Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-10-20 | fixed any rubber issue on ass line recipes (for pumps) | Dream-Master | |
2018-10-20 | changed uhv superconductor wires recipes to aw draconium tiny pipes | Dream-Master | |
2018-10-20 | change Luv-uev machine component recipes | Dream-Master | |
2018-10-19 | Add Fusion Reactor Mk4 | Спартак | |
Change class of Fusion Reactor | |||
2018-10-19 | move more materials to make methode code smaller | Dream-Master | |
2018-10-19 | bump version | Dream-Master | |
2018-10-18 | added new uhv superconductore wires | Dream-Master | |
2018-10-18 | Merge branch 'experimental' into GT_dev | Dream-Master | |
# Conflicts: # src/main/java/gregtech/common/tileentities/generators/GT_MetaTileEntity_MagicalEnergyAbsorber.java | |||
2018-10-18 | Merge pull request #151 from GTNewHorizons/bartimaeusnek-fixes | Martin Robertz | |
added explosion log | |||
2018-10-18 | Merge pull request #161 from Spartak1997/patch-8 | Martin Robertz | |
Change transformer recipes with adding new PICs | |||
2018-10-18 | Add ULPIC add LPIC for early trans | Спартак | |
2018-10-18 | Change transformer recipes with adding new PICs | Спартак | |
2018-10-17 | fix hatch recipes | Dream-Master | |
2018-10-17 | added one more tier power ics | Dream-Master | |
2018-10-17 | change color and correct recipes from hatches | Dream-Master | |
2018-10-17 | update Europium Coil png | Dream-Master | |
2018-10-17 | fix used id | Dream-Master | |
2018-10-17 | add new PICS, WAFERS and uv superconductor wires | Dream-Master | |
update hatches recipes | |||
2018-10-17 | change hatch recipes | Dream-Master | |
2018-10-17 | change coils recipes and textures back | Dream-Master | |
2018-10-17 | change all energy hatch recipes (pumps +1Tier) | Dream-MasterXXL | |
2018-10-17 | Merge pull request #159 from Spartak1997/patch-7 | Martin Robertz | |
More coils in Assembler recipes for Hatches | |||
2018-10-17 | Merge pull request #158 from Spartak1997/patch-6 | Martin Robertz | |
Fix wires in Hatches | |||
2018-10-17 | Merge pull request #157 from Spartak1997/patch-5 | Martin Robertz | |
Fix UHV Energy Hatch recipe | |||
2018-10-17 | More coils in Assembler recipes for Hatches | Спартак | |
2018-10-17 | Fix wires in Hatches | Спартак | |
2018-10-17 | Fix UHV Energy Hatch recipe | Спартак | |
2018-10-16 | add localizer to assline Energy hatches | Dream-Master | |
change recipes pumps 1 tier down change coil recipe | |||
2018-10-16 | fix more derps | Dream-Master | |
2018-10-16 | fixed next derp | Dream-Master | |
2018-10-16 | fix derp | Dream-Master | |
2018-10-16 | add new energy hatch recipes to crafting grid, assembler and assline | Dream-Master | |
2018-10-16 | add metal option to cosmic neutronium. add gears and toolheads | Dream-Master | |
2018-10-16 | add assline nei integration for uev machine parts | Dream-Master | |
2018-10-16 | Add new UEV recipes for machine parts to ass line | Dream-Master | |
2018-10-16 | fix mistake | Dream-Master | |
2018-10-16 | add back all euv machine components | Dream-Master | |
2018-10-16 | update coils to ulv change ids. Add energy hatch recipe. | Dream-MasterXXL | |
2018-10-16 | fix recipe eu/t derp | Dream-MasterXXL | |
2018-10-16 | add back missing texture | Dream-MasterXXL | |
2018-10-16 | move textures | Dream-Master | |
2018-10-15 | fix naming | Dream-Master | |
2018-10-15 | fic ics | Dream-Master | |
2018-10-15 | add new coil recipes and textures | Dream-Master | |
2018-10-15 | Added LPIC and ULPIC to GT (need for new Energy Hatch recipe) | Dream-Master | |
change texture files a bit | |||
2018-10-13 | Quest suggestion: Liquid Filter #3714 | Dream-Master | |
https://github.com/GTNewHorizons/NewHorizons/issues/3714 | |||
2018-10-13 | fix | Dream-Master | |
2018-10-10 | Assembler recipe for basic Forestry circuit can't use NAND chips #3722 | Dream-Master | |
https://github.com/GTNewHorizons/NewHorizons/issues/3722 | |||
2018-10-10 | Assembler recipe for basic Forestry circuit can't use NAND chips #3722 | Dream-Master | |
https://github.com/GTNewHorizons/NewHorizons/issues/3722 | |||
2018-10-07 | cherry pick 3531fb264fe46af2168340d4a38528dc116a2ce3 [3531fb2] | Léa Gris | |
Magical Energy Absorber fix stop drain and rework Vis to EU Conversion ( #1478) * fix(magicalenergyabsorber) stops when buffer can not store the next maximum eu output * rework(magicalenergyabsorber): computation of vis to eu conversion New configuration option to define how much EU Per Vis (not CVis) I:EnergyPerVis_20=20 This value is divided by 100, so it is actually 0.2 EU per Vis The Magical Energy Absorber will try to drain enough CVis, comulating all aspects, until it can reach max Output, or has drained all available aspects. Number of total cummulated CVis output required in a Node per Magical Energy Absorber Tier: Novice (LV): √(32 × 10000 ÷ (20 × 90)) = 13,333333333 ⇒ 13 CVis Adept (MV); √(128 × 10000 ÷ (20 × 80)) = 28,2843 ⇒ 28 CVis Master (HV): √(512 × 10000 ÷ (20 × 70)) = 60,474315681 ⇒ 60 CVis Grand Master (EV): √(2048 × 10000 ÷ (20 × 60)) = 130,639452948 ⇒ 131 CVis As referrence: The Huge Creative Node from Thaumcraft has 500 of each primal aspects. * fix(machine): magic energy absorber - Fixed Dragon Egg Siphon mode to work as intended when `B:MagicEnergyAbsorber.AllowMultipleEggs_false=false` (fix #1482) - Fixed Vis drain from Visnet (Energized Node/Vis Relay) drain rate (fix #1119) - Added Vis conversion as a configuration option: `I:MagicEnergyAbsorber.EnergyPerVis_20=20` - Replaced broken Aspect drain from items, with drain from Essentia Containers in range, using same mechanic as the Infusion Altar - Added Essentia Aspect conversion as a configuration option: `I:MagicEnergyAbsorber.EnergyPerEssentia_320=320` - Fixed Enchantments drain to convert all available enchantments - Made input filtered to valid enchanted items/books (Item must be enchantable and enchanted) - Fixed Enchantments drain to not consume input; if it can not buffer generated energy from it, or if it can not output disenchanted item - Added a user settable Tiered operation range using a Screwdriver. Default Range Tier is Machine Tier. Max Range Tier is Machine Tier + 2. Range is 2^(Range Tier): 1, 2, 4, 8, 16, 32, 64 blocks - Fixed Ender Crystal drain mechanic, to allow multiple Crystals to be drained. - Made each in-use Ender Crystal, exclusive to a Magic Energy Absorber - Improved default Ender Crystal energy worth to 512EU/t instead of 32EU/t |