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2024-03-09Numeric widget and localized number formatting. (#272)Abdiel Kavash
* Use NumericWidget. * bs+d * Localized number formats. * deps
2024-02-28updateMartin Robertz
2024-02-28Fixing power checks from telsa tower (#271)Reflex18
changed check to 10 ticks from 10 seconds to fix power failing on server starting.
2024-02-06updateMartin Robertz
2024-02-04[ci skip] upgraded build systemRaven Szewczyk
2024-01-29update deps+bsMartin Robertz
2024-01-30EOH fix (#268)HoleFish
* smooth chanced outputs * fix fluid suction and consumption issue * no crib allowed * fix output EU * correct recipe result * new oc formula * better way * Revert "new oc formula" This reverts commit 921c639367ba1133d134b62bffb724e52edac374. * result typo
2024-01-21Add debug uncertainty (#267)HoleFish
* Add debug uncertainty * tier * recipe and text * Add debug uncertainty * tier * recipe and text * adjust recipe
2024-01-12update bs+depsMartin Robertz
2024-01-08[ci skip] upgraded build systemRaven Szewczyk
2023-12-11update bs+sa+depsMartin Robertz
2023-12-11fixMartin Robertz
2023-12-11Change EoH number formatting to standard form (#266)Connor-Colenso
* Format numbers better with standard form * this class was removed/migrate earlier --------- Co-authored-by: GTNH-Colen <54497873+GTNH-Colen@users.noreply.github.com> Co-authored-by: Martin Robertz <dream-master@gmx.net>
2023-12-06fix whitelisted fluids (#265)GDCloud
2023-12-05dont divide by 0 (#264)GDCloud
2023-12-04update depsMartin Robertz
2023-12-04Update dependencies.gradleMartin Robertz
2023-12-04tweak stellar plasma consumption (#263)GDCloud
2023-12-03Migrate to new RecipeMap (#261)miozune
* Migrate to new RecipeMap * update gradle+deps+bs --------- Co-authored-by: Martin Robertz <dream-master@gmx.net>
2023-12-03Optimise EOH Renderer and fix transparency bug (#258)Connor-Colenso
* Clean up EOH rendering and fix transparency bug * Optimise the renderer somewhat * Lower poly count of space shell * spotlessApply * fix wci * update bs+deps * Change EOH render hitbox * Imports + spotless * Fix bounding box and culling * Update src/main/java/com/github/technus/tectech/rendering/EOH/EOH_RenderingUtils.java Co-authored-by: Raven Szewczyk <git@eigenraven.me> * Update src/main/java/com/github/technus/tectech/rendering/EOH/EOH_RenderingUtils.java Co-authored-by: Raven Szewczyk <git@eigenraven.me> * Update src/main/java/com/github/technus/tectech/rendering/EOH/EOH_RenderingUtils.java Co-authored-by: Raven Szewczyk <git@eigenraven.me> * Add constant * blendfunc * Hitbox change * Spotless --------- Co-authored-by: GTNH-Colen <54497873+GTNH-Colen@users.noreply.github.com> Co-authored-by: GitHub GTNH Actions <unknown> Co-authored-by: Martin Robertz <dream-master@gmx.net> Co-authored-by: Connor Colenso <colen@CONNORSPC> Co-authored-by: Raven Szewczyk <git@eigenraven.me>
2023-11-27update bs+depsMartin Robertz
2023-11-27Some more EOH changes (#260)GDCloud
* small changes * update comment
2023-11-23Fixing the EOH OC situation (#256)GDCloud
* tooltip changes * typo * return to old formula and switch to bigint * add new item + texture * actually load the item * power formulas * start on stellar plasma integration * rework math * make static * grammar * spotless * astral array fabricator recipe * tooltip work * adjust recipe * fix build errors * address reviews * FluidStackLong * more long fluid stack stuff * fix nei fluid amounts * add brackets * undo wildcard import * rework loop for checking aaf amount * wrong nbt tag * address reviews v2
2023-11-10update depsMartin Robertz
2023-11-09Check all slots for available circuits instead of only the first (#254)Pelotrio
2023-11-08update bs+depsMartin Robertz
2023-11-07Fix creative tab NPE (#253)bjin2000
2023-10-30update depsMartin Robertz
2023-10-30Update ResearchStationAssemblyLine.javakuba6000
2023-10-30Update dependencies.gradlekuba6000
2023-10-21update bs+depsMartin Robertz
2023-10-20spotlessApplyGitHub GTNH Actions
2023-10-20Fix missing methodConnor Colenso
2023-10-18fix ofBlocksTiered notSet misuse (#248)Glease
2023-10-17Switch to GT XSTRmiozune
2023-10-15More cleaning (#246)Connor-Colenso
* Remove unused font renderer * Remove unused gui stuff * Remove deprecated recipes for parametrizers and change creative tab item to high power casing. More iconic for the mod imo. * Remove commands that are only used for a deprecated block * Remove some unused config option for disabling GT material stuff * TecTech chunk custom saving thing? Not entirely sure why this exists, it seems to serve no purpose? * Clean up some unused code * Remove a bunch of random stuff * Seems unused? * Spotless * More cleaning + spotless, random unused stuff * No swearing * Update buildscript --------- Co-authored-by: GTNH-Colen <54497873+GTNH-Colen@users.noreply.github.com>
2023-10-05update depsDream-MasterXXL
2023-10-05Cleanup isValidMetaTileEntity and some more (#245)miozune
* Cleanup isValidMetaTileEntity * Remove empty Javadoc tags * Remove unused classes
2023-10-05update bs+depsDream-MasterXXL
2023-10-03fix EoH crash on restart (#244)Glease
* patch weird NPE * update buildscript
2023-09-15update depsMartin Robertz
2023-09-15Fix missing item crash (#242)Connor-Colenso
* Fix build issue * spotlessApply (#243) Co-authored-by: GitHub GTNH Actions <> --------- Co-authored-by: GTNH-Colen <54497873+GTNH-Colen@users.noreply.github.com> Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
2023-09-10update sa+depsMartin Robertz
2023-09-09Fix diamond axe recipeConnor Colenso
2023-09-09update depsMartin Robertz
2023-09-09higher tier SCs in mainframes (#241)GDCloud
2023-09-05Cleanup dependencies (#240)miozune
2023-09-04Cleanup old content and add GT++ patch (#239)Connor-Colenso
* Remove unused EM item * Remove more unused EM stuff * Checkpoint for more EM removal. * Progress! * Update texture * Fix textures and remove unused EM pipe * Remove deprecated datastick reader. * Spotless * Remove wormhole multi, unused. --------- Co-authored-by: GTNH-Colen <54497873+GTNH-Colen@users.noreply.github.com> Co-authored-by: Connor Colenso <colen@CONNORSPC>
2023-08-02Fix TT extended Multis using wrong exotic energy input hatches list (#237)BlueWeabo
* fix TT extended Multis using wrong exotic energy input hatches list * go away from using stream and use addAll
2023-07-30Fix wireless energy voiding (#236)Harry
* Fix wireless energy hatch voiding energy * avoid bigint