Age | Commit message (Collapse) | Author |
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changed check to 10 ticks from 10 seconds to fix power failing on server starting.
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Former-commit-id: 083c770cc44b7919f00e95f6c5909bdc0b5adfe3
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* fix
* add comments
Former-commit-id: dca4780ded78419d4c742b320f3efbd8efebc96c
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* chemiplant frontend
* fix missing coke oven recipe
* new cell-less recipes
* fix conflict hydrogen freezing recipe
* fix missing ethylbenzene-to-fuel recipes
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tools. (#839)
* TGS logic rework and new outputs
* TGS logic rework and new outputs
* NEI frontend.
* NEI frontend part 2
* Recover saws from controller slot to input bus.
* Added documentation and removed unused stuff.
* Recipes for non-Forestry trees.
* Updated tooltip.
* Better handling of saws in controller slot from previous versions + grafter support.
* Added Forestry and Extra Trees trees registration and processing.
* BS + deps.
* Disable ME stocking bus to fix an exploit.
* Fixes based on feedback.
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Co-authored-by: Martin Robertz <dream-master@gmx.net>
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* Let remainingFlow become 125% of realOptFlow, rather than raw optimal flow.
This can fix the inconsistance between optimal flow in tooltip and that in turbine.
* criteria should be totalFlow != realOptFlow in HP Steam and Steam turbine
* fluidIntoPower should be long type, because ichorium huge turbine can generate power greater than Integer.MAX_VALUE on SC Turbine.
* Final change.
* 1 -> 1L
* revert the accidentally refactor in Plasma turbine
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Co-authored-by: yiteng.liu <yiteng.liu@11bee.com>
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* Add locale code support for lang manager
* Deprecate a method with aWriteIntoLangFile
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* add new solidifier hatches for multi machine
* Update GT_MetaTileEntity_Hatch_Solidifier.java
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Co-authored-by: Martin Robertz <dream-master@gmx.net>
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This PR adds support for batch mode to the AAL. A few notes:
- Similarly to regular batch mode, the amount of batches to run is
chosen so the time of each slice is at least 128 ticks. If the time per
slice is already 128 ticks, this does nothing.
- Batch size is also controlled by how many recipes we can do with the
amount of the first item we have. If we want to run 10 batches but only
have enough starting items for 5, it will run 5 batches.
- If there are not enough fluids to run multiple batches, it will not
batch at all and simply process one recipe at a time.
- If a slice cannot extract enough materials to do a full batch, it gets
stuck (similarly to a regular AAL).
- Currently, this only works well with stocking input buses, see the
comment I left on line 616. I don't think this should be a problem since
you will never use input buses with more than one slot to automate an
AAL.
Short demo video (not yet using adaptive batch sizes)
https://streamable.com/hrp1v3
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Forge (#2508)
* make the overclock calculator capable of weirder overclocks for god
forge
* add tests for such cases
* fix documentation of some methods and variables
* deprecate methods and fix most of the indenting
* use javadoc deprecation too
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* Add SearchBar for DC
* Display customName
* Fix i18n
* Add UI for module
* extract variable as final
* convert to ChatComponentTranslation
* move some code to mui
* Spotless
* More i18n
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* Migrates assline
* energy logic
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migrate
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* add alternate recipes
* adjust for 1 less OC
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account for 1 less OC
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Former-commit-id: 85c609be4ba51c0994024e034155c6a1558bdb17
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* Do the thing
* spotlessApply (#393)
Co-authored-by: GitHub GTNH Actions <>
* improve tooltip
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Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
Co-authored-by: chochem <40274384+chochem@users.noreply.github.com>
Former-commit-id: 637fa78a4d2de7457c7f0ce41657dbb78a47eab0
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* Fix Cleanroom logic with an LV energy hatch
* Spotless apply for branch fix/lvCleanroom for #2499 (#2500)
spotlessApply
Co-authored-by: GitHub GTNH Actions <>
* Only allow LV+ energy hatches to run
* change to use TierEU instead of magic value
* Spotless apply for branch fix/lvCleanroom for #2499 (#2501)
spotlessApply
Co-authored-by: GitHub GTNH Actions <>
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Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
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* fix water bottle fluid amount
* require 1000L minimum
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* Change over wireless teams to use SP teams
* spotless
* null checks
* fix unit test being wrong
* update
* add tab autocomplete
* spotless
* make sure teams are transfered over correctly
* spotless
* do not delete space teams data when two world saves put something into it
* spotless
* go away from a stream
* make wireless networks load later
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Co-authored-by: Martin Robertz <dream-master@gmx.net>
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force needs to be in GT
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assign force fuel value in GT
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fix tooltips
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Former-commit-id: 56fb3b1a93921840c16f65c383d75eb449209071
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* Fix Gt++ Fish Trap Adjacent Block Checks
* Replace GT++ Fish Catcher testing rates with official rates
* Remove string contains for "Water" from GT++ Fish Catcher
* Adjust rates to account for the impracticality of using all 6 sides
* Update src/main/java/gtPlusPlus/core/tileentities/general/TileEntityFishTrap.java
Co-authored-by: Glease <4586901+Glease@users.noreply.github.com>
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Co-authored-by: Martin Robertz <dream-master@gmx.net>
Co-authored-by: Glease <4586901+Glease@users.noreply.github.com>
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fix crop harvester stopping after 1 crop if harvesting is off
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enable perfect OC on recycler mode
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