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2020-12-19make getAccessibleSlots more optimesed for pipeskorneel vandamme
2020-12-16Merge pull request #374 from Prometheus0000/fix_combMartin Robertz
Fix comb drop (ganymede dust)
2020-12-16Fix comb drop (ganymede dust)Prometheus0000000
2020-12-15bump versionDreamMasterXXL
2020-12-14Merge pull request #373 from GTNewHorizons/feature/steam-valve-coverMartin Robertz
Feature/steam valve cover
2020-12-13Cache steam fluid IDs on startup and use those instead of string ↵Jason Mitchell
comparisions everywhere. NOTE: Also drops MFR steam compat
2020-12-14add animated texture for the valveDreamMasterXXL
2020-12-13moved recipes to assemblerDreamMasterXXL
2020-12-13add texturesDreamMasterXXL
if anyone have a better one just send it to me.
2020-12-13removed redundant variableKiloJoel
2020-12-13removed redundant methodKiloJoel
2020-12-13added steam valve coverKiloJoel
2020-12-13Merge pull request #371 from Kiwi233/experimentalMartin Robertz
Update for 5.09.33.59
2020-12-13Update for 5.09.33.59[Kiwi233]
2020-12-13Merge pull request #2 from GTNewHorizons/experimentalKiwi
5.09.33.57
2020-12-12Merge pull request #363 from GTNewHorizons/face_rendering_orientationMartin Robertz
fix(rendering): UV Mapping on tiles
2020-12-12fix(rendering): UV Mapping on tilesLéa Gris
- Fix all faces use the same UV mapping and orientation to be same as standard vanilla full blocks Vanilla blocks's face rendering. - Fix the orientation of bottom-face's arrow overlay with fixed UV of the `GT_MetaTileEntity_Buffer` type machines (filters, buffers, regulators) - Fix UV mapping of item pipes restrictor overlay - Fix UV mapping of fluid pipes blocked input overlay orientation on all sides - Fix UV mappiong of thick covers - Remove the now useless and broken custom UVMapped vertices at the bottom face. ![](https://i.imgur.com/MImsbQY.png)
2020-12-10add the option to disable input filter (#365)botn365
2020-12-10Merge pull request #369 from Prometheus0000/Update_ECE_TTMartin Robertz
Update ECE TT
2020-12-09Update ECE TTPrometheus0000000
2020-12-08Merge pull request #14 from GTNewHorizons/experimentalPrometheus0000
update
2020-12-07Merge pull request #367 from GTNewHorizons/Ethryan-patch-1Martin Robertz
Fix Hermetic Casing Name
2020-12-07Fix Hermetic Casing NameEthryan
[#7062](https://github.com/GTNewHorizons/GT-New-Horizons-Modpack/issues/7062)
2020-12-07Merge pull request #366 from GTNewHorizons/more-cache-packerMartin Robertz
add simple allowPutStack cache
2020-12-07Merge pull request #364 from repo-alt/experimentalMartin Robertz
Drilling plant uses absolute coordinates where single block uses rela…
2020-12-07add simple allowPutStack cachekorneel vandamme
2020-12-07Drilling plant uses absolute coordinates where single block uses relativerepo_alt
2020-12-05bump versionDreamMasterXXL
2020-12-05Merge pull request #362 from dvdmandt/experimentalMartin Robertz
This makes batteries drain/charge their tier loss extra …
2020-12-05This makes batteries drain/charge their tier loss extra charging their ↵David Lindström
contained machines buffer
2020-12-04Merge pull request #361 from repo-alt/experimentalrepo-alt
Non-GT ores support for the seismic prospector (GT++, BW(?))
2020-12-04Non-GT ores support for the seismic prospector (GT++, BW(?))repo_alt
2020-12-03Merge pull request #13 from GTNewHorizons/experimentalPrometheus0000
update
2020-11-30Merge pull request #360 from GTNewHorizons/fix-overfill-quantumchestMartin Robertz
fix over filling quantumchest
2020-11-30ony set to max if it has to muchkorneel vandamme
2020-11-30fix(integrated_circuit): mask comparison mode bits from damage (#359)Léa Gris
2020-11-29fix over filling quantumchestkorneel vandamme
2020-11-29add(BloodArsenal)add blood infused iron to metal and add fine wires for the ↵DreamMasterXXL
vampire ring
2020-11-29Merge pull request #358 from GTNewHorizons/integrated_circuitMartin Robertz
fix(itegrated_circuit): starts at 0
2020-11-29Merge pull request #357 from GTNewHorizons/packger-item-optimasationMartin Robertz
add caching to boxinator + other optimazation
2020-11-29fix(itegrated_circuit): starts at 0Léa Gris
2020-11-28add caching to boxinator + other optimazationkorneel vandamme
2020-11-27Merge pull request #354 from GTNewHorizons/fix-infinit-whileMartin Robertz
fix-infinit-while
2020-11-26minor fix on getIconFromDamage check damage >0 (#356)Léa Gris
* fix(getIconFromDamage): add check damage >0
2020-11-27feat(gregtech): visual programmed circuit (#355)Léa Gris
* feat(gregtech): visual programmed circuit Add: Feature a configuration display for the programmed circuit (integrated circuit). Address feature request https://github.com/GTNewHorizons/GT-New-Horizons-Modpack/issues/6993 * fix(bug): potential out of bound index
2020-11-27fix-infinit-whilebotn365
fix porention infinit while loop wit barrels/drawers
2020-11-26isRecipeInputEqual optimization (#351)Uristqwerty
* Optimize GT_Recipe.isRecipeInputEqual Used HEAVILY to catch duplicate recipes during game startup. Worst-case, it would result in 5 GT_OreDictUnificator.get calls for each pair of inputs. Instead, this is closer to 1 + 1/N, and as an added bonus, the modified unification it now uses doesn't copy its output only for it to be discarded immediately after comparison. Apart from inproved startup times, this might make a small difference when machines switch recipes. I am making an assumption that GT_OreDictUnificator.get(true, GT_OreDictUnificator.get(false, stack)) is equivalent to a just GT_OreDictUnificator.get(false, stack), and the original code only double-unificated because it was easier to code. If this turns out to be false, there's still some performance gain from factoring out the tStack unification, but some of the optimization here would be lost. * Changed method visibility according to PR feedback
2020-11-26Merge pull request #353 from GTNewHorizons/Field-GensMartin Robertz
fix(GT)rename Field Generator Tiers
2020-11-25remove the tierDreamMasterXXL
2020-11-25fix(GT)rename Field Generator TiersDreamMasterXXL