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2017-03-04$ Further fixed PlayerAPI related content, using COMPAT_PlayerAPI.java which ↵Draknyte1
was created for the purpose of isolation. Much better than just adding some if checks to ClientProxy.java
2017-03-02$ Fixed issue related to PlayerAPI still expecting to exist.draknyte1
2017-02-28+ Initial work done for Multitools to have the material appropriate ↵draknyte1
enchantments. Thanks to Kate_CW for reminding me to re-add this feature in a working state :D
2017-02-28^ Version Bump.draknyte1
$ Fixed GT:NH compatibility not working. % Tweaked Fluorite drop function.
2017-02-27+ Added fluids to mixer recipes, instead of consuming cells.draknyte1
2017-02-26+ Added custom GT:NH recipes for rings for all of my materials, which use ↵draknyte1
two tools.
2017-02-26^ Version Bump.draknyte1
2017-02-26$ Fixed an issue where lots of materials generated ItemStack outputs of > 64.draknyte1
2017-02-24% Tweaked the pipes for GT:NH fluid tanks, forgot to tweak these last ↵draknyte1
commit. #58
2017-02-24% Tweaked portable tank recipes if GT:NH is installed, as requested by ↵draknyte1
@Dream-Master. This should resolve #58 for you mate.
2017-02-24% Tweaked recipe generation to use 30/120/500 eu/t as opposed to 32/128/512 ↵draknyte1
eu/t to account for cable loss. + Re-enabled shapeless crafting recipes for lower tier alloys, as opposed to enforcing mixer only recipes.
2017-02-24% Tweaked recipes using Huge Pipes.draknyte1
% Disabled Fluid Tanks above IV tier when GT:NH is loaded.
2017-02-24% More Tooltips cleaned up.draknyte1
+ Added a boolean to check if DreamCraft is installed (Which will only ever be true if you're playing GT:NH).
2017-02-22% Tweaked recipe creation for materials due to states.draknyte1
% Tweaked items generated for materials due to states. % Tweaked tooltips of cells, now they are cleaner. % Changed max progress time of LFTR to be 500x what it was.
2017-02-22+ Added MaterialState.javadraknyte1
% Changed handling of Fluid generation for materials to now use MaterialState, instead of always being a molten metal.
2017-02-19$ Fixed the LFTR controller animation not working.Draknyte1
$ Fixed the LFTR not using fuels properly. $ Fixed how LFTR sparging works, it now uses fluids/gases properly. % Updated the LFTR Tooltip. % Updated the FFPP Tooltip.
2017-02-19$ Added a Null check to getGregtechDust(), should now work as expected. ↵Draknyte1
(Should Fix #57).
2017-02-19$ Fixed an issue where invalid fluids generated, causing the fluid registry ↵Draknyte1
to corrupt. % LFTR & FFPP work.
2017-02-18+ Additional LFTR work, it's nearly finished.draknyte1
- Removed some debug logging from Fish Traps.
2017-02-18$ Imported the correct class, instead of having Eclipse auto import a class ↵draknyte1
with the same name from another library. (Why the fuck would you do that Eclipse? You piece of shit).
2017-02-18% Fish Trap Changes.draknyte1
2017-02-18% Fish Trap Changes.draknyte1
2017-02-18% Applied better formatting to NBT methods in the FishTrap Inventory and ↵draknyte1
TileEntity. (Still doesn't properly save data, no idea why. I hate NBT.)
2017-02-18% Changed NBT handling for the FishTrap Inventory and Tile entity.draknyte1
$ Fish Traps no longer work if they have more than 4 others directly beside them. (Fixes an issue where a FishTrap out of water with 4-6 other traps around it would still work).
2017-02-18$ Fixed FishTrap GUI slot positions.draknyte1
2017-02-18% Tweaked the FishTrap GUI.draknyte1
2017-02-18% Isolated PlayerAPI related content, so now it's optional.draknyte1
2017-02-16+ Enforced having PlayerAPI for mod to load.draknyte1
2017-02-15Set theme jekyll-theme-caymanAlkalus
2017-02-15+ Sparging should be mostly complete now, for the LFTR.draknyte1
2017-02-15% More work on LFTR Sparging.draknyte1
2017-02-15^ Version Bump.draknyte1
2017-02-15+ Added the Fishtrap to the check for water, so they can have them on 1-2 sides.draknyte1
$ Fixed an issue where an NPE would crash the game when adding loot.
2017-02-15% Changed the slots in the FishTrap GUI to only accept output, you may not ↵draknyte1
insert items into it anymore. % Made the tickrate of FishTraps variable based on the amount of water that surrounds them.
2017-02-15+ Added basic loot generation for the FishTrap. (Can be infinitely expanded).draknyte1
2017-02-15+ Finished off the fishtrap, the basis of it works, it just needs loot.draknyte1
2017-02-15$ Fixed GT material blast smelter recipes not using GT dusts.draknyte1
+ Added Double Clay Plates. + Added the TileEntity for a Fish Trap.
2017-02-14+ Added Plasma cells for all missing elements. (Adds a few extra, which will ↵draknyte1
get removed). + Added a function to generate Plasma. - Removed Bedrockium generation. $ Fixed the chemical symbol for Thallium. $ Fixed an issue where a String in ClientProxy.java was being set server side.
2017-02-14- Completely removed GC Booze.draknyte1
$ Fixed an issue where materials would default to Plasma, instead of a molten metal/gas.
2017-02-13+ Neptunium hexafluoride, Technetium hexafluoride and Selenium hexafluoride.draknyte1
2017-02-13+ Added Pu-238.draknyte1
+ Added PU-238 to item generation, also left some notes for LFTR byproducts.
2017-02-13+ Enabled generation of most missing elements, in some form or another.draknyte1
% Further defined the generation method for radioactive materials, making plates a boolean switch. - Removed the booze segment of Growthcraft for the moment.
2017-02-13% Changed handling of the Blast Smelter recipe generation for Gregtech ↵draknyte1
materials, to be more dynamic. $ This should close #53, I'll make a new build for you @Dream-Master to check out.
2017-02-13$ Finished my periodic table of elements, it's now 100% accurate.draknyte1
2017-02-13+ Finished up the last of the initial 100 elements.draknyte1
> Still have to add colouring, durability and radioactivity.
2017-02-07+ Set-up initial functions for the LFTR to output random nuclides when ↵draknyte1
Sparged with a particular gas. + Added many more elements to my ELEMENT.java. (Incomplete for the moment, still working on it.)
2017-02-07% Made the first tier of custom IC2 rotors work in water environments.draknyte1
% Rewrote how the LFTR processes it's recipes based on the large Diesel generator. (Better than using the Fusion Reactor as a base.)
2017-02-07+ Added Scanner Info for the LFTR.draknyte1
+ Made LFTR's go BOOOOOOOM when they explode, like nothing you've ever seen before. Be careful.
2017-02-07+ Added a returnLargestNumber function to MathUtils.javadraknyte1
+ Wrote up some really bad version parsing code, will replace with a Regex function later. % Changed Growthcraft FishTrap handling to support newer versions.
2017-02-02+ Added a check for BuildCraft.draknyte1
% Changed handling of Wrench interfaces for the Workbench. - Removed classes I borrowed from MFR. (useless) - Removed Psychedelicraft support. (useless)