Age | Commit message (Collapse) | Author | |
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2017-06-05 | Implemented Bio Diesel, Glyceryl Trinitrate, adjusted alcohol fuel value | Johannes Gäßler | |
Bio Diesel can be produced from Seed Oil or Fish Oil. Bio Diesel Production yields Glyceryl as a byproduct, which can be used for Dynamite production. Alcohols have their fuel value reduced by 20000 per Oxygen atom Increased the potency of Dynamite in the Implosion Compresser so that dynamite recipes actually show up. In return Dynamite now needs more Glyceryl Trinitrate: 150 -> 500 | |||
2017-06-05 | Made it so that rubber-related recipes accept more than one rubber type | Johannes Gäßler | |
LV, MV, HV recipes accept all rubbers. EV+ recipes accept only synthetic rubbers. Affected items: Pump, Conveyor Module, Plunger, Because it is not easily possible to have this functionality for the Assembly Line, the Assembly Line still accepts only one type of rubber for each recipe. | |||
2017-06-04 | Fixed a bug where foils were missing for some cable Materials. | Johannes Gäßler | |
2017-06-04 | Implemented Polyphenylene Sulfide, Sodium Persulfate, made NaOH a solid | Johannes Gäßler | |
Removed the previously added Material AnyDielectric because it cannot be sensibly used. Added Polydimethylsiloxane, Polystyrene, and Styrene-Butadiene Rubber to the list of Materials with plastic-like local names. Added foils for Polyvinylchloride, Styrene-Butadiene Rubber. Fixed a bug where foils were missing for Polyvinyl Chloride | |||
2017-06-03 | Made rubber consistent, rewrote WireProcessing, implemented ht cables | Johannes Gäßler | |
All rubbers are now made by first producing the polymer and then vulcanizing it with Sulfur (equivalent to natural rubber). Rewrote WireProcessing to reduce the amount of duplicate code. Implemented recipes that utilize a combination of a dielectric and a synthetic rubber to make cables. This halves total insulation cost for below-EV cables and reduces it to 75% for EV+ cables (conductive polymer not yet implemented). | |||
2017-06-03 | Added two changes accidentally not added to the previous commit. | Johannes Gäßler | |
2017-06-03 | Increased the input slots of the assembler from 2 to 6. | Johannes Gäßler | |
2017-06-02 | Made it so that low-tech cables can be made with higher-tech insulation | Johannes Gäßler | |
To prevent transmutation unpackaging no longer refunds Paper/Black Carpet/Rubber Sheets. | |||
2017-06-01 | Added methods for adding Distillery recipes with a solid output. | Johannes Gäßler | |
Universal Distillation recipes now utilize the solid output. Fixed the chemical formula for Tetranitromethane and fluid name for NitroDiesel | |||
2017-05-30 | The MV Chemical Reactor no longer needs plastic. | Johannes Gäßler | |
Plastic has been rebalanced as a Material that strictly only becaomes available with MV. To avoid circular dependencies MV Chemical Reactors no longer strictly needs plastic. | |||
2017-05-30 | Implemented SBR recipes, Added method for LCM recipes, adjusted | Johannes Gäßler | |
polymerization Polymerization now requires Titaniumtetrachloride instead of Titanium Dust; Can only be performed in a LCM. Adjusted the visual representation of LCM recipes in NEI | |||
2017-05-29 | Added Materials for Polystyrene, SBR, implemented Polystyrene recipes | Johannes Gäßler | |
2017-05-29 | Added recipes for the synthetic production of rubber from hydrocarbons | Johannes Gäßler | |
2017-05-29 | Added Recipes for Tetranitromethane, made it the additive for NitroFuel | Johannes Gäßler | |
Moved the old NitroFuel recipes to simplified recipes. Added a new Material for Diluted Sulfuric Acid. Adjusted the fuel value of Ethanol: 128 -> 168. Adjusted the recipes for Capacitors; Particularly you can now use PVC instead of silicone. | |||
2017-05-29 | Fixed a bug where cicuit configs for distilleries ranged from 0-10 | Johannes Gäßler | |
instead of 1-11 | |||
2017-05-29 | Changed the Distillation Tower so that it outputs fluids only at the | Johannes Gäßler | |
correct levels. Adjusted existing distillation recipes so that they line up with this change. Slightly rebalanced Charcoal Byproducts. | |||
2017-05-28 | Added recipes for distilling cracked hydrocarbons, adjusted fuel values | Johannes Gäßler | |
Made it so that all Hydrocarbons have a fuel value of 24000 * C + 20000 * H. Oxygen for alcohols is ignored. In particular: Hydrogen: 15000 -> 20000 Methane: 45000 -> 104000 LPG production no longer yields Methane. LPG is now produced from Propane or Butane. Super Fuel from LPG is now a simplified recipe. Methane from centrifuging food is now a simplified recipe. | |||
