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2016-11-04% Cleaned up Imports.draknyte1
2016-11-04% Changed encoding of super/sub script characters to Unicode from Eclipses ↵draknyte1
dirty default.
2016-11-04$ Now actually uses the LFTR not a steam condenser. loldraknyte1
2016-11-04% Changed Construction of the LFTR, now it's 7x7x4, in terms of LxWxH.draknyte1
+ LFTR is now registered on startup for internal testing, expect results soon.
2016-11-03+ Added code for the new LFTR design, 21x21.draknyte1
2016-11-03+ Now turns scrap into UU-A, pre-fuel check, so you can funnel Scrap in and ↵draknyte1
create UU-A on the fly, for a reduced cost. + Much Logging, many reads.
2016-11-03+ Added support for using items as input for the Matter fabricator.draknyte1
2016-11-02$ Fixed textures for new casings being invalid upon placing.draknyte1
- Stopped tracking pointless changes to .classpath
2016-11-02Merge pull request #33 from draknyte1/laptopMergeAlkalus
Things I fixed during my workspace clone.
2016-11-02- Removed an old file left on the laptop from last time.draknyte1
2016-11-02+ Added a new set of 16 casing blocks.draknyte1
2016-11-02+ Added a check to safes, should clear up some logs for players with invalid ↵draknyte1
UUIDs.
2016-11-02Merge branch 'master' of https://github.com/draknyte1/GTplusplusdraknyte1
2016-10-31$ Basically finished work on the Multitank.Draknyte1
> It just needs to pipe internal tank to the output hatch when it has fluid inside it.
2016-10-31+ Added a class for generating EU based items.Draknyte1
+ Added some basic armour/sword textures for future use. + Added the base framework for a random loot system.
2016-10-29+ Updated en_US.langDraknyte1
2016-10-29$ Forgot to change this.Draknyte1
2016-10-29% Fixed a class name. IndustrialPlatePress.Draknyte1
+ Added many more config options. $ Fixed workbench crash, third time lucky.
2016-10-29+ Added a missing @Side annotation.Draknyte1
$ Fixed some recipes in the Blast Smelter that only required circuits.
2016-10-29$ Fixed output overflow on most multi-blocks.Draknyte1
2016-10-28- Removed an unused class causing compilation errors.Draknyte1
> Goodbye old material system, I will not miss you.
2016-10-28+ Added a log message to the Maceration Stack.Draknyte1
^ Bumped mod version to v1.4.9-release
2016-10-28- Reverted Rocket Engines to single fuels. @leagrisDraknyte1
% Will re-use dual fluid generator code later.
2016-10-28% Should be the final changes to the output space checking.Draknyte1
2016-10-28+ Added Pair and Triplet classes for data storage.Draknyte1
+ More work on the Maceration Stack recipe handling, to duplicate to other machines when complete.
2016-10-28% More Logging and work on the Maceration stack recipe handler.Draknyte1
2016-10-28$ Hopefully fixed the output slots in the Maceration stack overflowing.Draknyte1
$ Fixed the Alloy Blast Furnace doing the wrong things when processing recipes. (Recipes just for circuits to molten metal) % Refactored a heap of Textures.
2016-10-27+ Added recipes for the Blast Smelter Blocks.Draknyte1
2016-10-27- Removed more dumb runnable logic.Draknyte1
2016-10-27- Removed Runnable interface from Material Generator Class.Draknyte1
2016-10-27- Removed threaded registration idea.Draknyte1
2016-10-27+ Made Recipes and Material init all runnable classes, now items should ↵Draknyte1
generate in a proper fashion. $ Fixed the Alloy Blast Furnace using the wrong recipe map and not outputting fluids. % Separated GT Material and my Material recipe generation for the Blast Alloy Smelter.
2016-10-27+ Made ELEMENT a singleton.Draknyte1
% PMD updated Material, MaterialStack and ELEMENT.
2016-10-27% Cleaned up material/Material.java using PMD to a rather decent level.Draknyte1
> Inadvertently this refactored things in other classes. % Changed the Blast Smelter Casing Block textures.
