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2017-03-12+ Added more misc. item textures.draknyte1
2017-03-12$ Fixed old logic within the HG.draknyte1
2017-03-12+ Added missing classes from the Helium Generator. Forgot to commit them last...draknyte1
2017-03-12+ Re-added the Helium Generator.draknyte1
2017-03-12% Changed the Logger to stop using FML and to start using GT++.draknyte1
2017-03-05% Test LFTR changes.Draknyte1
2017-03-05+ Added support for GTNH Machine Components.Draknyte1
2017-03-04^ Bumped Recommended release version.Draknyte1
2017-03-04^ Version Bump.Draknyte1
2017-03-04^ Version Bump.Draknyte1
2017-03-04$ Hopefully fixed a large majority of Multi-pickaxe enchantments.Draknyte1
2017-03-04$ Fixed extruder recipes for Gears using 8 ingots, now they only require 4.Draknyte1
2017-03-04$ Tweaked Handling of UU-A in the Matter Fabricator.Draknyte1
2017-03-04- Removed some Logging.Draknyte1
2017-03-04$ Fixed Multiblock Output Overflow Logic, thanks to Itszuvalex.Draknyte1
2017-03-04% Changed some spellings/language.Draknyte1
2017-03-04+ New texture for the slow builders ring.Draknyte1
2017-03-04$ Further fixed PlayerAPI related content, using COMPAT_PlayerAPI.java which ...Draknyte1
2017-03-02$ Fixed issue related to PlayerAPI still expecting to exist.draknyte1
2017-02-28+ Initial work done for Multitools to have the material appropriate enchantme...draknyte1
2017-02-28^ Version Bump.draknyte1
2017-02-27+ Added fluids to mixer recipes, instead of consuming cells.draknyte1
2017-02-26+ Added custom GT:NH recipes for rings for all of my materials, which use two...draknyte1
2017-02-26^ Version Bump.draknyte1
2017-02-26$ Fixed an issue where lots of materials generated ItemStack outputs of > 64.draknyte1
2017-02-24% Tweaked the pipes for GT:NH fluid tanks, forgot to tweak these last commit....draknyte1
2017-02-24% Tweaked portable tank recipes if GT:NH is installed, as requested by @Dream...draknyte1
2017-02-24% Tweaked recipe generation to use 30/120/500 eu/t as opposed to 32/128/512 e...draknyte1
2017-02-24% Tweaked recipes using Huge Pipes.draknyte1
2017-02-24% More Tooltips cleaned up.draknyte1
2017-02-22% Tweaked recipe creation for materials due to states.draknyte1
2017-02-22+ Added MaterialState.javadraknyte1
2017-02-19$ Fixed the LFTR controller animation not working.Draknyte1
2017-02-19$ Added a Null check to getGregtechDust(), should now work as expected. (Shou...Draknyte1
2017-02-19$ Fixed an issue where invalid fluids generated, causing the fluid registry t...Draknyte1
2017-02-18+ Additional LFTR work, it's nearly finished.draknyte1
2017-02-18$ Imported the correct class, instead of having Eclipse auto import a class w...draknyte1
2017-02-18% Fish Trap Changes.draknyte1
2017-02-18% Fish Trap Changes.draknyte1
2017-02-18% Applied better formatting to NBT methods in the FishTrap Inventory and Tile...draknyte1
2017-02-18% Changed NBT handling for the FishTrap Inventory and Tile entity.draknyte1
2017-02-18$ Fixed FishTrap GUI slot positions.draknyte1
2017-02-18% Tweaked the FishTrap GUI.draknyte1
2017-02-18% Isolated PlayerAPI related content, so now it's optional.draknyte1
2017-02-16+ Enforced having PlayerAPI for mod to load.draknyte1
2017-02-15Set theme jekyll-theme-caymanAlkalus
2017-02-15+ Sparging should be mostly complete now, for the LFTR.draknyte1
2017-02-15% More work on LFTR Sparging.draknyte1
2017-02-15^ Version Bump.draknyte1
2017-02-15+ Added the Fishtrap to the check for water, so they can have them on 1-2 sides.draknyte1