified the structure requirements and processing speed on the tooltip.
* Tooltip Information
- Added more information about input and output flow rates and circuit config in the tooltip.
* Changed 16x to 32x Parallel
- Changed the speed of the XHE to scale off the EHE's 10x max speed at IV, or 5x if keeping SH Steam.
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* Borosilicate rebalance
* Change texture name
Former-commit-id: b527918bac7fec90a8a181462303d5389bd546ae
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Fix oredict
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Former-commit-id: 549b9eb4de861d1377acd470a079bf44ad431d06
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