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2022-06-06Fix recipe conflict with Sturdy Aluminium Casing and Frost Proof Machine ↵miozune
Casing (#205)
2022-06-06Buff Sphalerite milling (#204)miozune
2022-06-04Update zh_CN.lang (#202)Kiwi
2022-06-02Fixed XL Turbines Not Running With Pollution Disabled (#200)Steelux
2022-06-02Fixed Indalloy Recipe Time (#199)Steelux
- Manually added the ABS recipe to Indalloy, instead of the auto-generated one, since the previous one has a higher recipe time than indended when CoreMod is loaded.
2022-06-01Fixes (#198)miozune
* Fix IsaMill controller GUI void items * Add structure check for Milling Ball Housing * Fix internal crash that was handled somewhere else * Fix ore type can be locked to 0 * Add scan result for locked ore type * Fix height in tooltip * Delegate to native isRecipeInputEqual * Don't consume energy to fill water * Fix flowing water is not filled sometimes * Add info about filling water * Fix carelessness * Fix flowing water in Algae Farm
2022-05-27Don't give sleeping buff when player manually wake up (#194)miozune
2022-05-26Added Bismuth Indium Solder Alloy (#193)Steelux
- Added Indalloy 140, IV recipe, meant for Assembly Line recipes.
2022-05-25LFTR Fixes and Changes (#187)Steelux
- Changed the name of most LFTR-related chemicals to make it easier to distinguish and document them; - Changed the recipes of the LFTR's controller and inner casings to be craftable in IV, the tier which this multi is first intended for; - Fixed a bug where the LFTR would output the fluids of the last successfully recipe while heating up, on every tick. When it's heating up, it now sets the output fluids to an empty array. There are better ways to do this, I welcome an improvement to this part of the code.
2022-05-21fix Early Everglades portal in dev version #10318 (#188)Martin Robertz
https://github.com/GTNewHorizons/GT-New-Horizons-Modpack/issues/10318 (cherry picked from commit 2a0481232f92ef604e7e302b7274189e5fe5112d)
2022-05-21Fix LFTR Control Circuit not being oredicted (#191)miozune
2022-05-19Implementing the XL Heat Exchanger (#189)Steelux
* Made the XL LHE Work - Fixed the processing math so that this multi works as fast as 16 LHEs; - Changed inner pipe casings to Tungstensteel to add to the cost of building it; - Added recipes for controller and the special casings. They are LuV recipes that use Zeron-100, which needs an LuV Energy Hatch on the ABS; - Clarified the structure requirements and processing speed on the tooltip. * Tooltip Information - Added more information about input and output flow rates and circuit config in the tooltip. * Changed 16x to 32x Parallel - Changed the speed of the XHE to scale off the EHE's 10x max speed at IV, or 5x if keeping SH Steam.
2022-05-07First Batch of Recipe Buffs (#186)Steelux
- Buffed almost all related recipes by a lot, greatly boosting outputs and reducing inputs and craft time.
2022-05-04fix negative turbine (#185)Yang Xizhi
same thing https://github.com/GTNewHorizons/GT5-Unofficial/pull/1049
2022-05-01Fix description in ChemPlant book (#184)miozune
2022-04-29Add new line for undocumented requirement (#182)ScriptedPiky
If you don't read the source code, you'll never know why it doesn't form.
