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2016-03-16Fix crop drop autoclave recipesBlood-Asp
2016-03-16Fix large boiler tooltipBlood-Asp
2016-03-16Rised crop root length to match IC2 againBlood-Asp
2016-03-16Fix Forestry woods above meta 15 not effected by wood nervBlood-Asp
2016-03-16Fix heavy oil gen without messing everything upBlood-Asp
2016-03-16Merge pull request #453 from Techlone/fix-fusion-startBlood-Asp
Fix boost of starting of fusion reactors Seems fine, will test it a bit later.
2016-03-15Fix boost of starting of fusion reactorsTechlone
2016-03-05Merge pull request #444 from Nidan/patch-1Blood-Asp
Small Crop stats rebalance
2016-03-05Small Crop stats rebalanceNidan
- make Trollplant obtainable again (1% chance) - make Transformium very rare instead of almost impossible to get (0.668% instead of 0.134%) - make Zomplant uncommon instead of very rare (1.5% instead of 0.618%) - adjust Fertilia to remain reachable, making it a bit less rare in the process (0.967% instead of 0.794%) (chances given are for the best possible parents; in case of Zomplant excluding Fertilia as it can only be obtained from Zomplant)
2016-03-04Merge pull request #442 from miuirussia/patch-3Blood-Asp
Fixed load textures
2016-03-04Merge pull request #441 from leagris/experimentalBlood-Asp
Fix EnderIO EBF Recipes tier
2016-03-01Fixed load texturesMIUI Russia
2016-02-29Fix EnderIO EBF Recipes tierLéa Gris
EnderIO: ElectricalSteel and DarkSteel ingot where at HV tier in EBF. These mid-game low tech materials should be on HV tech. Also these recipes are not removed from EnderIO itself where they default to very easy process in EnderIO AlloySmelter.
2016-02-29Synchronize with Blood-Asps' repositoryTeteros
2016-02-29Omit already applied fixesTeteros
This reverts commit d415df7ea26c0424abf8df9797fb1c4467c62d12.
2016-02-10Bump VersionDream-Master
2016-02-10Merge remote-tracking branch 'origin/Teteros/Recipes'Dream-Master
2016-02-10Added Thaumcraft Void Metal to GTDream-Master
2016-01-30Merge pull request #427 from leagris/masterBlood-Asp
Fix textures in wrong BMP format to PNG
2016-01-30Fixed heavy oil not generatedBlood-Asp
2016-01-29Fix textures in wrong BMP format to PNGLéa Gris
Script to fix ```Bash list=$(find ./ -type f -name \*.png -exec grep -l BM6 {} \;) for v in $list do f=$(echo $v | sed -e 's/\(.*\)\.png/\1/g') mv "$f.png" "$f.bmp" convert "$f.bmp" "$f.png" find ./ -type f -name "$f.bmp" -delete done ```
2016-01-16Adding last missing modular armor texturesBlood-Asp
2016-01-14Modify Wet Concrete to be able to use cellsTeteros
Wet Concrete was lacking cell support as it was a 'molten' fluid type. This patch adds a new type 'wet', which replaces 'molten' for Concrete. This means with this patch you can either use the canner with concrete dust to fill the cell, or the fluid canning machine to input or output Wet Concrete. Ideally Wet Concrete would be separate from Concrete as one is solid and the other fluid, but they were kept together for compatibility with existing recipes. 1 Concrete Cell = 144 Wet Concrete = Concrete Block 'Wet' fluid type can be used anytime you'd like both solid and fluid cell support, as these were usually separate for good reasons. Mostly to prevent the awkward ratio above.
2016-01-14Change 500EU/t recipes to 480EU/t in the EBF.Teteros
A tiny fragment of recipes in the Electronic Blast Furnace were set to 500EU/t instead of 480EU/t like all other recipes in the EBF. These were adjusted since having these deviate from the standard is troublesome for constant energy needs that the EBF requires.
2016-01-13Add plastic recipes to Distillation Tower & Distillery.Teteros
Distillation tower will now be able to refine ic2biomass and oil to molten plastic and tiny pile of plastic respectively. Tiny pile was chosen due to the limitation of 5 fluids and one item in the distillery, it's equal to '16' molten plastic. Distillery will refine oil and biomass in a 1:1 ratio to molten plastic, just like oil to lubricant does. Ratios suggested favour oil more than biomass. Remove unused oil types from distillation recipes and set biomass MV recipe to 32:1000 for easier calculations.
2016-01-11Fix recipes Bio GasDream-Master
2016-01-10Reserving Meta IDsBlood-Asp
2016-01-06Bump VersionDream-Master
2016-01-05recipe Change for Drain and the Shutter Module #438Dream-Master
2016-01-05Fix forestry worktable crash(Blood Asp)Dream-Master
2016-01-05fix Platinum derp #437Dream-Master
2016-01-04removing tnt ->itnt recipeBlood-Asp
2016-01-03Fix forestry worktable crashBlood-Asp
2016-01-03spelling fixes and chainsaw + forestry leaves fixBlood-Asp
2016-01-03small fix on armor display.Blood-Asp
2016-01-03explosives 2Blood-Asp
2016-01-03Explosives reworkBlood-Asp
2016-01-02More new modular armor textures.Blood-Asp
2016-01-02New Modular Armor modelsBlood-Asp
2015-12-31This woksDream-Master
2015-12-31Take the Biomass recipes inside the codeDream-Master
2015-12-30Change Biomass to Gas recipe using 480 eu instead of 512 like all other ↵Dream-Master
recipe too.
2015-12-30Now Mox cells working like in ic2Dream-Master
2015-12-29add missing EBXL recipes. tmp disable modular armor recipes(Blood Asp)Dream-Master
AE2 oredict register fix(Blood Asp) fix depleted mox crashing(Blood Asp) Bump to 5.08.33.3
2015-12-29Revert "Fixed world event lag and related cauldron crash (LemADEC)"Dream-Master
This reverts commit 10d1e48220974c1c39e96e84108f8b908b0b43b1.
2015-12-29fix mox output not rising with heatBlood-Asp
2015-12-29AE2 oredict register fixBlood-Asp
2015-12-29fix depleted mox crashingBlood-Asp
2015-12-29fix crop processing like comb processingBlood-Asp
2015-12-29add missing EBXL recipes. tmp disable modular armor recipesBlood-Asp