Age | Commit message (Collapse) | Author |
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This reverts commit 87b88798669c934416df08096377a7a075cf59e9.
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51574479e928a91d724d85ff9e38d2de65fe6fd4
Made the Large Chemical Reactor cheaper, added more Cell Materials
Large Chemical Reactor Circuits: Elite -> Advanced
Inert Machine Casing: Clean Stainless Steel Casing -> Solid Steel Casing
Fluid Cells can now also be made from Steel and Polytetrafluoroethylene
Fixed the name of Plastic and PTFE Fluid Pipes.
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4b77ca671312ae6a5f2e5c726397ec98622dd36c
Added more recipes for Carbon Monoxide, Carbon Dioxide, Acetic Acid
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6f3d92f3fab34444e8a8cc32bee9f80efde0eaaf
Added a config option for easier EV+ Cables
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Large Chemical Reactor Circuits: Elite -> Advanced
Inert Machine Casing: Clean Stainless Steel Casing -> Solid Steel Casing
Fluid Cells can now also be made from Steel and Polytetrafluoroethylene
Fixed the name of Plastic and PTFE Fluid Pipes.
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NEI GUI AssemblyLine
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c0c498fb8cec35d35cc5fd2b8524cd5510082a9b
Added Bricked BF config, fixed Primitive BF class hierarchy
Blast Furnace Recipes using Coal or Charcoal now yield Dark Ash instead
of Ash.
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https://github.com/GTNewHorizons/NewHorizons/issues/1550
Missing Item Name #1550
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41b93ae85dfe8e15f7d46a09cb49b65991901fed
RedAlloy, TungstenCarbide now have the correct formula.
Changed the formula of Lignite, it no longer contains Ash
Fixed the algorithm for determining whether or not to put brackets
around a partial Material.
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RedAlloy, TungstenCarbide now have the correct formula.
Changed the formula of Lignite, it no longer contains Ash
Fixed the algorithm for determining whether or not to put brackets
around a partial Material.
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14b9332d141ff652cf728ea16a7d44274f0e1bef
Moved the Casings for the Large Chemical Reactor again.
As it turns out overwriting Casings 4.4 and 4.5 was not a good idea
because even though there is no actual Casing at those IDs, the textures
are in use.
I started a new batch of Casings (GT_Block_Casings8) at IDs 112-127.
I did not use IDs 80-95 because there seem to already be some textures
there.
I did not use IDs 96-111 because they seem to already be in use by
Technus.
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285c6637dd93b54d1bb31c19b1497c554afd7772
Fixed NitrationMixture FluidStacks, Glyceryl recipe stocheometry
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As it turns out overwriting Casings 4.4 and 4.5 was not a good idea
because even though there is no actual Casing at those IDs, the textures
are in use.
I started a new batch of Casings (GT_Block_Casings8) at IDs 112-127.
I did not use IDs 80-95 because there seem to already be some textures
there.
I did not use IDs 96-111 because they seem to already be in use by
Technus.
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https://github.com/GTNewHorizons/NewHorizons/issues/1541
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BrickedBlastFurnace
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368557ca5e60c0a4d636b80a08c0c606150fff2c
Biomass Fermentation: Efficiency 80% -> 100%, Duration 640t -> 150t
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Re merge
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into reMerge
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Conflicts:
src/main/java/gregtech/api/enums/ItemList.java
src/main/java/gregtech/api/enums/Textures.java
src/main/java/gregtech/loaders/preload/GT_Loader_MetaTileEntities.java
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fixed Glass Hammering consuming 40x more energy than intended
Fixed Hammer recipes that (presumably unintentionally) had 10EUt, 16
ticks instead of 16EUt, 10 ticks.
Renamed Dense Bricks -> Firebricks
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# Conflicts:
# src/main/java/gregtech/api/enums/ItemList.java
# src/main/java/gregtech/api/enums/Textures.java
# src/main/java/gregtech/api/gui/GT_GUIContainer_MultiMachine.java
# src/main/java/gregtech/api/metatileentity/implementations/GT_MetaTileEntity_MultiBlockBase.java
# src/main/java/gregtech/common/tileentities/machines/multi/GT_MetaTileEntity_AssemblyLine.java
# src/main/java/gregtech/common/tileentities/machines/multi/GT_MetaTileEntity_OreDrillingPlant1.java
# src/main/java/gregtech/common/tileentities/machines/multi/GT_MetaTileEntity_OreDrillingPlant4.java
# src/main/java/gregtech/common/tileentities/machines/multi/GT_MetaTileEntity_OreDrillingPlantBase.java
# src/main/java/gregtech/loaders/postload/GT_MachineRecipeLoader.java
# src/main/java/gregtech/loaders/preload/GT_Loader_MetaTileEntities.java
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unstable
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AdvMiner2 renamed; new tiers of OreDrillingPlant
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