Age | Commit message (Collapse) | Author |
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* fixQFTParallel
* apparently its only fluids, fix wrong OC calculation
* no need for dividing then
* OC fix
* oops on the return
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* First Code Implementation
* First Textures Implementation
* Texture Name Fixes
* spotlessApply (#400)
Co-authored-by: Steelux <70096037+Steelux8@users.noreply.github.com>
Co-authored-by: GitHub GTNH Actions <>
* Controller ID Fix
* spotlessApply (#401)
Co-authored-by: Steelux <70096037+Steelux8@users.noreply.github.com>
Co-authored-by: GitHub GTNH Actions <>
* Reworked Recipe Map, Started Rework on recipes
* spotless
* fix recipe to actually use eternal singularity, make sure we can have a null fluid output
* add new blocks and some new textures
* Spotless apply for branch Chem_Line_Skipper for #399 (#406)
* fix material localization (#395)
* fix material localization
* spotlessApply
* Revert the Nerf to Algae Farm Casing Cost (#397)
- Changed the Algae Farm casing tier to the low tier it was supposed to be at, this time at MV and with no dirt. The casing is shared with the TGS, which was the reason for the nerf, but the controller can gate that multi;
- Adjusted the controller recipe for the Farm to also be MV.
* Fix Amount of Infinite Mutation Catalyst Output (#398)
- Changed output from 1 to 5 catalysts, to match the input of 5 carriers.
* Fix Sterile Farm Casing Recipe (No Tumbaga Pipe) (#402)
* fix frame box and block cant localized (#404)
* fix double plate and long rod cant localized (#405)
* fix double plate and long rod cant localized
* sa
* spotlessApply
Co-authored-by: iouter <62897714+iouter@users.noreply.github.com>
Co-authored-by: Steelux <70096037+Steelux8@users.noreply.github.com>
Co-authored-by: GitHub GTNH Actions <>
* First Changes to Add Chemplant Catalysts
* Spotless apply for branch Chem_Line_Skipper for #399 (#407)
* fix material localization (#395)
* fix material localization
* spotlessApply
* Revert the Nerf to Algae Farm Casing Cost (#397)
- Changed the Algae Farm casing tier to the low tier it was supposed to be at, this time at MV and with no dirt. The casing is shared with the TGS, which was the reason for the nerf, but the controller can gate that multi;
- Adjusted the controller recipe for the Farm to also be MV.
* Fix Amount of Infinite Mutation Catalyst Output (#398)
- Changed output from 1 to 5 catalysts, to match the input of 5 carriers.
* Fix Sterile Farm Casing Recipe (No Tumbaga Pipe) (#402)
* fix frame box and block cant localized (#404)
* fix double plate and long rod cant localized (#405)
* fix double plate and long rod cant localized
* sa
* spotlessApply
Co-authored-by: iouter <62897714+iouter@users.noreply.github.com>
Co-authored-by: Steelux <70096037+Steelux8@users.noreply.github.com>
Co-authored-by: GitHub GTNH Actions <>
* Multi Forms with Catalyst Housing and Recipes in NEI
* spotless
* Remove Mufflers and Pollution
* New textures and make new casing to be used in the multi
* Make a working recipe check, add a Fluid only output mode
* Do not allow the ME Input Bus bug again. fixing it early
* replace the current glass with a new one
a real texture needs to be made
* fix catalysts being able to be used in the input bus and fix recipes not start from a second input bus
* Spotless apply for branch Chem_Line_Skipper for #399 (#412)
* fix material localization (#395)
* fix material localization
* spotlessApply
* Revert the Nerf to Algae Farm Casing Cost (#397)
- Changed the Algae Farm casing tier to the low tier it was supposed to be at, this time at MV and with no dirt. The casing is shared with the TGS, which was the reason for the nerf, but the controller can gate that multi;
- Adjusted the controller recipe for the Farm to also be MV.
* Fix Amount of Infinite Mutation Catalyst Output (#398)
- Changed output from 1 to 5 catalysts, to match the input of 5 carriers.
* Fix Sterile Farm Casing Recipe (No Tumbaga Pipe) (#402)
* fix frame box and block cant localized (#404)
* fix double plate and long rod cant localized (#405)
* fix double plate and long rod cant localized
* sa
* Update chemplant manual for TPV (#409)
* Update chemplant manual for TPV
* update BS
Co-authored-by: Martin Robertz <dream-master@gmx.net>
* fix crop manager log spam (#408)
* Recipe fixes 2022/10/25 (#410)
* Remove reflection from RTG Hatch (#411)
* Fix Material Progression and Semifluid Gen Cost (#403)
- Changed some materials used in GT++ material tier progression, because they require EBF coils above what is possible for the tier;
- Changed fluid input on LV Semifluid Generator recipe from Bronze to Tin, since Bronze cannot be fluid extracted in LV;
- Reduced the input count of items for those recipes, to bring it closer to the other generators.
