Age | Commit message (Collapse) | Author |
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$ Fixed another ExtraBees ModLoaded() check.
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% Bumped Build Versions.
- Removed two older versions.
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+ Added Recipes for all Multiblocks and Casings, except the Matter Fabricator.
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is not installed.
+ Added support for ImmersiveEngineering's Coke Oven Block to be used in recipes & overall mod support now.
+ More work on the Solar Generators. (disabled for now though, for public builds)
$ Fixed the ExtraBees Checking.
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multi-GT version texture handling.
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% A HUGE Thanks to @leagris and the rest of the BeyondReality team & Playerbase for helping me find all the bugs!
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% Changed the GT-TextureHandler for the IndustrialCentrifuge, borked it somehow.
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% Changed names of a few blocks.
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> Moved the McMod.info Again
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> Tried adding a fucking mcmod.info again -_-
+ Added latest build!
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- Disabled the Skookum Choocher for now. :(
$ Gave some thins placeholder textures.
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> Texture issues everywhere, but it's related to another issue from long ago.
> Think fixing one will fix the other.
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% More stuff added to Utils.java
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% More methods added to Utils.java
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> Still yet to add a EU -> UUM recipe.
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+ Added Casings for the Matter Fabricator.
+ Added recipes for the Matter Fabricator.
+ Added the Wire Factory Multiblock.
+ Added Casings for the Wire Factory.
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+ Attempted to add sounds to the Maceration stack.
$ Fixed the Industrial Centrifuge inheriting it's name from the Industrial Electrolyzer.
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% Changed the casing blocks.
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> Basic work done, shape isn't forming properly yet.
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% Internal Material Press Changes.
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+ Added Casing Blocks for it as well.
> Yet to add recipes though.
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+ Added a fresh mcmod.info
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> This Frame Allows maximum production for your bees.
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% Reused his textures and names.
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% Bumped Version up.
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% Changed Item Registration for Rotors & Components
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+ Added Recipes for All Rotors and components.
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> All rotors were using the Iridium texture when placed.
> Vibrant rotor wasn't using the correct item name. Was ItemVibrantRotor now itemVibrantRotor.
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% Changed internal handling of Rotors to better support them.
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+ Added Framework for adding in future Windmill rotors.
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------------------------------------------------------------
<SomeGuyInATree> Anyone here knowledgeable in GL? Not sure why this breaks context and fills my log with errors. http://pastebin.com/1NeNdvaB
<mezz> what's the error?
<SomeGuyInATree> http://pastebin.com/WSnPVSNf
<mezz> dunno, talk to psychedelicraft
<SomeGuyInATree> It's not related, because the same thing happens without it.
<mezz> it doesn't look like something you've caused
<mezz> can I see that log then?
<SomeGuyInATree> Client locks up when opening GUI, spams log with that if PC is installed, or locks without (Assume the same thing happens but isn't logged)
<mezz> that's not the same thing happening
<SomeGuyInATree> PC adds shaders, so I assume it has logging for when it itself breaks them/gl.
<mezz> seems like it's from a super class
<mezz> yours is too basic, no GL calls at all
<SomeGuyInATree> Loading Eclipse and whatnot. Lemme get you a log without PC
<mezz> this file does not look very goodd https://github.com/draknyte1/GT5-Unofficial-Ex/blob/master/src/main/java/gregtech/api/gui/GT_GUIContainer.java
<mezz> if something in drawScreen crashes and is caught, the GL state could not be reset back to normal
<mezz> catching throwable is also bad practice
<mezz> since (like now) you will have no idea what's happening
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