2017-05-25 | Fixed IC2 steam compatibility for cracking | Johannes Gäßler | |
2017-05-25 | Rewrote parts of the Oil Cracker so that it's in line with the new | Johannes Gäßler | |
recipes | |||
2017-05-25 | Removed debugging print accidentally left in from the previous version | Johannes Gäßler | |
2017-05-24 | Expanded Materials class for cracked Fluids, changed cracking recipes | Johannes Gäßler | |
Fluid cracking can be done with either Steam or Hydrogen and at 3 different severities for a total of six different recipes. Cracking severity is controlled with a programmed circuit. Removed the previously used liquids for cracked light fuel/heavy fuel Changed the Distillation Tower recipes so they can utilize up to 11 fluid outputs | |||
2017-05-16 | Changed the NEI GUI of the Distillation Tower to show up to 12 outputs. | Johannes Gäßler | |
Also added a currently unused GUI for 9x9 recipes. | |||
2017-05-16 | Changed the Distillation Tower so that any height from 3 to 12 is | Johannes Gäßler | |
considered valid. | |||
2017-05-14 | Added Materials for Hydrocarbon chains of up to 4 carbon atoms. | Johannes Gäßler | |
2017-05-13 | Merge branch 'LargeChemicalReactor' into ChemistryUpdate | Johannes Gäßler | |
2017-05-13 | Corrected several chlorination recipes in terms of stoichiometrics | Johannes Gäßler | |
2017-05-13 | Changed the Layout of the LCM to 3x3x3, tweaked the name of casings and | Johannes Gäßler | |
the descriptions of multiblocks to make them consistent. | |||
2017-05-13 | Fixed a bug that caused there to be two identical recipes for TiF4 | Johannes Gäßler | |
2017-05-13 | Added a new recipe map for the LCR, expanded the API to allow for custom | Johannes Gäßler | |
NEI stack positioning. Refactored the name of the Large Boiler Fake Fuels so they're in line with other names. Fixed a bug where the LCM was checking for the wrong casing type. | |||
2017-05-12 | Added crafting recipes for the LCH | Johannes Gäßler | |
2017-05-12 | Merge branch 'ChemistryUpdate' into LargeChemicalReactor | Johannes Gäßler | |
Conflicts: src/main/java/gregtech/loaders/preload/GT_Loader_MetaTileEntities.java | |||
2017-05-09 | Added new textures for the LCM, using them now | Johannes Gäßler | |
2017-05-09 | Implemented checkRecipe | Johannes Gäßler | |
2017-05-08 | Reverted an erroneous name change for nitration mixture | Johannes Gäßler | |
2017-05-08 | Deleted prints used for debugging | Johannes Gäßler | |
2017-05-08 | Implemented checkMachine for the LCR, added machine casings | Johannes Gäßler | |
2017-05-07 | Created a non-functional first draft for the Large chemical Reactor | Johannes Gäßler | |
2017-05-07 | Reverted erroneous previous commit. | Johannes Gäßler | |
2017-05-06 | Created a first draft for the Large Chemical Reactor | Johannes Gäßler | |
2017-05-06 | Fixed the Electric Blast Furnace not recognizing recipes when there is | Johannes Gäßler | |
more than one Fluid input. Also added a String representation for GT_FluidStack that was used for debugging. | |||
2017-05-05 | Tweaked the plastics svg | Johannes Gäßler | |
2017-05-04 | Small tweak to Rocket Fuel to ensure that production cost > burn value | Johannes Gäßler | |
2017-05-04 | Added a graphic for acids, made the javadoc more descriptive | Johannes Gäßler | |
2017-05-03 | Added an svg for misc chemical recipes, tweaked several recipes | Johannes Gäßler | |
2017-05-03 | Added distillation recipe for Phenol, tweaked the graphic for plastics | Johannes Gäßler | |
2017-05-02 | Materials for existing fluids, ash nerf, plastic production svg | Johannes Gäßler | |
2017-05-01 | Added molecular formulas for the new materials, added alternative | Johannes Gäßler | |
charcoal recipes. Charcoal can now be made by treating Wood Pulp or Sugar with Sulfuric Acid (takes very long, doesn't scale well) | |||
2017-05-01 | Added config for simple chemical recipes and stone dust centifugation | Johannes Gäßler | |
2017-05-01 | Added recipes for centrifuging Stone Dust | Johannes Gäßler | |
The amount of elements you get from centrifuging is proportional to their mass percentage in the earths continental crust with a tolerance of ~5-20% | |||
2017-05-01 | methods for pipe creation, new plastic pipes, implemented PVC | Johannes Gäßler | |
Added a new plastic: Polyvinyl Chloride, currently only used for item pipes Added Polytetrafluoroethylene Fluid Pipes Fixed the number of fluid cells for polymerization, Fixed the default alpha value for the MaterialBuilder class |