Age | Commit message (Collapse) | Author |
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+Added A complete set of Machine components up to MAX voltage along with recipes.
+Started Initial work on multiblock items (Similar to the turbine rotor needed in Large turbines)
+Added better support for future recipe additions.
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+Added LuV -> Max Voltage Machine components.
+Added Rocket Engines, High tier diesel generators.
+Added new textures for everything.
+Added BedLocator_Base.java - Debug item for testing and NBT data storage.
+Added Machine_Charger.java - Another Debug machine for testing NBT value manipulation.
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Does it ever end?
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~Just trying to clean up the entire codebase for future projects.
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~Recipe Handler now works in two segments, loading recipes as normal during Init and then from a queue during postInit.
~Queue should be populated throughout the mods init/preInit phases, so that they're not removed during recipe removal.
~Made more changes to the NFHG, not sure if I broke it more or not.. but it works, kinda.
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Also did some more refactoring beforehand.
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~Tried some code clean-up on the Helium generator.
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~Cleaned up a handful of classes (ModItems.java, RECIPES_Machines.java, Utils.java & UtilsItems.java)
+Added a handful of DEBUG classes (To resolve multiblock shaping issues)
+Added GregtechMetaTileEntityIndustrialPlatePress.java
+Added textures for itemStickyRubber, itemIngotBatteryAlloy & itemPlateBatteryAlloy.
+Added a basic wrapper for direct MineTweaker script usage (Ultra W.I.P.)
>This will probably be changed to preload .zs scripts, regex and handle appropriately, but undecided.
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+Going to create a new one though.
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+Rewrote portions of the HG from scratch
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+Reformatted Item Generation
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+New Coke Oven GUI
+Changed casings internally.
+3 Coke Oven Recipes.
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Swapped textures.
Removing uptime from the next commit forward. (Think it causes weird issues, due to bad code merging)
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this as a rollback point/changelog.
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RA wasn't being assigned an instance of GregtechRecipeAdder, which is now fixed in CORE
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RECIPES_GREGTECH.java
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SteamCondenser doesn't show it's tickTime in GUI anymore.
Added compat for some IC2 cables and TC/FB shards.
Added compat for CompactWindmills.
Implemented compat handler for OreDicting/Recipe handling
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warrant it.
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Not using them currently though, as they cause the client to crash.
Will debug more & use default turbine textures for now.
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better structural checks.
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I think that's enough until 1.1.x
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Liquid Test 1.
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Still have to refine the recipe code to work for items better. (It's directly copied from the processing array)
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Fixed item registration of the Industrial Centrifuge and related Casings,
Added recipes.
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Let me know what's good.
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Changed description to correctly reflect the fact it's now a block higher than the Bronze Blast Furnace.
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Takes 5-6x longer, Uses 3x fuel, but is far cheaper to make.
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anti-grief block.
Fixed Buffer Cores, now there is 10 tiers, all with a unique colour and recipe.
Energy Buffers have had their recipes revised, due to new recipes for the cores.
Steam condenser may need tweaking, but for now, I'll let it slide and players test it.
Updated a few graphics too, the Staballoy Axe and Pickaxe, the Buffer Core and the New Hammer Tool all received visual updates.
Compiled build and Dev. build will be up shortly.
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Final commit before new builds.
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Pickaxe.
Optimised the code to check block facement through raytracing. Something to refine later.
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