2022-04-28Fix wrong variable used for overclock (#181)miozune
2022-04-24Add NEI catalysts (#179)miozune
* Add NEI catalysts * Comment out Compound Fabricator
2022-04-23Remove tiny dusts from ore processing (#180)miozune
2022-04-21Fix Wood's Glass Lens is getting consumed to process Hydrogen Chloride Mix ↵miozune
(#178)
2022-04-20Fix incorrect description on ABS (#176)miozune
2022-04-18Fix cell amount in Hydroxide (#175)miozune
2022-04-17Steam multi block tooltip (#173)MuXiu1997
2022-04-17Fix Tree Farm's conditions for part (#172)MuXiu1997
2022-04-16Allow Hand Pumps to be inserted into Toolbox (#174)miozune
2022-04-14implement oredict cycling (#171)Glease
2022-04-13Steam Squasher tooltip (#170)MuXiu1997
2022-04-13use the proper recipe input checker instead of always reinvent the wheel (#169)Glease
* more resilient GTNH detection fix crashes in dev * use the standard recipe input checker instead of always reinvent the wheel
2022-04-09more resilient GTNH detection (#167)Glease
fix crashes in dev
2022-04-09Revert "Fixed GtFrame<alloy> missing a single '-' for broken recipes (#159)" ↵ScriptedPiky
(#166) This reverts commit a5d147d49c1a2455776f0cc5abe914a6e1ed37a0.
2022-04-08Update repositories.gradleMartin Robertz
2022-04-08Update dependencies.gradleMartin Robertz
2022-04-08Purge MK4 recipe ready for TT. (#135)Colen
2022-04-08Change UV Hi-Amp Transformer UHV Cable to Bedrockium (#165)ScriptedPiky
Allows you actually craft this thing in UV instead of having to go through a long & arduous task of making the UHV SC in the first place (unless you're playing on a very old pre-changed SC patch). I have no idea if this'll throw a fit because of the 'Bedrockium' material, though I hope it doesn't
2022-04-06buthanol burn less efficient as diesel in rlMartin Robertz
it was seted 3x as efficient like diesel (cherry picked from commit 20ded95e0bcc50d645934ec728e9acce000b6d88)
2022-03-29Fix books localization (#164)MuXiu1997
2022-03-29Duplicate Calcium Chloride Changes (#163)Steelux
- Changed Sodium Carbonite recipe to use the Bartworks Calcium Chloride instead, if loaded. If it isn't loaded, the GT++ dust is used instead (at Alkalus's request of having this dust defined in GT++ as well); - Removed duplicate electrolyzer recipe if BW is loaded. If it isn't, the recipe does load. Also adjusted the amount of inputs, 3 dusts instead of 1.
2022-03-28Super Glue Fixes (#161)Steelux
- Reworked recipe EU/t and casing tiers to divide the Chemical Plant recipes evenly between 3 tiers. The purpose of this change is to make it so this line can be automated with 3 plants, one of each kind; - Changed Chemical Plant's minimum base outside casings to allow some more hatches before the multi fails to form. It's a large, smart multiblock with many casings that are never replaced with hatches, so I believe the amount of allowed hatches at once should be increased; - A few fixes for recipes that were missing, or implemented incorrectly.
2022-03-27delegate assline recipe creation to GT's RecipeAdder if in GTNH (#160)Glease
2022-03-25Fixed GtFrame<alloy> missing a single '-' for broken recipes (#159)ScriptedPiky
There's probably a lot of other places where these recipes are broken and needs to be checked
2022-03-17Change Barnarda C sappling meta (#158)LewisSaber
2022-03-12fix pss gui & make average IO actually an average (#157)Glease
2022-03-12Nerf PSS (#156)Elisis
* Nerf recipes of redox and both power storage and drain of PSS * Revert capacity nerf, further nerf recipes instead
2022-03-10Add sunnarium recipes (#154)LewisSaber
* Add sunnarium recipes * Ooops phew * buff A * Import loader * Im too stupid for this job
2022-03-08remove sunnarium bits (#153)LewisSaber
2022-03-08MT rework (#151)LewisSaber
* remove SingleBlock MT recipes Also fix recipes to 1 Ampere so they can do Perfect OC * Add perfect Overclock to MT * Remove sunnarium bits from implosion * Now better :thumbUp: * Change in recipe logic This will make recipe use full ampere but wont change overall recipe consume * revert recipe change * remove perfect OC
2022-03-05Fix crops tooltip (#150)Jakub
2022-03-05Uses for Super Glue (#149)Steelux
2022-03-05fix broken frame/block oredict name (#148)Yang Xizhi
* fix broken frame/block oredict name
2022-03-05fix GA recipe making PA instead (#147)Glease