aboutsummaryrefslogtreecommitdiff
AgeCommit message (Collapse)Author
2016-08-29+ Bumped VersionDraknyte1
2016-08-29$ Fixed mishandling of block registration for generated types.Draknyte1
2016-08-29$ Fixed Pickaxe mining dimensions being wrong for vertical axi.Draknyte1
2016-08-28$ Fixed a Bug regarding mis-registration of blocks.Draknyte1
$ Fixed a bug where rendering code was called server-side, causing a crash.
2016-08-27$ Third and hopefully final fix for #8.Draknyte1
2016-08-27$ Hotfix for Issue #8Draknyte1
> Thaumcraft Aspects now can be spelt wrong, as they were in older GT versions.
2016-08-27+ Added a compatibility handler for Thaumcraft Aspects being handled ↵Draknyte1
incorrectly in older GT versions.
2016-08-27$ Hopefully fixed issue #8.Draknyte1
2016-08-27$ Bumped Version to v1.4.3.13Draknyte1
+ Added Latest Release
2016-08-27+ New GUI for the Mach II RTG.Draknyte1
- Disabled Generators again for public build.
2016-08-27- Disabled the new IC2 generators from loading, in prep. for the next public ↵Draknyte1
release.
2016-08-27% More work on the generators.Draknyte1
+ Added custom names for them, hopefully.
2016-08-27+ Attempted to add custom IC2 generators.Draknyte1
% Refactored the xmod package to be a parent, beside core. No longer is it a child, it needs room to grow.
2016-08-26+ Added recipe for the Personal cloaking device.Draknyte1
2016-08-26% Final work to UUID and PlayerCache.dat handling.Draknyte1
$ Fixes a rare bug, allowing the wrong players to open locked containers.
2016-08-26% Initial changes to internal handling of PlayerCache.datDraknyte1
> Cache is now populated upon player login.
2016-08-26+ Added a config option for the new Alveary blocks (Disabled by default, ↵Draknyte1
they don't work properly yet.) - Removed some dead classes.
2016-08-17+ Added the custom Alveary blocks.Draknyte1
> Still a MASSIVE W.I.P. - Removed a rare debug rendering occurrence when not in debug mode.
2016-08-14$ Fixed bad oredicting of Super Conductive Wire.Draknyte1
% Changed Super Conductor Input nodes name.
2016-08-14+ Added the basework for Super Conductivity related machines & cabling.Draknyte1
> Lossless power transfer is always nice, eh? % Refactored a few tooltips on machines. % Refactored some classes around. - Removed some obscure legacy code, which added a Cobblestone fueled boiler (Why?)
2016-08-14+ Added Personal Cloaking Device.Draknyte1
+ Added Personal Healing Device.
2016-08-07$ Fixed a tool-tip error for the Maceration Stack.Draknyte1
2016-08-06% Tweaker run-time and eu cost for helium production recipes.Draknyte1
2016-08-05+ Added Several new Materials. (Hastelloy (W, X & C276), Incoloy (020, DS, ↵Draknyte1
MA956), Zirconium, Zirconium Carbide, Tantalum Carbide & Niobium Carbide.) + Added chemical bath recipe for Zirconium. % Changed material backend to be more flexible. % Made some minor changes to the Staballoy Axe, which need fixing before a new release. @Draknyte1
2016-08-04% Minor recipe change.Draknyte1
2016-08-04+ Added latest stable release. @leagris - Lemme know how things go. :)Draknyte1
% Changed Block name handling again. $ Fixed Mixer recipes for dusts using invalid input stack sizes.
2016-08-04% Changed handling of generated block names back to how it was.Draknyte1
% Changed power handling for Universal Battery. % Disabled Sinter furnacing and related debugging completely for release. % Changed generated dust tooltip handling.
2016-08-04+ Added light dependency on LibShapeDraw-1.3.2-dev.jarDraknyte1
+ Added debug rendering to multiblock code, to help assist with assembly. - Removed Sinter Furnace load code, in prep. for release. - Disabled the event handler for Logins, no more free Raisin Bread! % Changed a lot of utility methods into their own class, MathUtils.
