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2024-07-18Added Water Pump (#2694)evgengoldwar
* Add Water Pump * Added check humidity * Apply spotless * Added tier 2 WaterPump * Added new textures and Fixed the display in nei * Optimizing imports * Fix tooltip * Added craft for Output hatch ULV, Wooden Casing, Water Pump * Apply spotless * sa+update deps * Delete the sky check method * sa * Rewrote WaterPump to SteamMultiBase. * Added a steam hatch to the structure and changed the tooltip * Spotless apply * Changed VoidProtection and calculate water generation * Remove star imports * Rename Wooden Casing to Primitive Wooden Casing * Remove enableMultiblock_WaterPump * Rename static variables * Change variables and tooltip * Sa --------- Co-authored-by: Dream Master <dream-master@gmx.net>
2024-07-18Add tier 2 to MVF: Subspace Cooling (#2731)NotAPenguin
* Remove required air from inside a vacuum freezer, because this is silly. * Create t2 structure * implement subspace cooling and adjust numbers * Finalize subspace cooling mechanic * Make SubspaceCoolingFluid private * Make cooling fluid array private too
2024-07-18Add wireless computation and data stick hatches (#2724)NotAPenguin
* start on wireless computation * initial implementation of wireless computation hatch * Implement wireless data sticks * Fix wireless computation by simplifying the implementation greatly * Delete dead code * Add scanner output for wireless computation in network * Rename wireless computation hatch to cloud hatch * Final rename to client/server
2024-07-18Add a Multiblock Electromagnetic Separator (#2726)Mary
* Built multi template with required methods in gt++. * Filled out template based on gt++ electrolyzer code * Refactored into gregtech. Not supposed to add multis to gt++, whoops! * IntelliJ "smartly" deleted all of the imports in GT_Loader_MetaTileEntities and replaced it with a wildcard import... which caused it to fail checkstyle. Thanks so much, IntelliJ. * Figured out how to make IntelliJ Stop Doing That * Added author tag and vac freezer texture for testing. * Registered casing, working on getting texture functional * Added casing texture * Fixed structure check and added processing logic. Multi now forms and can run EMS recipes * Added overlay textures * Made new Casings10 class and added EMS Casings to it. Texture mesh now functions * Made controller match casing mesh * Shifted Casings10 to an actual page number instead of magic number. Now sits on page 16, following where waterline casings will be implemented in future * Added Electromagnet Housing. Has no texture, but you can place an open its inventory * Added electromagnets and their texture files * Multi now requires EM housing and breaks if there are 2 * Electromagnet Housing has proper texture and can be wrenched. Also has a placeholder overlay * Tooltip updates. Added pollution * Electromagnet tiers modify processing logic. Some issues remaining * Prettier switch & spotlessApply * Multi now validates electromagnet before recipe check. Also added a machine casing texture * Pollution fix * Support for exotic energy hatches added. Recipe check fails if electromagnet is too weak * Stack size of 1 for electromagnets * New electromagnet textures * Final pass on EM textures. Also, EM Housing uses IV hull as base texture instead of ULV * Put in placeholder-ish recipes for controller/casings/EM housing * Placeholder recipes for electromagnets. Also fixed structure check, whoops * Renamed multi to Magnetic Flux Exhibitor * MFE can run as a polarizer * Fixed exotic warning getting stuck * Attempted to add assline recipes, not working * Fixed assembling line recipe templates. Thank you chochem <3 * Fancied up tooltips * Fixed parallel issue * Updated recipes. Will have to move them to coremod * Nerfed speed on all electromagnets * sa * Restricted MFE to multiamp non-laser. * Spotless * Animated Mag hatch * Added glow * Removed pollution. I am a gentle soul * Addition to structure check * Disabled wireless laser compatibility * sa (cherry picked from commit 155cf4dd7284ca84bd9be79f11b6f577b38a4e0d) * spotless * Removed all recipes. These have been replaced in the coremod * -Removed unnecessary structure check -MIN_CASING final -Baps author tag -Refactored mMagHatch to not be a list -Added tooltip builder in MagnetTiers * Forgot to run spotless * Last minute tooltip fix for structure accuracy --------- Co-authored-by: Dream Master <dream-master@gmx.net>
2024-07-18Fix steam multi (#2657)evgengoldwar
* Fix Bug * Fix Bug * Fix bug * Fix direction bug * Fix vertical rotated washer * Fix static variables
2024-07-18Add a multiblock for Fluid Canner/Canner (#2729)Mary
* Ported changes from canner-dev branch because I have thoroughly messed up my branch management. * Renamed multi, fixed textures, spotless
2024-07-15Add DroneHatch to fusion reactor (#2670)RealSilverMoon
* Add DroneHatch to fusion reactor * Reduce input hatch requirement * Change location to avoid conflict
2024-07-15Amazon warehouse is now an unpackager too (#2723)ddoubleo
* Amazon warehouse is now an unpackager too * Fixed unpackager recipes not showing up in NEI for the Warehouse. Edited the tooltip * sa (cherry picked from commit e42861816ba516bd3da1f28d068a1e800e6098ee) --------- Co-authored-by: bdoubleo <user@MacBook-Pro-user.local> Co-authored-by: Dream Master <dream-master@gmx.net>
2024-07-15updateDream Master
2024-07-14Make the EOH store astral arrays internally (#2660)GDCloud
* store astral arrays internally * save to item nbt
2024-07-14Rework Mega Alloy Blast Smelter bonuses (#2673)GDCloud
* redo mabs bonuses * split bonus calculations
2024-07-14Let the mbf rotate (#2721)Guillaume Mercier
Make the mbf rotatable There is just no reason it can't it works just fine when you let it rotate.