* spotlessApply
Co-authored-by: iouter <62897714+iouter@users.noreply.github.com>
Co-authored-by: Steelux <70096037+Steelux8@users.noreply.github.com>
Co-authored-by: miozune <miozune@gmail.com>
Co-authored-by: Martin Robertz <dream-master@gmx.net>
Co-authored-by: Guinea Wheek <guineawheek@users.noreply.github.com>
Co-authored-by: GitHub GTNH Actions <>
* fix overclocking with 1 energy hatch
* fix merging from master
* allow tectech energy hatches
* Update GT
* NEI migration & cleanup
Deprecate GTPP_Recipe_Map_Internal#sMappingsEx and delegate to GT_Recipe_Map#sMappings instead
Remove recipe modification check
* allow for parallel crafting in the QFT
* Plasma consumption and their respective hatches
* Initial Placeholders for QFT Recipes
* spotless
* get the fluids the correct way and make sure focusing requires neptunium
* Boiler
* New Plasma Recipes
* Remove Unused Catalyst Code
* Remove More Unused Code for Catalyst and Glass
* Refactor Crafting and Focusing Tiers
* spotlessApply (#441)
Co-authored-by: Steelux <70096037+Steelux8@users.noreply.github.com>
Co-authored-by: GitHub GTNH Actions <>
* remove useless code, make the structure definition static and final.
* it works.
* address review
* spotlessApply (#442)
Co-authored-by: Steelux <70096037+Steelux8@users.noreply.github.com>
Co-authored-by: GitHub GTNH Actions <>
* there are no catalyst housing, no mufflers either. and no need to override more than needed
* Crafting Casings Texture Update
* address more reviews. also preemptive fix for constant neptunium consumption
i am not doing more until tomorrow
* Small cleanups
* Programmed Circuit & Super Bus
* I dare you use mName for shapes again.
* Lower the number of fluid slots for multi mixer NEI
* Updated Focusing Textures and Added Statics
* Implementation of New Catalysts
* Recipes for Everything
* Spotless apply for branch Chem_Line_Skipper for #399 (#444)
* make structure definition fields static (#443)
* spotlessApply
Co-authored-by: Glease <4586901+Glease@users.noreply.github.com>
Co-authored-by: Steelux <70096037+Steelux8@users.noreply.github.com>
Co-authored-by: GitHub GTNH Actions <>
* add in a config option to change between animated and static textures
* More Recipe Additions
* spotless again
* merge dev fixes. maybe this was it?
this is hell
* update how fluid mode works
* update NEI
* update gt dep
* update gt version to the correct one. We need MUI god damnit
* set animated textures on by default
* BS+SA+fix
* just a normal gt++ pr
* Add Remaining Catalysts
* FIXES
* miozune request
* update dependencies
* add dense plates to be auto-genned
* rework recipes of the QFT, make the recipe map accept it as a catalyst
* add missed items to recipes
* change around some recipes. fix NEI. fix some localization
* do not set the recipe map for those hatches oops
* hatches are pain
* life a circle of pain
* change the placement of the Fermium and Neptunium Hatch. add tooltip information about it
* Add Kevlar recipe using bee comb
Adds additional bonus and solely for kevlar
* Fixed controller texture
* do some fixes. updata dependencies
* fix a small oopsie
* wait what
* Fix catalyst recipes
* fix not building
* quick spotless
* Some tooltip fixes
* Increase Fluid Input p/Tier on Recipe Tier Casings
* Buff t1 costs
* Increase Catalyst Costs to Near the QFT Cost
* Some last bug fixes
* Minimum energy hatches fix
* Change last return statement
* Spotless
* Oil is not required in the QFT
* Spotless again
* prepare texture names for Sampsa
* Sampsa's textures
* Restore Old Unused Texture Changes
* Update build.gradle
* force field renderer and some fixes
* forgot to make it render when working
* make client side
* remove uneeded things. add variables as local
* fix parallels
* spotless
* fix parallels
* quick thing to fix and prevent in the future
* forgot to use the same item damage oops
* fix to fluid mode. just edit the stacksize
* use copyAmountUnsafe
* update dependencies. fix overclocking
* correct overclocking
* lower amps you can use by 1/5th instead of 1/20th
* Update dependencies.gradle
* update BS
* remove jitpack
Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
Co-authored-by: BlueWeabo <76872108+BlueWeabo@users.noreply.github.com>
Co-authored-by: iouter <62897714+iouter@users.noreply.github.com>
Co-authored-by: miozune <miozune@gmail.com>
Co-authored-by: Martin Robertz <dream-master@gmx.net>
Co-authored-by: Guinea Wheek <guineawheek@users.noreply.github.com>
Co-authored-by: Glease <4586901+Glease@users.noreply.github.com>
Co-authored-by: Runakai1 <Runatson@gmail.com>
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* Add ghost circuit support for Data Orb Repository
* oops
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* Update GT
* NEI migration & cleanup
