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2024-03-29Fix phased gold to vibrant alloy replacement (#2553)chochem
replace fluid outputs on fluid extractor, not inputs
2024-03-28Show amperes in/out in tooltip of energy hatches. (#279)Abdiel Kavash
2024-03-26Fix DC UI height (#2551)RealSilverMoon
2024-03-25Add Industrial Apiary upgrade utility methods (#2550)Noktuska
Add Ind. Apiary upgrade utility methods
2024-03-24Fix superchest UI sync (#2549)Abdiel Kavash
Fix superchest sync
2024-03-24changing the magic letters to an understandable modes (9in1) (#860)Quetz4l
changing the magic letters to an understandable mode * bs
2024-03-24updateMartin Robertz
2024-03-24updateMartin Robertz
2024-03-24Remove nanoforge hatch requirement & more frequent structure check (#2547)HoleFish
fix
2024-03-24updateMartin Robertz
2024-03-24Added missing fruits to the TGS (#858)Abdiel Kavash
Added missing fruits
2024-03-24Fix barnarda c in tgs (again) (#859)chochem
fix barnarda c in tgs (again)
2024-03-24Fix free oxygen loop caused by chem balance violation (#2548)chochem
use correct recipe map
2024-03-24prevent godforge load (#278)GDCloud
2024-03-23Fix EoH NPE (#277)GDCloud
* fix scanner info NPE * fluidstack can't be null either * another fluidstack check
2024-03-23Fix isamill NPE & chemplant structure check (#857)HoleFish
fix
2024-03-23updateMartin Robertz
2024-03-23Fix tier in chemplant error display (#856)chochem
fix tier
2024-03-23Fix coal tar recipes (#855)chochem
* make coal tar distilling consistent and RA2 * fix circuit
2024-03-22updateMartin Robertz
2024-03-22updateMartin Robertz
2024-03-22reduce lags from simple washers (#2545)Quetz4l
reduce lags from washers do not update machines if nothing has changed
2024-03-22Fixes for wireless chargers (#852)Jaiden Baker
* Fix wireless chargers * Add getOnlinePlayers PlayerUtils function * Wireless Charger MP fix * Optimize mapping check
2024-03-22updateMartin Robertz
2024-03-22Fix Machine Metal color (#2546)Kogepan229
2024-03-21Allow crib works for chemplant again (#854)HoleFish
fix catalyst searching
2024-03-21updateMartin Robertz
2024-03-21fix predetermined eoh outputs showing on scanner output (#276)GDCloud
2024-03-21Fix memory leak by tesla, but problem still exists when using tesla cover. ↵koiNoCirculation
(#275) * Fixed memory leak. But leak still exists in tesla cover, because when chunk unloads, the TeslaCoverConnection object is not removed from the set. * Fixed memory leak. But leak still exists in tesla cover, because when chunk unloads, the TeslaCoverConnection object is not removed from the set.
2024-03-21Buff salt byproduct in Polyphenylene Sulfide line (#2542)HoleFish
fix
2024-03-20Implement shutdown reason mechanism (#853)HoleFish
* migrate machines * add annotation * damn animation
2024-03-18Fusion reactor UI fix (#2543)Abdiel Kavash
* Fusion reactor UI fix * derp
2024-03-17updateMartin Robertz
2024-03-17add amps in hatch in one go (#851)boubou19
2024-03-16updateMartin Robertz
2024-03-16updateMartin Robertz
2024-03-16Fix Industral Arc Furnace structure check (#850)HoleFish
* fix structure check * typo
2024-03-16Fix typo in kevlar tooltips (#2541)NotAPenguin
fix typo in kevlar tooltips
2024-03-16updateMartin Robertz
2024-03-16Fix AAL batch mode duping fluid on last batch in rare cases. (#36)NotAPenguin
Fixes a bug with batch mode AAL duping fluid on the last batch if the batch size does not perfectly divide the amount of recipes available. Tested current batch mode implementation with @Amarozo48 in discord, everything works fine now. Forgot to update my branch properly so the previous commits are included but no additional changes to master, sorry.
2024-03-15Don't hide brewery recipes & unhide more drinks (#2540)miozune
2024-03-15Ensure crib works for multismelter (#2538)chochem
crib for smelter
2024-03-15Show the reason why the machine shutdown on DC (#2536)RealSilverMoon
* Allow highlight far machine * Allow highlight far machine * Show the reason why the machine shutdown * Update button dynamically
2024-03-15updateMartin Robertz
2024-03-15Fix batch mode slowing down groups of multiple AAL (#35)NotAPenguin
Uses the amount of fluid available instead of amount of first item to limit batch count. Setups can then use regular input hatches to make sure a group of multiple AALs doesn't "steal" batches from other AALs connected to the same item inputs, which would slow down the entire craft. Addresses the final issue of #32
2024-03-15Unhide 3 craftable drinks (#2539)miozune
2024-03-14updateMartin Robertz
2024-03-14Fix crib separation for industrial multi machine (#849)chochem
fix crib for industrial multi machine
2024-03-14updateMartin Robertz
2024-03-14updateMartin Robertz