Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-06-01 | Merge branch 'unstable' into advminer2_improvements | Techlone | |
2017-06-01 | Merge branch 'unstable' of https://github.com/Blood-Asp/GT5-Unofficial into ↵ | Techlone | |
unstable | |||
2017-06-01 | OreDrill state saving | Techlone | |
2017-06-01 | Fix OreDrill; fix getting block in ItemList; some changes in addInformation ↵ | Techlone | |
- need check this | |||
2017-06-01 | Teleporter and Energy Transmitter fixes | Blood-Asp | |
2017-06-01 | Cleanup and some commentary | Daniel | |
2017-06-01 | 7bd71fe | Daniel | |
2017-06-01 | Fix that so pollution is not negative. | Daniel | |
2017-06-01 | 8e0e516 | Technus | |
2017-06-01 | Not needed. | Technus | |
2017-06-01 | Cherry-Pick c12e474 | Technus | |
https://github.com/GTNewHorizons/GT5-Unofficial/commit/c12e474c23ca02fb3479312850f6ae07e623d8b9 | |||
2017-06-01 | that makes it look better? | Technus | |
2017-06-01 | Why does one change the machine state TWICE in the same tick... | Technus | |
2017-06-01 | Merge branch 'unstable' into ChemistryUpdate | JohannesGaessler | |
2017-05-31 | Fix comb processing recipes #1052 | Blood-Asp | |
2017-05-31 | Fix multiblock recipe search fix #1044 | Blood-Asp | |
2017-05-31 | Fix spelling #1043 | Blood-Asp | |
2017-05-31 | fix #1041 | Blood-Asp | |
2017-05-31 | Make Internal wireless redstone work as machine controller | Blood-Asp | |
2017-05-31 | Add recipe for very heavy oil | Blood-Asp | |
2017-06-01 | Merge branch 'unstable' into advminer2_improvements | Techlone | |
2017-06-01 | Merge branch 'unstable' of https://github.com/Blood-Asp/GT5-Unofficial into ↵ | Techlone | |
unstable | |||
2017-06-01 | AdvMiner rewriting; now it's Ore Drilling Plant | Techlone | |
Four tiers of Ore Drilling Plant I - radius is 3 chunks MV+ (default) II - radius is 4 chunks HV+ III - radius is 6 chunks EV+ IV - radius is 9 chunks IV+ New behavior: - pick pipes after mining finish - extract ore block before moving down | |||
2017-05-31 | Added recipes for oil desulfurization with Fluids and Cells swapped. | Johannes Gäßler | |
2017-05-31 | Change Automaintain default | Blood-Asp | |
2017-05-31 | Merge pull request #1051 from JohannesGaessler/unstable | Blood-Asp | |
[5.09.29] EBF recipe fix followup | |||
2017-05-31 | Merge pull request #1058 from Georggi/patch-4 | Blood-Asp | |
Auto Maintenance Hatch tweaks | |||
2017-05-31 | Merge pull request #1060 from JohannesGaessler/MaterialFormulaFix | Blood-Asp | |
Material formula fix | |||
2017-05-31 | Merge pull request #1067 from antifluxfield/unstable | Blood-Asp | |
Wrong behavior of Player Detector | |||
2017-05-31 | Disable switching armor gui because of broken sync | Blood-Asp | |
2017-05-31 | Catch broken items on recipe move | Blood-Asp | |
2017-05-31 | Catch login armor crash | Blood-Asp | |
2017-05-30 | The MV Chemical Reactor no longer needs plastic. | Johannes Gäßler | |
Plastic has been rebalanced as a Material that strictly only becaomes available with MV. To avoid circular dependencies MV Chemical Reactors no longer strictly needs plastic. | |||
2017-05-30 | Fixed a bug where the Chemical Reactor still only had one output slot in | Johannes Gäßler | |
it's machine inventory, causing the second output to be voided. | |||
2017-05-30 | Fixed a bug where the LCM could have a mMaxProgressTime of zero. | Johannes Gäßler | |
2017-05-30 | Implemented SBR recipes, Added method for LCM recipes, adjusted | Johannes Gäßler | |
polymerization Polymerization now requires Titaniumtetrachloride instead of Titanium Dust; Can only be performed in a LCM. Adjusted the visual representation of LCM recipes in NEI | |||
2017-05-29 | Added Materials for Polystyrene, SBR, implemented Polystyrene recipes | Johannes Gäßler | |
2017-05-29 | Added recipes for the synthetic production of rubber from hydrocarbons | Johannes Gäßler | |
2017-05-29 | Added Recipes for Tetranitromethane, made it the additive for NitroFuel | Johannes Gäßler | |
Moved the old NitroFuel recipes to simplified recipes. Added a new Material for Diluted Sulfuric Acid. Adjusted the fuel value of Ethanol: 128 -> 168. Adjusted the recipes for Capacitors; Particularly you can now use PVC instead of silicone. | |||
2017-05-29 | Fixed a bug where cicuit configs for distilleries ranged from 0-10 | Johannes Gäßler | |
instead of 1-11 | |||
2017-05-29 | Changed the Distillation Tower so that it outputs fluids only at the | Johannes Gäßler | |
correct levels. Adjusted existing distillation recipes so that they line up with this change. Slightly rebalanced Charcoal Byproducts. | |||
2017-05-28 | Added recipes for distilling cracked hydrocarbons, adjusted fuel values | Johannes Gäßler | |
Made it so that all Hydrocarbons have a fuel value of 24000 * C + 20000 * H. Oxygen for alcohols is ignored. In particular: Hydrogen: 15000 -> 20000 Methane: 45000 -> 104000 LPG production no longer yields Methane. LPG is now produced from Propane or Butane. Super Fuel from LPG is now a simplified recipe. Methane from centrifuging food is now a simplified recipe. | |||
2017-05-27 | Merge branch 'unstable' of https://github.com/Blood-Asp/GT5-Unofficial into ↵ | Techlone | |
unstable | |||
2017-05-27 | Update GT_Cover_PlayerDetector.java | antifluxfield | |
2017-05-27 | Update GT_Cover_PlayerDetector.java | antifluxfield | |
2017-05-25 | Fixed IC2 steam compatibility for cracking | Johannes Gäßler | |
2017-05-25 | Rewrote parts of the Oil Cracker so that it's in line with the new | Johannes Gäßler | |
recipes | |||
2017-05-25 | Fixed stocheometrically incorrect Chloroform recipe. | Johannes Gäßler | |
2017-05-25 | Removed debugging print accidentally left in from the previous version | Johannes Gäßler | |
2017-05-24 | Expanded Materials class for cracked Fluids, changed cracking recipes | Johannes Gäßler | |
Fluid cracking can be done with either Steam or Hydrogen and at 3 different severities for a total of six different recipes. Cracking severity is controlled with a programmed circuit. Removed the previously used liquids for cracked light fuel/heavy fuel Changed the Distillation Tower recipes so they can utilize up to 11 fluid outputs |