Age | Commit message (Collapse) | Author |
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* Add survival autoplace to EEC
* OutputHatch
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* Move to long power base
* fix
* More moving
* Fix math
* Why am I soooo blind
* Fix 1 ticking
* More fixes
* Save some tick time
* Fix Swarmer mode power drain
* Dont need it anymore
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* Trigger after MT Reload
* Update MTLoader.java
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(#43)
* Always use full potential power
* Fix voltage variable (t) in comb chance calculation
* Fix already existing apiaries
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* BEES RENDERING
* FLOWER LINE
* Ha tfu
* Fix
* Remove machine spam
* Easier recipe
* Revert "Easier recipe"
This reverts commit ce50a359d9b9fb24ec024b3926c46a8686ba98e9.
* Revert "Remove machine spam"
This reverts commit 5769a36dc83f74b47ffdc4841c263a055396a6f0.
* Revert GT_MetaTileEntity_MegaIndustrialApiary.java
* Port flower mechanics from Industrial Apiary
* spotlessApply (#41)
Co-authored-by: Jakub <53441451+kuba6000@users.noreply.github.com>
Co-authored-by: GitHub GTNH Actions <>
* Revert Flower Line
* Update structure
Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
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Render bees inside Mega Apiary
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* Bro, Mega Apiar is auto building for ya
* Its working
* Place all wood types
* Magic
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Enable drops from core mod in EEC
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* MODULAR UUUUUUUUIIIIIIIIIII
* Tea
* Add recipe to ULTIMATE TEA
* Stupid MT Scripts. I hate it
* Yeet
* More TEA
* Add blocks
* More Modular UIs
* Textures
* Fix custom UI containers
* Texture, tooltip
* UI with tabs
* ButtonWidget
* fix
* Fix
* Texture
* Color is fixed
* More UI work
* Modular UI is hard dependency now
* Spotless
* Simplify
* Format numbers
* A
* Update TeaAcceptorTile.java
* Shadow is fixed, lets gooooo
* hardness
* Mixins mixins mixins
* Tab icons
* Fix crash
* Shop concept
* Bump ModularUI
* Bump Modular UI
* Nooooooooooo
* GREY -> GRAY
* Bump ModularUI
* Bump GT5
* EEC with MUI test
* Include incomplete structure
* REFLECTIONS !!
* Just use slot filter
* Update pos when needed
* Update GT_MetaTileEntity_ExtremeExterminationChamber.java
* Spawner status
* Nice toggle button
* Send messages
* Next toggle button
* Start work on IAADDS
* Scrollable inventory test
* Draw queen slots
* Fix
* Update dependencies.gradle
* Use sync widget
* Add button to enable/disable working
* Configuration in Mega Apiary
* Refactor a bit
* Update ModularUI
* Bump ModularUI
* Bump GT5
* Fix build
* Update dependencies.gradle
* Update build.gradle
* Update dependencies.gradle
* spotless
* Begin working on configuration window
* Update dependencies.gradle
* Deprecated
* Update dependencies.gradle
* Optimize bee storage rendering (2 fps -> 100 fps)
* Make Mega Apiary storage GUI usable
* Configuration window looks ok
* Color is fixed
* TC research
* Disable for now
* Finish tea command
* ok
* Fix
* Update en_US.lang
* ZzZ
* Stuff changed
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* Update build.gradle
* gtnhmixins
* Update build.gradle
* Update dependencies.gradle
* ?
* Update build.gradle
* Roll back to fix mixins issues
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EEC: Fix unbreakable items getting damaged
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Lower ciruits tier in Mega Apiary recipe to UV
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* Update GT_MetaTileEntity_MegaIndustrialApiary.java
* Add progressions
* Dont look please
* Cut the precision
* Description changes
* Glass
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Mega Apiar: Fix Royal Jelly consumption and force structure updates
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* Somewhat working
* Some data generation
* Chance
* spotless
* Update CommandBees.java
* Buff Mega Apiary
* Update GT5
* Add recipe
* Update dependencies.gradle
* yes
* I kinda feel like a rainbow today
* Block Mega Apiary rotation
* Disable spotless on the strucuture
* Update GT_MetaTileEntity_ExtremeIndustrialApiary.java
* Doesn't matter
* Disable bees command
* Update StringUtils.java
* Change class name
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Block Extreme Extermination Chamber rotation
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* Revert "Shift outputs when needed"
This reverts commit e476c41e8956a61de6e1d962c9bb40948db8c2b5.
* OC past 1 tick
* Fix
* ok
* Ye
* info
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Create zh_CN.lang
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Prevent the boss status bar from showing
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