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2018-05-26% Initial start to LFTR reworking.Alkalus
% Changed around the capes a lil bit.
2018-05-25$ Fixed #281.Alkalus
$ Fixed #282. $ Fixed #284.
2018-05-25+ Added loader for Thaumcraft Researcher Machine.Alkalus
$ Fixed Staballoy constructs exploding as soon as they spawn. $ Fixed chicken renderer. $ Fixed a bug arising from getRandomFromArray(int[]) where it could get index OOB.
2018-05-25+ Added a WeakRef type Automap.Alkalus
+ Added getClassByName(String) to ReflectionUtils.java. + Added lots of handlers to ThaumcraftUtils.java. $ Improved Fake Player handling to only now be held by weak references. Should prevent worlds staying loaded.
2018-05-25+ Initial addition of the TC Researcher.Alkalus
% Tweaked changelog start point.
2018-05-24% Updated ISSUE_TEMPLATE.md.Alkalus
$ Fixed issue where some unused code was calling client side code on servers. ^ Version bump to 1.7.0-20-hotfix.
2018-05-24+ Added an issue template.Alkalus
2018-05-24+ Added a new Gradle task to also build a seperate changelog for Curse. ↵Alkalus
(Because I am lazy)
2018-05-24^ Version bump to 1.7.0-pre20.Alkalus
% Updated Changelog generator template, it now produces lovely Changelogs for Github, easily formatted for anything else by removing the copious ` used for code blocks.
2018-05-24+ Added base framework for wearables. (Clothing/Armour).Alkalus
$ Fixed issue with Giant Chicken Renderer.
2018-05-24$ Fixed silly arrays possible having nil length. Client finally launched ↵Alkalus
after this commit.
2018-05-24$ Another small fix caused by OOB on an input array, caused by casting to ↵Alkalus
ItemStack if null, when should just pass null if null.
2018-05-24$ Small fix to canner recipes, which tried to generate using the input of ↵Alkalus
slot two for the output, throwing null.
2018-05-24+ Added a new interface RunnableWithInfo.java. Allows passing through type V ↵Alkalus
and an object, for extra manipulation during runnable events where required. $ Further improvements to the recipe generation system. Added safety catches in case a particular material is having issues, so as not to corrupt the whole map. $ Added extra maps for recipes that get added from auto-generation elsewhere. Cached maps should also register to be run upon creation.
2018-05-24$ Tried to fix GT ItemList values being called too early when certain mods ↵Alkalus
are loaded, causing them to not be loaded when GT++ is running PreInit(). $ Rewrote system that Autogenerates Recipes for Materials, migrating all recipes to be generated in PostInit() stage now.
2018-05-24+ Added template file required by gradle to generate Changelogs.Alkalus
2018-05-24+ Added Giant Chicken.Alkalus
+ Added Big Eggs. - Removed Segment Analytics entirely.
2018-05-23% More Crate work.Alkalus
2018-05-23+ Added Base work for the connectable crate multiblock.Alkalus
2018-05-23$ More Changes, ugh.Alkalus
+ Added Gradle files.
2018-05-23% Changed " to '.Alkalus
2018-05-23$ Try again~Alkalus
2018-05-23% Updated CCI config.Alkalus
2018-05-23$ Rewrote part of the Gradle build scrap.Alkalus
- Removed lots of unused libs and classes, updated some others.
2018-05-23% Added CircleCI build status to README.md.Alkalus
2018-05-23$ Fixed invalid name.Alkalus
2018-05-23+ Added CircleCI.Alkalus
Signed-off-by: Alkalus <3060479+draknyte1@users.noreply.github.com>
2018-05-23$ Fixed Chunk Loader initialization.Jordan Byrne
% Moved various chunk handling code to be internal in ChunkManager.java.
2018-05-23$ More improvements to the Chunk Loader ID system. Should now avoid ID ↵Jordan Byrne
conflicts.
2018-05-23+ Added another data storage object. Examine ReverseAutoMap.java for ↵Jordan Byrne
information. $ Massive overhaul to the Chunk Loaders. $ Hopefully added a way to check OreGen per dimension. % Gave the BlockPos.java object a better UID.
2018-05-22% Made the FusionTek MK IV use improved overlays/textures.Jordan Byrne
% Made the FusionTek MK IV require UV hatches, down from MAX.
2018-05-22$ Greatly improved FusionTek MK IV overclock logic.Jordan Byrne
2018-05-22$ Fixed and enabled Long-Range mode on the Wireless Chargers.Jordan Byrne
2018-05-22+ Added MV/HV Dehydrators.Jordan Byrne
+ Added recipes for new Dehydrators. $ More recipe smoothing.
2018-05-22$ Fixed some TF recipes.Jordan Byrne
$ Fixed some Maceration recipes.
2018-05-22$ Fixed more invalid recipes for furnaces, blast furnaces & extruders.Jordan Byrne
2018-05-22% Updated Mass Fabricator Tooltip.Jordan Byrne
$ Possibly fixed invalid recipes generating in the Large Machines.
2018-05-17^ Version Bump to 1.7.17-early.Jordan Byrne
2018-05-17$ Fixed some casing colours.Jordan Byrne
2018-05-17$ Possible fixed #275.Jordan Byrne
% Tweaked casing name.
2018-05-17+ Added some new Fusion Reactor Casings & Coils.Jordan Byrne
+ Added recipes for the shelves. % Made the Adv. EBF process 8 parallel recipes, up from 4. % Made the Fusion Reaction MK IV use the new casings.
2018-05-17+ Added a Large Storage Shelf.Jordan Byrne
$ Fixed shelves using wrong overlay.
2018-05-15% More shelf work.Jordan Byrne
2018-05-15+ Added new textures for the GT Shelves.Jordan Byrne
$ Fixed a bug during ore recipe generation. $ Fixed all GT Shelves using incorrect textures.
2018-05-14$ Removed method of trying to find ores based on dimension. This method ↵Jordan Byrne
won't work because GTNH can't maintain backwards compatibility on their world generator.
2018-05-14% Once again, buffed Atmospheric Cleansers/Pollution Scrubbers.Jordan Byrne
2018-05-14+ Added better processing for LFTR Molten Salts.Jordan Byrne
% Cleaned up material generation slightly. $ Rewrote Dust base item class, old items will automatically swap into their new form upon world load. $ Added MissingMappingsEvent handler to try handle dust transition.
2018-05-13% Made the Adv. EBF take maint. issues when Pyrotheum runs out during ↵Jordan Byrne
processing.
2018-05-13% Book work.Jordan Byrne
% Improved the way that custom scanner info is added to GT++ multiblocks. $ Fixed annoying single block boiler logging.
2018-05-13+ Implemented Pyrotheum consumption onto the Adv. EBF.Jordan Byrne
% Made Thermal Boiler accept bus/hatches in all casing locations. $ Fixed the Thermal Boiler not working. $ Fixed bad localizations of Blocks in certain cases. $ Fixed weird LFTR GUI issue, where everything was slot shifting by 1.