Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-05-06 | Merge pull request #269 from GTNewHorizons/Fix-molten.sodium | Alkalus | |
$ Fixes issue where certain fluids may generate which corrupt the FluidRegistry. | |||
2018-05-06 | missing import added | Dream-Master | |
2018-05-06 | fix molten.sodium issue | Dream-Master | |
2018-05-06 | Merge pull request #263 from Technus/whatever | Alkalus | |
+ Adding ULV gennies | |||
2018-05-06 | Merge pull request #264 from leagris/leagris-patch-1 | Alkalus | |
Fix for Crash with latest GT and GT++. Fixes #240 and also fixes #262. | |||
2018-05-06 | Update HANDLER_GT.java | Léa Gris | |
Fix #240 Crash with latest GT and GT++. | |||
2018-05-06 | Fix #240 Crash with latest GT and GT++. | Léa Gris | |
2018-05-06 | Add override annotations | Daniel | |
2018-05-06 | + Adding ULV gennies | Tec | |
2018-04-25 | Files sent to me by Draknyte1 to create a pull request | Richard Hendricks | |
2018-04-20 | + Added a Silly Sodium Plate. | Jordan Byrne | |
$ Fixed massive log spam in Dev environments. $ Cached another reflection call. | |||
2018-04-20 | % More work on the Sub-Station GUI. | Jordan Byrne | |
$ Fixed #255. | |||
2018-04-20 | ^ Version bump to 1.7.0-pre11-final. | Jordan Byrne | |
$ Fixed many .08 compat issues stemming from use of newer NEI handler features in .09. $ Redid a lot of GT_Recipe and Recipe_GT handling. $ Fix to Adv. Vacuum Freezer recipe handling. $ Fixed NEI not loading Multiblock Handler. $ Fixed various crashed from NEI. | |||
2018-04-19 | + Added a fake GT tool for Rendering purposes. | Jordan Byrne | |
% Initial work on the new Sub-Station GUI. $ Fixed a compile issue where I used the wrong XSTR import. | |||
2018-04-19 | % Tweaked some recipes to not use the exact tier voltage/t. ↵ | Jordan Byrne | |
(32/128/512->30/120/480) This closes #254. | |||
2018-04-19 | Merge pull request #258 from ilouHD/patch-1 | Alkalus | |
Changed tooltip of Alloy Blast Smelter to better describe size. | |||
2018-04-18 | Changed described size of Alloy Blast Smelter | ilou | |
Changed size in description of Alloy Blast Smelter from "3x3x4" to "3x4x3" to match size-pattern "WxHxD" ("Width" x "Height" x "Depth") | |||
2018-04-17 | % Made Industrial Machines use the FFPP NEI GUI. | Jordan Byrne | |
$ Greatly improved NEI support for Industrial Machines. $ Fixed Unbalanced cell recipes in the Industrial Centrifuge and Industrial Electrolyzer. | |||
2018-04-16 | % Improved Air Intake Hatch particles. | Jordan Byrne | |
2018-04-16 | + Added an Air Intake Hatch (Specialist Input Hatch) to use with Any Multiblock. | Jordan Byrne | |
$ Buffed Simple Washer to be much faster. | |||
2018-04-16 | $ Did a better job fixing the Invalid cell counter check for Advanced ↵ | Jordan Byrne | |
Freezer Recipes. | |||
2018-04-16 | % Changed Adv. Cryo Freezer to not handle cells and instead use fluids (LCR ↵ | Jordan Byrne | |
type). $ Added a check to ensure the inputs and outputs of all Adv. Cryo Freezer contain equal cell counts (Some Plasmas do not have a non-cell version, plus things like carbon becomes a solid). | |||
2018-04-16 | $ Fixed Advanced Cryogenic Freezer casing textures for hatches & busses. | Jordan Byrne | |
- Removed shapeless recipes for Pyrotheum and Cryotheum dust in GTNH. + Added Mixer recipes for Pyrotheum and Cryotheum dusts. | |||
2018-04-16 | + Added the Advanced Cryogenic Freezer (Advanced Vacuum Freezer). | Jordan Byrne | |
- Removed some logging. | |||
2018-04-16 | + Made the Large Centrifuge and the Large Electrolyzer process recipes in ↵ | Jordan Byrne | |
the same way the Large Chemical Reactor does. | |||
2018-04-16 | - Disabled Analytics. | Jordan Byrne | |
2018-04-16 | % Tweaked Multi-Machine and it's Book. Indicated that there are 6 casings ↵ | Jordan Byrne | |
