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2023-10-23Backport paint solvent from GTCEu (#2346)Caedis
2023-10-22implement drain for stocking input hatch (#2347)Glease
This is primarily used by depleteInput() from controller. only drain from internal source (i.e. ForgeDirection.UNKNOWN) is allowed
2023-10-22update deps and bsMartin Robertz
2023-10-22Merge pull request #72 from Nxer/patch-1Martin Robertz
fix ErbiumOreConcentrate Name issue
2023-10-22Fix ErbiumOreConcentrate Name issuuNxer
???Eb??? → ???Er???
2023-10-21Upping Tier to 13 (#2343)TheEpicGamer274
2023-10-21asynchronous cape download (#770)Glease
* asynchronous cape download * spotlessApply (#771) Co-authored-by: GitHub GTNH Actions <> --------- Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
2023-10-21A new approach for block updates in BaseMetaTileEntity (#2342)iamblackornot
* - added 0,5s cooldown on BaseMetaTileEntity texture render update * - changed to RandomCooldown to make visual representation of the target object more relevant to its state * - implemented a BlockUpdateHandler, making the update cooldowns chunk-based - left commented out debug code * - now BaseMetaTileEntity tracks last time a texture update was issued and skips update if parent chunk was already updated since last update issue * - reworked BlockUpdateHandler to a singleton doing update work on client tick, this way update logic is fully encapsulated and gets rid of some comparisons needed to sync updates * - fixed a bug with crash on quitting the game - forgot to add moved sources - cleaned up debug code - added description commentary * - updated buildscript * - switched to internal tick counter, cause server time is unreliable and crashes client https://github.com/GTNewHorizons/GT-New-Horizons-Modpack/issues/14742 - removed subclass aliases - switched to XSTR instead of java's Random - IllegalArugmentException instead of InvalidParameterException - added client side config option to enable/disable this feature (by default is off) --------- Co-authored-by: iamblackornot <nkzshinnnik@gmail.com>
2023-10-21update bs+depsMartin Robertz
2023-10-20spotlessApplyGitHub GTNH Actions
2023-10-20Fix missing methodConnor Colenso
2023-10-20Implement ae2 part spray painting (#2344)Caedis
2023-10-20update deps +bsMartin Robertz
Former-commit-id: f516075080b0c39e13b9cf296b378a2daf148af4
2023-10-19make humongous hatch uxv tier (#365)GDCloud
Former-commit-id: b0cd31096218d4e5edba262e559d80ef6f165b54
2023-10-19Fix fluid canner recipes not using correct empty container (#2337)miozune
* Fix fluid canner recipes not using correct empty container * Restore lava bucket fix * Remove now obsolete glass bottle handling + Javadoc
2023-10-19update deps+gradleMartin Robertz
2023-10-19Fix locked fluid name not working correctly (#2341)miozune
2023-10-19Update valid grid proxy sides when rotating ME hatches (#2336)tth05
2023-10-18Fix stocking hatch might hold 0 amount of fluid after running recipe (#2340)miozune
* Fix stocking hatch might hold 0 amount of fluid after running recipe * now actually fix
2023-10-18Cleaning up (#767)Connor-Colenso
* Kill playerAPI * Gut more events and compat that is now obsolete * Remove commented out code * Remove final modifier from methods * Make more stuff final * Remove slow building ring * Protected -> private in final classes * More cleaning * More cleaning v2 * Purging * Clean DevHelper * Clean DevHelper 2 * delete DevHelper * remove useless IFMLLoadingPlugin.MCVersion annotation from @Mod files * check for obfuscation only once in the IFMLloadingPlugin.injectData * don't instantiate the static class ASMConfig * delete unused and empty implementation of IFMLCallHook * delete empty class * delete ClassesToTransform class that just holds the class names constants * delete unused methods and unsless logging in dummymod container * delete unused transformer ClassTransformer_TT_ThaumicRestorer * spotless * Clean * Clean utils * Build checkpoint * Purge * Stage 2 * Stage 3 * Stage 4 * Stage 5 * Stage 6 * Spotless * Imports * Stage idk * Stage 1 * Fix issue * Spotless * Format numbers --------- Co-authored-by: GTNH-Colen <54497873+GTNH-Colen@users.noreply.github.com> Co-authored-by: Alexdoru <57050655+Alexdoru@users.noreply.github.com> Co-authored-by: Connor Colenso <colen@CONNORSPC>
