Age | Commit message (Collapse) | Author | |
---|---|---|---|
2016-03-16 | Fix crop drop autoclave recipes | Blood-Asp | |
2016-03-16 | Fix large boiler tooltip | Blood-Asp | |
2016-03-16 | Rised crop root length to match IC2 again | Blood-Asp | |
2016-03-16 | Fix Forestry woods above meta 15 not effected by wood nerv | Blood-Asp | |
2016-03-16 | Fix heavy oil gen without messing everything up | Blood-Asp | |
2016-03-16 | Merge pull request #453 from Techlone/fix-fusion-start | Blood-Asp | |
Fix boost of starting of fusion reactors Seems fine, will test it a bit later. | |||
2016-03-15 | Fix boost of starting of fusion reactors | Techlone | |
2016-03-05 | Merge pull request #444 from Nidan/patch-1 | Blood-Asp | |
Small Crop stats rebalance | |||
2016-03-05 | Small Crop stats rebalance | Nidan | |
- make Trollplant obtainable again (1% chance) - make Transformium very rare instead of almost impossible to get (0.668% instead of 0.134%) - make Zomplant uncommon instead of very rare (1.5% instead of 0.618%) - adjust Fertilia to remain reachable, making it a bit less rare in the process (0.967% instead of 0.794%) (chances given are for the best possible parents; in case of Zomplant excluding Fertilia as it can only be obtained from Zomplant) | |||
2016-03-04 | Merge pull request #442 from miuirussia/patch-3 | Blood-Asp | |
Fixed load textures | |||
2016-03-04 | Merge pull request #441 from leagris/experimental | Blood-Asp | |
Fix EnderIO EBF Recipes tier | |||
2016-03-01 | Fixed load textures | MIUI Russia | |
2016-02-29 | Fix EnderIO EBF Recipes tier | Léa Gris | |
EnderIO: ElectricalSteel and DarkSteel ingot where at HV tier in EBF. These mid-game low tech materials should be on HV tech. Also these recipes are not removed from EnderIO itself where they default to very easy process in EnderIO AlloySmelter. | |||
2016-02-29 | Synchronize with Blood-Asps' repository | Teteros | |
2016-02-29 | Omit already applied fixes | Teteros | |
This reverts commit d415df7ea26c0424abf8df9797fb1c4467c62d12. | |||
2016-02-10 | Bump Version | Dream-Master | |
2016-02-10 | Merge remote-tracking branch 'origin/Teteros/Recipes' | Dream-Master | |
2016-02-10 | Added Thaumcraft Void Metal to GT | Dream-Master | |
2016-01-30 | Merge pull request #427 from leagris/master | Blood-Asp | |
Fix textures in wrong BMP format to PNG | |||
2016-01-30 | Fixed heavy oil not generated | Blood-Asp | |
2016-01-29 | Fix textures in wrong BMP format to PNG | Léa Gris | |
Script to fix ```Bash list=$(find ./ -type f -name \*.png -exec grep -l BM6 {} \;) for v in $list do f=$(echo $v | sed -e 's/\(.*\)\.png/\1/g') mv "$f.png" "$f.bmp" convert "$f.bmp" "$f.png" find ./ -type f -name "$f.bmp" -delete done ``` | |||
2016-01-16 | Adding last missing modular armor textures | Blood-Asp | |
2016-01-14 | Modify Wet Concrete to be able to use cells | Teteros | |
Wet Concrete was lacking cell support as it was a 'molten' fluid type. This patch adds a new type 'wet', which replaces 'molten' for Concrete. This means with this patch you can either use the canner with concrete dust to fill the cell, or the fluid canning machine to input or output Wet Concrete. Ideally Wet Concrete would be separate from Concrete as one is solid and the other fluid, but they were kept together for compatibility with existing recipes. 1 Concrete Cell = 144 Wet Concrete = Concrete Block 'Wet' fluid type can be used anytime you'd like both solid and fluid cell support, as these were usually separate for good reasons. Mostly to prevent the awkward ratio above. | |||
2016-01-14 | Change 500EU/t recipes to 480EU/t in the EBF. | Teteros | |
A tiny fragment of recipes in the Electronic Blast Furnace were set to 500EU/t instead of 480EU/t like all other recipes in the EBF. These were adjusted since having these deviate from the standard is troublesome for constant energy needs that the EBF requires. | |||
2016-01-13 | Add plastic recipes to Distillation Tower & Distillery. | Teteros | |
Distillation tower will now be able to refine ic2biomass and oil to molten plastic and tiny pile of plastic respectively. Tiny pile was chosen due to the limitation of 5 fluids and one item in the distillery, it's equal to '16' molten plastic. Distillery will refine oil and biomass in a 1:1 ratio to molten plastic, just like oil to lubricant does. Ratios suggested favour oil more than biomass. Remove unused oil types from distillation recipes and set biomass MV recipe to 32:1000 for easier calculations. | |||
2016-01-11 | Fix recipes Bio Gas | Dream-Master | |
2016-01-10 | Reserving Meta IDs | Blood-Asp | |
2016-01-06 | Bump Version | Dream-Master | |
2016-01-05 | recipe Change for Drain and the Shutter Module #438 | Dream-Master | |
2016-01-05 | Fix forestry worktable crash(Blood Asp) | Dream-Master | |
2016-01-05 | fix Platinum derp #437 | Dream-Master | |
2016-01-04 | removing tnt ->itnt recipe | Blood-Asp | |
2016-01-03 | Fix forestry worktable crash | Blood-Asp | |
2016-01-03 | spelling fixes and chainsaw + forestry leaves fix | Blood-Asp | |
2016-01-03 | small fix on armor display. | Blood-Asp | |
2016-01-03 | explosives 2 | Blood-Asp | |
2016-01-03 | Explosives rework | Blood-Asp | |
2016-01-02 | More new modular armor textures. | Blood-Asp | |
2016-01-02 | New Modular Armor models | Blood-Asp | |
2015-12-31 | This woks | Dream-Master | |
2015-12-31 | Take the Biomass recipes inside the code | Dream-Master | |
2015-12-30 | Change Biomass to Gas recipe using 480 eu instead of 512 like all other ↵ | Dream-Master | |
recipe too. | |||
2015-12-30 | Now Mox cells working like in ic2 | Dream-Master | |
2015-12-29 | add missing EBXL recipes. tmp disable modular armor recipes(Blood Asp) | Dream-Master | |
AE2 oredict register fix(Blood Asp) fix depleted mox crashing(Blood Asp) Bump to 5.08.33.3 | |||
2015-12-29 | Revert "Fixed world event lag and related cauldron crash (LemADEC)" | Dream-Master | |
This reverts commit 10d1e48220974c1c39e96e84108f8b908b0b43b1. | |||
2015-12-29 | fix mox output not rising with heat | Blood-Asp | |
2015-12-29 | AE2 oredict register fix | Blood-Asp | |
2015-12-29 | fix depleted mox crashing | Blood-Asp | |
2015-12-29 | fix crop processing like comb processing | Blood-Asp | |
2015-12-29 | add missing EBXL recipes. tmp disable modular armor recipes | Blood-Asp | |