2016-10-26+ Added Nuggets for each material.Draknyte1
+ Added Fluid Extractor recipes for Nuggets, small, tiny and normal Dusts. + Added Fluid Solidifier recipe for molten fluids to ingots. (Must add one for each material component) % Changed internal logic of the Blast Smelter, it now constructs and has the correct textures.
2016-10-26% Fixed Quantum and a few other alloys having improper recipes. Still Gotta ↵Draknyte1
fix Hastelloy X/W. + Added Blast smelter recipes for all Standard gt smelting and alloying with a [size] circuit. 8 inputs, 8 different circuits. 9 input dusts obvious does not need one. % Shuffled the order of the Materials and a few things in ModItems. (This should fix some recipes due to load orders being wrong)
2016-10-26+ Enabled the Alloy Blast Smelter.Draknyte1
2016-10-26% Turned lots of logging off, moved it to debug logging.Draknyte1
% Changed up the Alloys a bit to make them more unique. % Tweaked Chemical Formula handling, now it brackets compounds and crashes less. % Made mixer recipes generate for materials with 4 or less input stacks. % Got every material except 3 working within the Blast Smelter. (Hastelloy X & W, Zirconium Carbide) + Added Helium Blobs to dustHydrogen oreDict name.
2016-10-26+ Added cells for all my molten materials. (This also regenerates all the ↵Draknyte1
molten fluids) + Added most recipes for my alloys to the Blast Smelter. (overlaps which will need to be adjusted again. (Zeron, Hastelloy X/W, MS 300/350)) % Rewrote the fluid system again. > Cell textures are a WIP, Ugly, but will be changed before v1.5.0
2016-10-25+ Tried improving the handling of Blast Smelting.Draknyte1
+ Tried adding shapeless dust recipes for all of my alloys. (The shapeless recipe system is dumb) + Added a custom GUI for NEI recipes for the Blast Smelter. % Refactored some Utils classes.
2016-10-25+ Added some more Machine Casing textures.Draknyte1
+ Added Grisium. % Tweaked the MultiPickaxes. % Did some more work on the Blast Smelter controller. $ Finished work on the Blast Smelter Recipe generation (It's not unique enough yet, apparently) > After numerous re-write attempts at this all morning, the issue remains that recipes overlap. > Recipe output logging for this is still enabled, but it currently only does Osmiridium for a test run. - Removed some useless classes.
2016-10-24+ Added the initial work for the Alloy Blast Furnace.Draknyte1
% Renamed lots of classes.
2016-10-24$ Fixed the getItemStackInPlayersHand method, now it has variable ↵Draknyte1
server/client versions, all with various constructors. (World/String/UUID) - Closes #31 % Moved a heap of Code to separate Utils classes.
2016-10-24$ Improved the recipe generation code for pipes.Draknyte1
> Recipe Cost/Time is now based on Mass, except Potin. Being extremely dense, it gets a discount as it's early game tier. Potin uses 1/4 eu.
2016-10-24+ Basically rewrote dust recipe handling.Draknyte1
$ Fixed Ring recipes using a Wrench instead of a Hard hammer. % Adjusted some Alloy compositions, however, this has caused some overlaps which will need to be adjusted again. (Zeron, Hastelloy X/W, MS 300/350)
2016-10-24+ Added nice new textures to the energy buffers.Draknyte1
+ Added Subscript integers to Chemical Formulas.
2016-10-24+ Finally finished the Chemical Compound Tooltips. Still needs formatting ↵Draknyte1
improvements, but the figures and compound should be correct. ☼ Broke Mixer recipes.
2016-10-23+ Added some Computronics recipes I half rely upon if it's not installed.Draknyte1
2016-10-23- Disabled generation of Deci/Centi dusts for now.Draknyte1
+ Added a check for Growthcraft versioning, newer versions past 2.3.1 will not have extra support loaded. + Improved Chemical Compound tooltip generation on dusts.
2016-10-23% Moved more recipe generation to separate classes, now the order of item ↵Draknyte1
generation isn't important because recipe generation now happens after, not during item creation. % Most Generated Item classes are now < 10 lines. > This should slightly improve the startup time by 10-15 seconds, maybe more, maybe less.