2023-10-18update depsMartin Robertz
2023-10-18fix ofBlocksTiered notSet misuse (#248)Glease
2023-10-18fix catalyst recipes (#768)chochem
2023-10-17restore vinteum gem (#2338)chochem
2023-10-17delete compat to set OpenBlock's grave hardness to 6 (#764)Alexdoru
2023-10-17Remove sSteamTurbineFuels which is never queriedmiozune
2023-10-17Remove unused Thaumcraft compatmiozune
2023-10-17Remove MachineUpdateHandler which is never updatedmiozune
2023-10-17Remove BaseItemDustEx which is never updatedmiozune
2023-10-17Remove AC_Helper_Utils which is actually never updatedmiozune
2023-10-17Move SAWTOOL to TreeFarmHelpermiozune
2023-10-17Switch to GT XSTRmiozune
2023-10-17Remove unused classesmiozune
2023-10-17Update .gitignoremiozune
2023-10-17updateBuildScriptmiozune
2023-10-17Switch to GT XSTRmiozune
2023-10-16update bs+deps+wciMartin Robertz
2023-10-16Item pipes now consider the tick their current transfer period started ↵BTone
before resetting their transferred items, resulting in more predictable pipe transfer rates. (#2334)
2023-10-16fix linked input bus dropping item when there are still one bus on same freq ↵Glease
(#20)
2023-10-16fix sunnarium bee production rate (#2335)chochem
2023-10-16Add stocking input hatch (#2322)tth05
* Add stocking input hatch * Refactor stocking input hatch UI code and fix some formatting * Add new visual changes from stocking bus and some refactoring * Remove drain/fill methods and fix tooltip * Split information slots into separate array and update MUI * Use inventory of size in constructor * Add assembly line support * Add amount to info slot tooltips and update tooltips every tick
2023-10-15Fix memory leak of player instances in CoverBehavior (#2333)tth05
* Use weak references to store last player in cover behavior * Remove duplicate lastPlayer field from GT_CoverBehavior
2023-10-15More cleaning (#246)Connor-Colenso
* Remove unused font renderer * Remove unused gui stuff * Remove deprecated recipes for parametrizers and change creative tab item to high power casing. More iconic for the mod imo. * Remove commands that are only used for a deprecated block * Remove some unused config option for disabling GT material stuff * TecTech chunk custom saving thing? Not entirely sure why this exists, it seems to serve no purpose? * Clean up some unused code * Remove a bunch of random stuff * Seems unused? * Spotless * More cleaning + spotless, random unused stuff * No swearing * Update buildscript --------- Co-authored-by: GTNH-Colen <54497873+GTNH-Colen@users.noreply.github.com>
2023-10-15fix scotch (#2332)chochem
2023-10-14allow rotation on maintenance hatch (#2331)Glease
2023-10-14update depsMartin Robertz
2023-10-14Small cleanup (#100)glowredman
* Use llamalad's `@ModifyReturnValue` * Prefix mixin methods with "kubatech$" * Address some warnings * Remove dead code
2023-10-13Fix Stocking Bus bug (#2326)miozune
* Shut down machine with message if stocking bus fail to extract items * Better way to handle message persistent on shutdown * Minor cleanup * Allow more localizations * Add network status display * Fix auto-pull mode accepting shift insert * Remove workaround for issue with multiple ME buses in a multiblock * Some tweak for appearance * Correct inconsistent variable naming in GT_UITextures * Update .gitignore * Fix typo * Remove isScheduledForResetCheckRecipeResult by using persistsOnShutdown * Apply "cannot set slot" tooltip for empty slots too
2023-10-13Fix Neptunium (#762)Harry
2023-10-12Clean up BOP_block_Registrator and convert it to RA2 (#761)chochem
* RA2ify and clean up BOP_block_Registrator * remove lubricant cutting recipe