Deprecate GTPP_Recipe_Map_Internal#sMappingsEx and delegate to GT_Recipe_Map#sMappings instead
Remove recipe modification check
* Boiler
* Programmed Circuit & Super Bus
* Lower the number of fluid slots for multi mixer NEI
* Solar Generator
* Crop Manager
* Bronze Workbench & Advanced Workbench
* Turbine Housing & Rotor Assembly
* Iron Plated Blast Furnace
* Player Safe
* Advanced Muffler Hatch
* spotlessApply
* Auto Workbench
* Breaker, Control Core, RTG Hatch, Steam Bus, some cleanup
* Fix crash when removing Breaker
* Data Orb Repository
* Charging/Discharging Bus
* Pollution Scrubber
* Storage Crate, Shelf, TieredChest
They're just broken in the first place, don't blame me
* cleanup
* Steam Condenser
It's broken in the first place, never blame me!
* Catalyst Housing, Ball Housing
* Fluid Tank, generators, custom hatches, cleanup
* Computer Cube MKII
Many things are broken in the first place, I swear
* Inventory Manager
* Migrate multiblock dehydrator recipemap to ModularUI
* Overflow cover
* Redstone Circuit Block
* Multiblock
* cleanup
* Update GT
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* Remove turbine texture reflection
* yeet
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* Centrifuge assembler recipe
start with recipe map
* Bender
* update BS+SA
* Cutter
* Matter Fab
* Add machines
* spotless
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* ABS recipe tweak to follow gt logic
* spotlessApply (#420)
Co-authored-by: Martin Robertz <dream-master@gmx.net>
Co-authored-by: GitHub GTNH Actions <>
* remove EV variant
* Update RECIPES_Machines.java
Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
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* Add a Extruder Casing recipe
set Extruder recipe to iv component wise
* spotlessApply (#425)
Co-authored-by: Martin Robertz <dream-master@gmx.net>
Co-authored-by: GitHub GTNH Actions <>
Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
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add assembler recipe for casings
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* change MAcerator Multi recipe
add a Casing assembler recipe
* spotless
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* add assembler recipe
* spotlessApply (#431)
Co-authored-by: Martin Robertz <dream-master@gmx.net>
Co-authored-by: GitHub GTNH Actions <>
Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
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* Change Wascher Multiblock to one Tier components
add a Assembler recipe for the casings
* spotlessApply (#422)
Co-authored-by: Martin Robertz <dream-master@gmx.net>
Co-authored-by: GitHub GTNH Actions <>
* remove ev variant
* remove ev variant
* spotlessApply (#423)
Co-authored-by: Martin Robertz <dream-master@gmx.net>
Co-authored-by: GitHub GTNH Actions <>
Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
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* aff assembler recipe for Casings
* spotless
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* Tweak Thermal Centrifuge to IV
add Assembler recipe for Casings
* spotless
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add assembler recipe
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add Assembler recipe
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add Casing Assembler recipe
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add assembler recipe for Casings
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spotless
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* add tainted sapling to tgs
* spotless
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* PSS loss fix
* spotless
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* add sc steam turbine
* sa and fix crash
Co-authored-by: GlodBlock <1356392126@qq.com>
Co-authored-by: Yang Xizhi <60341015+GlodBlock@users.noreply.github.com>
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* Change hypogen solidifier recipe EU requirements to UIV.
* New texture for quantum anomaly.
Co-authored-by: GTNH-Colen <54497873+GTNH-Colen@users.noreply.github.com>
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This reverts commit 0121112e5ea9c72050957af2c2ad4aecd9d70270.
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This reverts commit bd979e43c20322b3d4074ff0d43171b00d00ba88.
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- Changed some materials used in GT++ material tier progression, because they require EBF coils above what is possible for the tier;
- Changed fluid input on LV Semifluid Generator recipe from Bronze to Tin, since Bronze cannot be fluid extracted in LV;
- Reduced the input count of items for those recipes, to bring it closer to the other generators.
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