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2016-07-22+ Added Staballoy Mixer recipe.Draknyte1
$ Fixed another ExtraBees ModLoaded() check.
2016-07-22+ Latest test build (For Leagris and Bear989)Draknyte1
% Bumped Build Versions. - Removed two older versions.
2016-07-22$ Fixed the recipes for the Industrial Electrolyzer and casing block.Draknyte1
2016-07-22+ Redid a lot of recipes.Draknyte1
+ Added Recipes for all Multiblocks and Casings, except the Matter Fabricator.
2016-07-22+ Added replacement rotors to replace the Energetic/Vibrant types if EnderIO ↵Draknyte1
is not installed. + Added support for ImmersiveEngineering's Coke Oven Block to be used in recipes & overall mod support now. + More work on the Solar Generators. (disabled for now though, for public builds) $ Fixed the ExtraBees Checking.
2016-07-20% Version Bump, due to adding what I consider, a lot of work towards ↵Draknyte1
multi-GT version texture handling.
2016-07-20+ Added A new way to handle Textures between multiple Gregtech versions.Draknyte1
2016-07-20Commit to revert to.Draknyte1
2016-07-20+ Added Solar Generators. (10 Tiers)Draknyte1
2016-07-20% Version Bump and fresh builds.Draknyte1
% A HUGE Thanks to @leagris and the rest of the BeyondReality team & Playerbase for helping me find all the bugs!
2016-07-20% Changed Multiblock descriptionsDraknyte1
% Changed the GT-TextureHandler for the IndustrialCentrifuge, borked it somehow.
2016-07-20$ Think the mcmod.info finally works?Draknyte1
2016-07-20% Changed Matter Fab Description.Draknyte1
% Changed names of a few blocks.
2016-07-20+ Added New Guis for all the Multiblocks.Draknyte1
2016-07-20% Changed UUA -> UUM handling in Matter Fabricator.Draknyte1
2016-07-20$ Fixed yet another Rendering Derp.Draknyte1
> Moved the McMod.info Again
2016-07-20% Changed the mod name to GT++Draknyte1
> Tried adding a fucking mcmod.info again -_- + Added latest build!
2016-07-19% Bumped Versions and moved mcmod.infoDraknyte1
- Disabled the Skookum Choocher for now. :( $ Gave some thins placeholder textures.
2016-07-19> Attempted to implement a new GT-esque tool, the Skookum Choocher.Draknyte1
> Texture issues everywhere, but it's related to another issue from long ago. > Think fixing one will fix the other.
2016-07-18% Finalised a few things with Random Hex Generation related stuff.Draknyte1
2016-07-18+ Added Custom spawn eggs.Draknyte1
% More stuff added to Utils.java
2016-07-18+ Added a custom Particle.Draknyte1
% More methods added to Utils.java
2016-07-18% Added some new Array/Arralist/List methods to Utils.javaDraknyte1
2016-07-17+ Added Effect Blocks for the Matter Fabricator.Draknyte1
2016-07-16$ Fixed the formation of the Matter Fabricator multiblock.Draknyte1
2016-07-16$ Fixed Mass Fabricator Recipe not working.Draknyte1
> Still yet to add a EU -> UUM recipe.
2016-07-15+ Added the Matter Fabricator Multiblock.Draknyte1
+ Added Casings for the Matter Fabricator. + Added recipes for the Matter Fabricator. + Added the Wire Factory Multiblock. + Added Casings for the Wire Factory.
2016-07-15+ Added the Industrial Wire FactoryDraknyte1
2016-07-15% Changed Internal handling of air -> helium recipe.Draknyte1
+ Attempted to add sounds to the Maceration stack. $ Fixed the Industrial Centrifuge inheriting it's name from the Industrial Electrolyzer.
2016-07-15% Finalized the way the Maceration Stack Multiblock functions.Draknyte1
% Changed the casing blocks.
2016-07-14+ Added the Maceration Stack MultiblockDraknyte1
> Basic work done, shape isn't forming properly yet.
2016-07-13+ Made Air -> Helium Recipe internal.Draknyte1
% Internal Material Press Changes.
2016-07-13+ Added the Industrial ElectrolyzerDraknyte1
2016-07-13+ Re-added the Industrial Material Press (A Bending Machine)Draknyte1
+ Added Casing Blocks for it as well. > Yet to add recipes though.
2016-07-13% Changed the mcmod.infoDraknyte1
2016-07-13+ Re-added Industrial Plate PresserDraknyte1
+ Added a fresh mcmod.info
2016-07-10+ Added the Working Frame. (No recipe yet)Draknyte1
> This Frame Allows maximum production for your bees.
2016-07-10+ Added in the Frames from ExtraBees (Because Binnie never updates)Draknyte1
% Reused his textures and names.
2016-07-09+ Added Latest buildDraknyte1
% Bumped Version up.
2016-07-09+ Added a EV BatteryDraknyte1
% Changed Item Registration for Rotors & Components
2016-07-09+ Added GT5 Extruder Shape for Windmill ShaftsDraknyte1
+ Added Recipes for All Rotors and components.
2016-07-09+ Added Shaft components for all 4 Rotors.Draknyte1
2016-07-09+ Added Recipes for the Rotor ComponentsDraknyte1
2016-07-09+ Added Rotor Components for the new IC2 Rotors.Draknyte1
2016-07-09$ Fixed small rotor errors.Draknyte1
> All rotors were using the Iridium texture when placed. > Vibrant rotor wasn't using the correct item name. Was ItemVibrantRotor now itemVibrantRotor.
2016-07-09+ Added 4 Types of Kinetic Rotor for IC2Draknyte1
% Changed internal handling of Rotors to better support them.
2016-07-09+ Added in a IC2 Kinetic gearbox rotor made from Iridium.Draknyte1
+ Added Framework for adding in future Windmill rotors.
2016-07-09$ Fixed the OpenGL Errors caused by GUIs. (At least hopefully, finally)Draknyte1
2016-07-06% Making changes, Trying to fix these GL Errors.Draknyte1
------------------------------------------------------------ <SomeGuyInATree> Anyone here knowledgeable in GL? Not sure why this breaks context and fills my log with errors. http://pastebin.com/1NeNdvaB <mezz> what's the error? <SomeGuyInATree> http://pastebin.com/WSnPVSNf <mezz> dunno, talk to psychedelicraft <SomeGuyInATree> It's not related, because the same thing happens without it. <mezz> it doesn't look like something you've caused <mezz> can I see that log then? <SomeGuyInATree> Client locks up when opening GUI, spams log with that if PC is installed, or locks without (Assume the same thing happens but isn't logged) <mezz> that's not the same thing happening <SomeGuyInATree> PC adds shaders, so I assume it has logging for when it itself breaks them/gl. <mezz> seems like it's from a super class <mezz> yours is too basic, no GL calls at all <SomeGuyInATree> Loading Eclipse and whatnot. Lemme get you a log without PC <mezz> this file does not look very goodd https://github.com/draknyte1/GT5-Unofficial-Ex/blob/master/src/main/java/gregtech/api/gui/GT_GUIContainer.java <mezz> if something in drawScreen crashes and is caught, the GL state could not be reset back to normal <mezz> catching throwable is also bad practice <mezz> since (like now) you will have no idea what's happening
2016-07-05- Removed Recipe Counter from GUIsDraknyte1