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This is primarily used by depleteInput() from controller. only drain from internal source (i.e. ForgeDirection.UNKNOWN) is allowed
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fix ErbiumOreConcentrate Name issue
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???Eb??? → ???Er???
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* asynchronous cape download
* spotlessApply (#771)
Co-authored-by: GitHub GTNH Actions <>
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Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
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* - added 0,5s cooldown on BaseMetaTileEntity texture render update
* - changed to RandomCooldown to make visual representation of the target object more relevant to its state
* - implemented a BlockUpdateHandler, making the update cooldowns chunk-based
- left commented out debug code
* - now BaseMetaTileEntity tracks last time a texture update was issued and skips update if parent chunk was already updated since last update issue
* - reworked BlockUpdateHandler to a singleton doing update work on client tick, this way update logic is fully encapsulated and gets rid of some comparisons needed to sync updates
* - fixed a bug with crash on quitting the game
- forgot to add moved sources
- cleaned up debug code
- added description commentary
* - updated buildscript
* - switched to internal tick counter, cause server time is unreliable and crashes client https://github.com/GTNewHorizons/GT-New-Horizons-Modpack/issues/14742
- removed subclass aliases
- switched to XSTR instead of java's Random
- IllegalArugmentException instead of InvalidParameterException
- added client side config option to enable/disable this feature (by default is off)
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Co-authored-by: iamblackornot <nkzshinnnik@gmail.com>
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Former-commit-id: f516075080b0c39e13b9cf296b378a2daf148af4
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Former-commit-id: b0cd31096218d4e5edba262e559d80ef6f165b54
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* Fix fluid canner recipes not using correct empty container
* Restore lava bucket fix
* Remove now obsolete glass bottle handling + Javadoc
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* Fix stocking hatch might hold 0 amount of fluid after running recipe
* now actually fix
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* Kill playerAPI
* Gut more events and compat that is now obsolete
* Remove commented out code
* Remove final modifier from methods
* Make more stuff final
* Remove slow building ring
* Protected -> private in final classes
* More cleaning
* More cleaning v2
* Purging
* Clean DevHelper
* Clean DevHelper 2
* delete DevHelper
* remove useless IFMLLoadingPlugin.MCVersion annotation from @Mod files
* check for obfuscation only once in the IFMLloadingPlugin.injectData
* don't instantiate the static class ASMConfig
* delete unused and empty implementation of IFMLCallHook
* delete empty class
* delete ClassesToTransform class that just holds the class names constants
* delete unused methods and unsless logging in dummymod container
* delete unused transformer ClassTransformer_TT_ThaumicRestorer
* spotless
* Clean
* Clean utils
* Build checkpoint
* Purge
* Stage 2
* Stage 3
* Stage 4
* Stage 5
* Stage 6
* Spotless
* Imports
* Stage idk
* Stage 1
* Fix issue
* Spotless
* Format numbers
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Co-authored-by: GTNH-Colen <54497873+GTNH-Colen@users.noreply.github.com>
Co-authored-by: Alexdoru <57050655+Alexdoru@users.noreply.github.com>
Co-authored-by: Connor Colenso <colen@CONNORSPC>
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before resetting their transferred items, resulting in more predictable pipe transfer rates. (#2334)
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(#20)
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* Add stocking input hatch
* Refactor stocking input hatch UI code and fix some formatting
* Add new visual changes from stocking bus and some refactoring
* Remove drain/fill methods and fix tooltip
* Split information slots into separate array and update MUI
* Use inventory of size in constructor
* Add assembly line support
* Add amount to info slot tooltips and update tooltips every tick
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* Use weak references to store last player in cover behavior
* Remove duplicate lastPlayer field from GT_CoverBehavior
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* Remove unused font renderer
* Remove unused gui stuff
* Remove deprecated recipes for parametrizers and change creative tab item to high power casing. More iconic for the mod imo.
* Remove commands that are only used for a deprecated block
* Remove some unused config option for disabling GT material stuff
* TecTech chunk custom saving thing? Not entirely sure why this exists, it seems to serve no purpose?
* Clean up some unused code
* Remove a bunch of random stuff
* Seems unused?
* Spotless
* More cleaning + spotless, random unused stuff
* No swearing
* Update buildscript
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Co-authored-by: GTNH-Colen <54497873+GTNH-Colen@users.noreply.github.com>
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* Use llamalad's `@ModifyReturnValue`
* Prefix mixin methods with "kubatech$"
* Address some warnings
* Remove dead code
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* Shut down machine with message if stocking bus fail to extract items
* Better way to handle message persistent on shutdown
* Minor cleanup
* Allow more localizations
* Add network status display
* Fix auto-pull mode accepting shift insert
* Remove workaround for issue with multiple ME buses in a multiblock
* Some tweak for appearance
* Correct inconsistent variable naming in GT_UITextures
* Update .gitignore
* Fix typo
* Remove isScheduledForResetCheckRecipeResult by using persistsOnShutdown
* Apply "cannot set slot" tooltip for empty slots too
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* RA2ify and clean up BOP_block_Registrator
* remove lubricant cutting recipe
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