2024-07-13updateDream Master
2024-07-12Implement cache limits on ME Output Hatch & Bus (#2718)Sampsa
* Implement cache limits on ME output hatches and buses * Make void excess actually void excess * Spotless my beloved * Add method to change base capacity * Make existing hatches have infinite cache and implement dynamic tooltip for current cache size * Improve dynamic tooltip and allow persisitng base cache modifications * Spotless spotless spotless spotless * Remove some unused code
2024-07-11Revert sneaky buff of the low tiered samarium processing (#2719)Pxx500
* revert * spotless
2024-07-10updateDream Master
2024-07-09Address commentsJason Mitchell
2024-07-09MultiTileEntityBlock workJason Mitchell
* Merge MultiTileEntityBlockRegistryInternal into MultiTileEntityBlock * Add a hard dep on NEID for meta extension * Use in world block meta for MuTE ID * Use one block per MuTE Registry * Add WeakTargetRef * Migrate `controller` reference for parts over to a non non cachable WeakTargetRef * Migrate controller WeakReference usage to WeakTargetRef
2024-07-09RefactorsJason Mitchell
2024-07-09Set gradle memory to prevent OOM when assembling mixinsJason Mitchell
2024-07-09updateDream Master
2024-07-09add VP to mod enum (#2715)chochem
2024-07-09Firebrick fixes (#2712)chochem
* fix firebrick * fix forgehammer recipe
2024-07-07Swap out copied code with library callJason Mitchell
2024-07-07updateDream Master
2024-07-06Add config to spray can (#2710)HoleFish
2024-07-06Add MK0 and MK4 precise casings for PrAss (#2698)HoleFish
* add mk0 and mk4 casings * fix recipe (fuck bw material)
2024-07-06updateDream Master
2024-07-06Add super fuel mixture documentation to prevent future removals (#2707)Guillaume Mercier
Since those recipes have been nuked a couple times over and some people seem to believe it is craftable and/or renewable; It would be a good idea to leave in a note that it's just a joke material/recipe and that it shouldn't be removed, and thought of too deeply about.
2024-07-05Rename Dark Iron to Deep Dark Iron (#2708)Ethryan
2024-07-03Add ID for Akashic Tome (#2705)Ethryan
2024-07-03Magic super fuel fixes (#2704)Reflex18
* remove mcguffium239 uses * Added missing coal coke to magic fuel recipe Since the other coal types had this recipe it appears that it was just missing from the coal coke. So i added it back. * spotapply * Revert "remove mcguffium239 uses" This reverts commit a9a1b3419d16d74c344983466f61fb51ddbb58af.