required at a minimum and that a muffler is also required. | |||
2018-04-16 | % Moved Zhuhai's recipe generator to be later. It is now called in ↵ | Jordan Byrne | |
onLoadComplete() to ensure it's called after all mods are initialized. | |||
2018-04-16 | % Multiblock Casing shapeless crafting now only grants one per craft in GTNH. | Jordan Byrne | |
$ Fixed missing tooltips for UV/MAX PSS Batteries. | |||
2018-04-08 | Merge pull request #244 from codewarrior0/power-substation-structure | Alkalus | |
Rewrite Power Sub-Station machine structure | |||
2018-04-08 | Merge branch 'master' into power-substation-structure | Alkalus | |
2018-04-08 | % Tweaked some classes related to Textures and Casings. | Jordan Byrne | |
2018-04-08 | Frames by bartimaeusnek (#247) | bartimaeusnek | |
> Frames by bartimaeusnek + Added some frames + Added recipes for frames + Added localisation for frames (US-EN, DE-DE) $ Fixed Useless Frame | |||
2018-04-08 | Merge pull request #249 from codewarrior0/patch-6 | Alkalus | |
Fix alloy smelter recipes consuming molds | |||
2018-04-07 | Fix alloy smelter recipes consuming molds | David Vierra | |
2018-04-06 | $ Rolled back handling to a point where it works much better. | Jordan Byrne | |
2018-04-06 | $ Tried to do Fancy handling but will probably revert it to the simpler ↵ | Jordan Byrne | |
non-per-bus version. | |||
2018-04-05 | Add energy cell tiers up to MAX voltage, make lowest cell EV tier | David Vierra | |
Renamed cells to the voltage tiers Added textures for new cells, adjusted existing textures. Texture colors are vaguely similar to pump/robot arm colors Legacy power stations will have 1.8 billion EU storage | |||
2018-04-06 | + Added a casing for the Amazon Warehouse. | Jordan Byrne | |
+ Added registration and loader for Amazon Warehouse. | |||
2018-04-05 | Overcharged power substation drains energy gradually instead of immediately | David Vierra | |
2018-04-05 | Rewrite Power Sub-Station machine structure | David Vierra | |
Machine now allows variable height with 2-16 layers of cells (configurable via CELL_HEIGHT_MIN/MAX constants). Machine now affords more cell types for its interior (as detected in `getCellTier()`). Three more tiers of cells are added. Machine now computes energy storage from the number and type of cells in its interior. Base energy storage drastically reduced. Energy storage is now computed using a base value for the lowest tier of cells along with a tier multiplier. If the machine fails to form, stored energy is conserved. When the machine successfully forms, any energy above the storage capacity is deleted. Machine fails to form if not all cells are identical, or if dynamo/energy hatches are above the cells' tier. TODO: Add more tiers of energy cells, add crafting recipes for all new energy cells, rename and retexture cells to match tier and/or recipe, maybe adjust energy storage values. | |||
2018-04-06 | + Basically added the Amazon Warehouse. | Jordan Byrne | |
2018-04-06 | % Refactored Multiblocks into defined packages. | Jordan Byrne | |
2018-04-01 | + Added some Fleshy components! | Jordan Byrne | |
+ Added a Roadmap. % Updated en_US.lang. | |||
2018-04-01 | + Added en_US.lang for SC2. | Jordan Byrne | |
% Tweaks to the Exotic Seed Module. | |||
2018-04-01 | Merge pull request #242 from codewarrior0/exotic-seed-module | Alkalus | |
Rewrite Exotic Seed Farmer as Exotic Seed Module | |||
2018-03-31 | Rewrite Exotic Seed Farmer as Exotic Seed Module | David Vierra | |
2018-04-01 | $ Fixed module not using correct ID. | Jordan Byrne | |
2018-04-01 | $ Moved the EFM texture so that it's in the correct place for SC2 to load. | Jordan Byrne | |
2018-04-01 | + Exotic Farmer Work. | Jordan Byrne | |
+ Added A Texture for the EFM. |