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2016-09-11+ Added a file to check against for versioning.Draknyte1
2016-09-11[1.4.6.5-release]Draknyte1
% Cleaned up fluid duplicates. % Cleaned up handling of GT Meta-Tools. % Changed tone of my latest Fluid Cell icons, now it's darker and more defined. - Removed some dead classes that have no use.
2016-09-10+ Added Gregtech Fluid Cells, in 1, 16, 36, 144L varieties.Draknyte1
2016-09-10[1.4.6.3-release]Draknyte1
+ Bumped version. % Renamed unique dust class. $ Fixed a compile issue with L18n from Apache commons.
2016-09-10+ Added more Multi-Picks.Draknyte1
% Refined Multi-Pick handling, so I can override the damage to durability multiplier.
2016-09-10$ Improved Handling of Multipick generation.Draknyte1
+ Added about 20 different materials for use in crafting Multipicks as well.
2016-09-10$ Fixed Tooltips on Meta Casings.Draknyte1
2016-09-10+ Enabled MAX Tier components by default, recipes for 5.9 branch can be ↵Draknyte1
changed, but currently serve no use. % Changed colouring of MAX tier components
2016-09-10+ Added the first proper chemical dehydrator recipes, for Lithium carbonate.Draknyte1
+ Added methods to UtilsItems to check if something is radioactive and how radioactive it is 0-3. - Removed all old dehydrator recipes used in testing. - Removed some old hard-coded items now generated by the material handler. (No items will be lost, as I doubt anyone ever obtained them.) $ Fixed some broken textures after refactoring the entire project a few commits ago.
2016-09-10[1.4.6.1-release]Draknyte1
% Bumped Version. % Cleaned up Dev. Code and disabled a few components for a new public release. % Changed some internal code related to blocks, GT casings from GT++ should now handle better. - Removed Processing_HotIngots.java
2016-09-10+ Added Tank Recipes.Draknyte1
> Still have to fix the Max voltage one, to-do~
2016-09-10+ Added 10 Tiers of tanks for Gregtech fluid storage.Draknyte1
+ Added some log messages for what gets added to GC FishTraps. + Added a version check to the FishTrap related content loading, so as only to support older versions. 2.3.1 and below.
2016-09-09+ Added Harvesrcraft support to growthcraft Fishtraps in older versions of GC.Draknyte1
2016-09-07% Refactored the entire project to stop using MiscUtils everywhere possible, ↵Draknyte1
now it's gtPlusPlus.
2016-09-06+ Added a display to the Matter Fabricator's GUI, which shows UUA used and ↵Draknyte1
UUM Produced. % Refined how the MatterFab works, should be less prone to errors now.
2016-09-06$ Fixed the recipe handlers for the Dehydrator and the Matter Fabricator.Draknyte1
> Matter Fabricator now runs properly without UU-A, just takes 3x longer (not 4x as usual for mass fabs)
2016-09-06+ Made Energy Crystal have a different recipe every day. (There is about 300 ↵Draknyte1
possible permutations) % Tried adding another recipe handler for the dehydrator. > This one combines the mixer input, fluid input, fluid output, with a sifter multi output and chance.
2016-09-06% Updated the entire GT++ Wiki.Draknyte1
2016-09-06+ Added some MultiPickaxes.Draknyte1
% Improved a few aspects of the Tunnel Digger pickaxe. $ Tried fixing some bad names with spaces where they should be.
2016-09-06% Updated README.mdDraknyte1
2016-09-05+ Added some more fluid textures.Draknyte1
2016-09-05+ Added Lithium Carbonate recipes.Draknyte1
+ Added some fluid textures. % Changed names to be mixes on some fluids.
2016-09-05$ Fixes #12, tool-tip should be a bit more descriptive.Draknyte1
2016-09-04% Tried moving my recipe map to extend the GT_Recipe.Draknyte1
2016-09-04+ More work on recipes for the dehydrator..Draknyte1
2016-09-04+ Added some base Meta Tile Entities to handle my custom recipe system.Draknyte1
+ Added some Test recipes for the Dehydrator. + Added 3 different recipe handlers for the Dehydrator. % Added a new Method in FluidUtils that accepts a fluidstack and amount to return a fluidstack[].
2016-09-04$ Fixed Dehydrators not loading unless Solar Generators were enabled.Draknyte1
2016-09-04+ Added in the Chemical Dehydrator machine.Draknyte1
+ Added in Fluids (Sulfuric Lithium mix, Lithium Hydroxide) + Added crafting recipes for Sulfuric Lithium Mix and Lithium Hydroxide. % Moved a handful of Gregtech related classes into the proper packages under xmod.
2016-09-03+ Basically finished the Power Sub-Station in a single commit.Draknyte1
> It needs proper power storage and the shape needs refining, but otherwise works good.
2016-09-03% Finalized cells & Nuclear fluids for now.Draknyte1
2016-09-03+ Final work on fluid cells for now.Draknyte1
> They should all work fine, with names and icons.
2016-09-02$ Fixed this again.Draknyte1
> All I want in life are some decent examples.
2016-09-02$ Hopefully fixed cell generation.Draknyte1
2016-09-02% Tweaked handling of Hydrogen Chloride and it's compatibility with IHL.Draknyte1
2016-09-02+ More work on Fluids, Fluid handling and Other mod xcompat.Draknyte1
$ Fixed Hastelloy N giving Hastelloy X.
2016-09-02+ Forgot these TexturesDraknyte1
2016-09-02$ Fixed a texture mislabel.Draknyte1
2016-09-02+ Added more Nuclear related FluidsDraknyte1
+ Added cells for each liquid.
2016-09-02+ Added new Utility classes.Draknyte1
% Changed compat handling for GT to use reflection to check class values.
2016-09-01+ Added some better support for the 5.9 branch of Gregtech.Draknyte1
> Added variable method classes which allow 5.7, 5.8 and 5.9 code segments to co-exist without compile or static link errors.
2016-09-01% Updated version of IC2 this was built against.Draknyte1
% Changed some some things regarding fluids and their handling during loading.
2016-08-30+ Added nuclear fuel liquids.Draknyte1
> Uranium Hexafluoride and Uranium Tetrafluoride.
2016-08-30% Refined the Radiation handler.Draknyte1
> Now it does variable damage based on what material is being handled. % Refined the material generation system. > Radioactive materials no longer generate Gears, Rings, Screws, Bolts or Rotors. (No point or use.)
2016-08-30+ Added a system to handle radioactive materials.Draknyte1
+ Added some new tooltips to warn against radiation damage.
2016-08-30% Changed the log messages for all generated items to only show in debug mode.Draknyte1
+ Added in Uranium 233 as a material, to be used in the Liquid fluoride thorium reactor.
2016-08-30+ Added Casing blocks for the future of Nuclear Power generation.Draknyte1
% Changed how a few log messages are presented.
2016-08-30$ Fixed Thermal Foundation fluids always loading, even if Thermal Foundation ↵Draknyte1
is already present. + Added more Backpacks. % Changed backpack names and OreDict values.
2016-08-30$ Fixed Fluid pipe flowthrough amounts.Draknyte1
$ Fixed some item tooltips. + Added another 6 types of fluid pipe.
2016-08-29+ Added some Custom Fluid Pipes for Gregtech.Draknyte1
+ Added recipes for all pipes. % Updated the icon for the backpack so the strap looks like it is a tad bigger.
2016-08-29+ Added Custom Backpacks.Draknyte1
- Removed some old blocks which were statically generated. They still exist, now just are created using the dynamic block creation system.