2016-08-04+ Added a debug dependency on LibShapeDraw for multiblock structure rendering.Draknyte1
2016-08-04% Changed universal batteries name.Draknyte1
2016-08-04+ Added a config option for RF:EU Multiplier for Universal batteries.Draknyte1
2016-08-04+ Added a universal battery, accepting both IC2 EU and RF, holding ↵Draknyte1
100mil/400mil of each respectively. (The batteries internal buffer accepts or outputs either) + Added COFH Core api for RF power support. + Added basic work for the Sinter Furnace and some debug rendering classes.
2016-08-01+ Initial work on the Sinter Furnace and Multiblock debugging tools.Draknyte1
% Changed some of the logging for GT machine registration.
2016-07-31% Tweaks to recipe handling for null cases which weren't actually null.Draknyte1
+ Re-enabled the Industrial Centrifuge by default.
2016-07-31+ Added long Rods for all MaterialsDraknyte1
+ Added Tungsten Carbide, Silicon Carbide, Talonite, Stellite, Maraging Steel 250/300/350, Zeron-100. + Added more recipes for everything in general.
2016-07-30+ Materials handler now generates blocks and frames from each metal.Draknyte1
+ Static materials added are now added dynamically with no side effects. + Added some new Materials.
2016-07-29+ Added a Material creation backend.Draknyte1
+ Added far more components per material now. + Added Frame Boxes.
2016-07-29+ Added Frameboxes with Colours and Names.Draknyte1
+ Added config option for the Division Sigil.
2016-07-27+ Added Base classes for meta blocks.Draknyte1
+ Added Base classes for ItemBlocks. % Changed a Few tooltips for newly generated material items.
2016-07-27+ Updated Tooltips on all GT5u related blocks.Draknyte1
+ Added Config options for TC Shard OreDicting, IC2 Recipe Removal and Alternative battery Alloy. $ Fixed the Industrial Centrifuge not handling recipes properly. $ Fixed the Industrial Centrifuge stopping when it's recipe time was < 1. % Moved Config related variables to their own inner class within CORE.java
2016-07-27% Changed Handling of Item loading significantly.Draknyte1
> Now things are loaded by group, modularly.
2016-07-27+ Added plate handler for item generation.Draknyte1
% Changed internal item handling, to use abstract classes. % All Generated items now register against the OreDictionary.
2016-07-27+ Added Raisin ToastDraknyte1
+ Added Curried Sausages $ Fixed broken hot food cooling tooltip logic.
2016-07-27+ Added Food and Hot foodsDraknyte1
+ Added Tantalloy 60 & 61 Ingots & Hot Ingots. + Added a Special Loaf. + Hot Ingot now do damage when holding them. + Hot foods now do damage when holding them. + Added automatic naming of Ingots when being added.
2016-07-27+ Added a Plate Bender Recipe for Staballoy.Draknyte1
+ Added a Blast Furnace Recipe for Staballoy. + Added a Vacuum Freezer Recipe for Staballoy. + Added Some Raisin Bread for ImQ009. + Added a placeholder item for invalid recipes, so that broken recipes show up and hidden/unavailable stuff doesn't. + Added a handler for generating ingots & Hot ingots. % Changed Staballoy to generate from this new ingotHandler. % Changed getItemStackOfAmountFromOreDict to handle meta, thanks to Greg for pointing that out. % Changed Matter Fabricator to actually have an output (It was returning 0 previously, thought worked) - Removed pollution value from the Matter Fabricator.
2016-07-25- Disabled the Industrial Centrifuge for now (Configuration option available ↵Draknyte1
to turn back on) + Added Solar generators, but are disabled by default through config.
2016-07-25+ Added a config file!Draknyte1
+ Added textures and Names for the alternative rotors if EnderIO is not installed. % Changed a few internal things (Look at the commit if interested)
2016-07-25% Swapper Sensor and Emitter textures, because I had them backwards.Draknyte1
2016-07-25+ Added A Config File and handler for it.Draknyte1
% Trying a new recipe handler for the Industrial Centrifuge.
2016-07-25+ Began work adding hot ingot system that uses GT to generate them.Draknyte1
+ Continued work on the GT-alike material class, from which to generate items. (Added Staballoy, Tantalloy 60 & 61, EnderIO Alloys, BR Materials) + Adding debug logging to the centrifuge. + Added Shading to Batteries, to differentiate them. + Added in blast furnace recipes for Staballoy. % Changed a few recipes and how they're handle.