Age | Commit message (Collapse) | Author |
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$ Fixed a bug where rendering code was called server-side, causing a crash.
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> Thaumcraft Aspects now can be spelt wrong, as they were in older GT versions.
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incorrectly in older GT versions.
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+ Added Latest Release
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- Disabled Generators again for public build.
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release.
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+ Added custom names for them, hopefully.
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% Refactored the xmod package to be a parent, beside core. No longer is it a child, it needs room to grow.
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$ Fixes a rare bug, allowing the wrong players to open locked containers.
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> Cache is now populated upon player login.
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they don't work properly yet.)
- Removed some dead classes.
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> Still a MASSIVE W.I.P.
- Removed a rare debug rendering occurrence when not in debug mode.
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% Changed Super Conductor Input nodes name.
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> Lossless power transfer is always nice, eh?
% Refactored a few tooltips on machines.
% Refactored some classes around.
- Removed some obscure legacy code, which added a Cobblestone fueled boiler (Why?)
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+ Added Personal Healing Device.
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MA956), Zirconium, Zirconium Carbide, Tantalum Carbide & Niobium Carbide.)
+ Added chemical bath recipe for Zirconium.
% Changed material backend to be more flexible.
% Made some minor changes to the Staballoy Axe, which need fixing before a new release. @Draknyte1
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% Changed Block name handling again.
$ Fixed Mixer recipes for dusts using invalid input stack sizes.
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% Changed power handling for Universal Battery.
% Disabled Sinter furnacing and related debugging completely for release.
% Changed generated dust tooltip handling.
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+ Added debug rendering to multiblock code, to help assist with assembly.
- Removed Sinter Furnace load code, in prep. for release.
- Disabled the event handler for Logins, no more free Raisin Bread!
% Changed a lot of utility methods into their own class, MathUtils.
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100mil/400mil of each respectively. (The batteries internal buffer accepts or outputs either)
+ Added COFH Core api for RF power support.
+ Added basic work for the Sinter Furnace and some debug rendering classes.
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% Changed some of the logging for GT machine registration.
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+ Re-enabled the Industrial Centrifuge by default.
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+ Added Tungsten Carbide, Silicon Carbide, Talonite, Stellite, Maraging Steel 250/300/350, Zeron-100.
+ Added more recipes for everything in general.
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+ Static materials added are now added dynamically with no side effects.
+ Added some new Materials.
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+ Added far more components per material now.
+ Added Frame Boxes.
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+ Added config option for the Division Sigil.
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+ Added Base classes for ItemBlocks.
% Changed a Few tooltips for newly generated material items.
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+ Added Config options for TC Shard OreDicting, IC2 Recipe Removal and Alternative battery Alloy.
$ Fixed the Industrial Centrifuge not handling recipes properly.
$ Fixed the Industrial Centrifuge stopping when it's recipe time was < 1.
% Moved Config related variables to their own inner class within CORE.java
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> Now things are loaded by group, modularly.
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% Changed internal item handling, to use abstract classes.
% All Generated items now register against the OreDictionary.
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+ Added Curried Sausages
$ Fixed broken hot food cooling tooltip logic.
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+ Added Tantalloy 60 & 61 Ingots & Hot Ingots.
+ Added a Special Loaf.
+ Hot Ingot now do damage when holding them.
+ Hot foods now do damage when holding them.
+ Added automatic naming of Ingots when being added.
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+ Added a Blast Furnace Recipe for Staballoy.
+ Added a Vacuum Freezer Recipe for Staballoy.
+ Added Some Raisin Bread for ImQ009.
+ Added a placeholder item for invalid recipes, so that broken recipes show up and hidden/unavailable stuff doesn't.
+ Added a handler for generating ingots & Hot ingots.
% Changed Staballoy to generate from this new ingotHandler.
% Changed getItemStackOfAmountFromOreDict to handle meta, thanks to Greg for pointing that out.
% Changed Matter Fabricator to actually have an output (It was returning 0 previously, thought worked)
- Removed pollution value from the Matter Fabricator.
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to turn back on)
+ Added Solar generators, but are disabled by default through config.
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+ Added textures and Names for the alternative rotors if EnderIO is not installed.
% Changed a few internal things (Look at the commit if interested)
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% Trying a new recipe handler for the Industrial Centrifuge.
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+ Continued work on the GT-alike material class, from which to generate items. (Added Staballoy, Tantalloy 60 & 61, EnderIO Alloys, BR Materials)
+ Adding debug logging to the centrifuge.
+ Added Shading to Batteries, to differentiate them.
+ Added in blast furnace recipes for Staballoy.
% Changed a few recipes and how they're handle.
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