2024-07-02Fix DTPF convergence void protection machine crash (#2703)GDCloud
fix crash with void protection
2024-07-02updateMartin Robertz
2024-07-02Removal of the GT Arrows (#2692)boubou19
* remove arrows * remove arrow classes * remove arrow usages in ItemList * less bullshit * sa --------- Co-authored-by: Martin Robertz <dream-master@gmx.net>
2024-07-02Add Dimensional Convergence, a new DTPF mode (#2669)GDCloud
* store astral arrays internally * save to item nbt * initial implementation * uncap running time and add syncer for convergence status * adjust tooltips and add localisation * add comments * this should not be here * small text adjustments * Add bonus for using higher tier CoAl casings (#2668) * add bonus for higher tier casings * add tooltip info * Fix a vat recipe conflict (#2677) add circuit * update * Fix EBF & multi smelter scanner info (#2681) fix * Put some sanity in GT_MetaGenerated_Item_01 (#2649) * set coin ids in enum * extract coin shapeless recipes * Arrows * splitting more * mold shapes * big split * split behaviors * spotless * enumerated shapes * more enum work * continuing enum work * new batch of enum work * last enum work * Sort enum by IDs * move enum into its own class * public field * Put some sanity in GT_MetaGenerated_Item_02/03 and in GT_MetaGenerated_Tool_01 (#2659) * enum work * sorting the class * extracting the enum in its own class * initial enum work for GT_MetaGenerated_Item_03 * split * finished enum work * extract enum in its own class * migrate to enum * remove duplicated recipes * sorted enums * extracted enum in its own class * spotless * fix compilation errors * spotless * fix mistake * Add oredict for LV and HV circuits (try no 2) (#2682) * blacklist ic2 ciruits from unificator * fix 2 circuit oredicts * move cleanroom assembler recipe * remove unittest that needs nhcoremod to work * fix electronic circuit recipe * move recipe to better place and avoid duplicates * move fluid filter recipe * Clean crafting achievements (#2662) * clean up crafting achievements * spotless * make crop tooltip appropriate (#2684) change tooltip * Move some mixins to hodgepodge (#2633) * Move some mixins to hodgepodge * store astral arrays internally * save to item nbt * initial implementation * uncap running time and add syncer for convergence status * adjust tooltips and add localisation * add comments * this should not be here * small text adjustments * add transdimensional alignment matrix * add recipe * require alignment matrix * capital c * fix catalyst tier being off by one * swap some items around * update aligment matrix tooltip --------- Co-authored-by: chochem <40274384+chochem@users.noreply.github.com> Co-authored-by: Martin Robertz <dream-master@gmx.net> Co-authored-by: HoleFish <48403212+HoleFish@users.noreply.github.com> Co-authored-by: boubou19 <miisterunknown@gmail.com> Co-authored-by: Jason Mitchell <mitchej@gmail.com>
2024-07-01Add an alias to SP_Command (#2701)BlueWeabo
add sp command alias as spaceproject
2024-06-30add mold check for solidifier hatch (#2679)Quetz4l
* add mold check for solidifier hatch * code improvement for Solidifier hatch --------- Co-authored-by: Zereff06 <Zereff06@gmail.com>
2024-06-30fix used spray can behavior id (#2699)Caedis
2024-06-30updateDream Master
2024-06-30Remove malus for steel variant of steam multiblocks (#2697)chochem
remove malus for steel variant
2024-06-30Adding information to Waila (#2674)evgengoldwar
* Adding information to Waila * sp * Added mode names to the lang file
2024-06-30fix tgs breaks tools when outputs are full + inversion buses (#2678)Quetz4l
* fix tgs breaks tools when outputs are full * code improvement for TGS * code improvement for TGS 2 --------- Co-authored-by: Zereff06 <Zereff06@gmail.com> Co-authored-by: Martin Robertz <dream-master@gmx.net>
2024-06-29Prevent debug structure writer from setting a negative size value (#2672)Lyfts
prevent debug structure writer from setting a negative size value
2024-06-29Several fixes for Tesla Cover (#2671)RealSilverMoon
* Fix tesla cover memory leak * Fix tesla crash when destroying tesla cover * Add max output display
2024-06-29Fix microwave crash when gunpowder is inside (#2680)ChangHwan Lee / 이창환
Fix GT_MetaTileEntity_TM_microwave Index Out of Bounds
2024-06-29Fix flux gas position and randomness from taintedEssentia in LEG (#2683)Reagan
Fix fluxgoo position and randomness from taintedEssentia in LEG
2024-06-29Fix fog showing when there is no pollution (#2695)Caedis
2024-06-29Fix tooltips and other typos in steam multis (#2696)chochem
* fix tooltip and typos in steam mac+comp * also fix new steam multis and add missing tooltips
2024-06-29Add GUI parallel configuration window for transcendent plasma mixer (#2664)GDCloud
add parallel config window