| Age | Commit message (Collapse) | Author |
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* Correct PCB Factory Energy Hatch description
Changes the PCB factory description (the one seen when holding shift) which currently says "Energy Hatches: 1+"
I believe this is incorrect and that the correct description is 1-2 energy hatches or 1 TT energy hatch.
I believe the PCB factory uses this, which checks for 1-2 or 1 TT:
public boolean checkExoticAndNormalEnergyHatches() {
if (mExoticEnergyHatches.isEmpty() && mEnergyHatches.isEmpty()) {
return false;
}
if (!mExoticEnergyHatches.isEmpty()) {
if (!mEnergyHatches.isEmpty()) {
return false;
}
if (mExoticEnergyHatches.size() != 1) {
return false;
}
}
return mEnergyHatches.size() <= 2;
}
* gradlew spotlessApply
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* Optimize isEmpty check
* rearrage
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Add per fluid capacity to TFFT storage field tooltip
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Allow max tier TFFT to complete with energy hatch
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* Update dependencies.gradle
* Update build.gradle
* Use the new API
* Update dependencies.gradle
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Co-authored-by: Firenoo <49818773+firenoo@users.noreply.github.com>
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When simulating an injection, if the stackSize > chest's capacity, it
causes a NPE when the internal chest is empty.
Also fixes a potential bug when void overflow is set; the chest should
return null in such a scenario regardless of simulation/modulation.
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* Fix server crash with RecipeFilter
* Make client send filtered machines to server
* Use mUniqueIdentifier
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* fix xl turbine tooltip
* spotless
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energy hatches (#2227)
* max-1-energy-hatch-in-drilling-rigs.-plants-and-concrete-backfiller
* spotlessApply (#2228)
Co-authored-by: GitHub GTNH Actions <>
* revert
---------
Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
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certain parallel (#2225)
* fix overclock calculator calculating eu/t use for ulv recipe wrong on certain parallel
* make formula into its own method
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* Fix LFTR powergen without fuel
- Override "process" from ProcessingLogic to execute the new "resetMultiProcessing" method before returning NO_Recipe;
- Add new "resetMultiProcessing" method to reset EU/t value, progress, recipe and shut down the LFTR when inputs aren't enough.
* Fix Sparge Tower OC and 10x speed bonus
- Changed voltage calculation to actually allow overclocking with 2 energy hatches, which the Sparge Tower already accepted;
- Removed the 10x speed bonus the multi had for seemingly no reason, and reduced recipe time by 10x, from 250s to 25s, on all of its recipes to compensate.
* Fix Sparge Tower energy handling
- Set lEUt to negative to properly consume energy, since the old logic used a positive lEUt value, which corresponds to EU generation, not consumption.
* Tweaked Fuel Refinery required hatches
- Removed the Output Bus requirement, as there are no item outputs in this recipe map;
- Changed the fluid hatch count to minimum 2 input and 1 output, which is enough for Refinery recipes. Left the maximum at the previous 4 input and 2 output, to keep existing structures working and for setups that produce two fuels per Refinery.
* Downscaled longest Refinery recipes
- Changed the two very long Refinery recipes, so that fluid amounts are 10x lower in input and output, alongside a 10x smaller duration, to make them more manageable, and less punishing if the multi voids for some reason.
* Apply spotless
* Requested fixes
* spotlessApply (#720)
Co-authored-by: GitHub GTNH Actions <>
---------
Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
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Fix oregen pattern for space veins
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* Fix recycler blacklist being sensitive to NBT
* Blacklist AE2FC drop and packet, and Chisel stones
* fix class loader issue
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Former-commit-id: 15d56d60c411295e764d9f383eb7b340e3c74579
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* Add one more commit to .git-blame-ignore-revs
* updateBuildScript
* Don't lazily initialize EIC recipemap
Former-commit-id: 693b0374ef33b7600ab37b71024056d0941877d8
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* Fix Digital Tank capacity for Fluid Storage Monitor
* Annotations
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* fix PAs overclocking ulv recipes too much
* make sure we save the returned value
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