Age | Commit message (Collapse) | Author | |
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2017-03-04 | $ Further fixed PlayerAPI related content, using COMPAT_PlayerAPI.java which ↵ | Draknyte1 | |
was created for the purpose of isolation. Much better than just adding some if checks to ClientProxy.java | |||
2017-03-02 | $ Fixed issue related to PlayerAPI still expecting to exist. | draknyte1 | |
2017-02-28 | + Initial work done for Multitools to have the material appropriate ↵ | draknyte1 | |
enchantments. Thanks to Kate_CW for reminding me to re-add this feature in a working state :D | |||
2017-02-28 | ^ Version Bump. | draknyte1 | |
$ Fixed GT:NH compatibility not working. % Tweaked Fluorite drop function. | |||
2017-02-27 | + Added fluids to mixer recipes, instead of consuming cells. | draknyte1 | |
2017-02-26 | + Added custom GT:NH recipes for rings for all of my materials, which use ↵ | draknyte1 | |
two tools. | |||
2017-02-26 | ^ Version Bump. | draknyte1 | |
2017-02-26 | $ Fixed an issue where lots of materials generated ItemStack outputs of > 64. | draknyte1 | |
2017-02-24 | % Tweaked the pipes for GT:NH fluid tanks, forgot to tweak these last ↵ | draknyte1 | |
commit. #58 | |||
2017-02-24 | % Tweaked portable tank recipes if GT:NH is installed, as requested by ↵ | draknyte1 | |
@Dream-Master. This should resolve #58 for you mate. | |||
2017-02-24 | % Tweaked recipe generation to use 30/120/500 eu/t as opposed to 32/128/512 ↵ | draknyte1 | |
eu/t to account for cable loss. + Re-enabled shapeless crafting recipes for lower tier alloys, as opposed to enforcing mixer only recipes. | |||
2017-02-24 | % Tweaked recipes using Huge Pipes. | draknyte1 | |
% Disabled Fluid Tanks above IV tier when GT:NH is loaded. | |||
2017-02-24 | % More Tooltips cleaned up. | draknyte1 | |
+ Added a boolean to check if DreamCraft is installed (Which will only ever be true if you're playing GT:NH). | |||
2017-02-22 | % Tweaked recipe creation for materials due to states. | draknyte1 | |
% Tweaked items generated for materials due to states. % Tweaked tooltips of cells, now they are cleaner. % Changed max progress time of LFTR to be 500x what it was. | |||
2017-02-22 | + Added MaterialState.java | draknyte1 | |
% Changed handling of Fluid generation for materials to now use MaterialState, instead of always being a molten metal. | |||
2017-02-19 | $ Fixed the LFTR controller animation not working. | Draknyte1 | |
$ Fixed the LFTR not using fuels properly. $ Fixed how LFTR sparging works, it now uses fluids/gases properly. % Updated the LFTR Tooltip. % Updated the FFPP Tooltip. | |||
2017-02-19 | $ Added a Null check to getGregtechDust(), should now work as expected. ↵ | Draknyte1 | |
(Should Fix #57). | |||
2017-02-19 | $ Fixed an issue where invalid fluids generated, causing the fluid registry ↵ | Draknyte1 | |
to corrupt. % LFTR & FFPP work. | |||
2017-02-18 | + Additional LFTR work, it's nearly finished. | draknyte1 | |
- Removed some debug logging from Fish Traps. | |||
2017-02-18 | $ Imported the correct class, instead of having Eclipse auto import a class ↵ | draknyte1 | |
with the same name from another library. (Why the fuck would you do that Eclipse? You piece of shit). | |||
2017-02-18 | % Fish Trap Changes. | draknyte1 | |
2017-02-18 | % Fish Trap Changes. | draknyte1 | |
2017-02-18 | % Applied better formatting to NBT methods in the FishTrap Inventory and ↵ | draknyte1 | |
TileEntity. (Still doesn't properly save data, no idea why. I hate NBT.) | |||
2017-02-18 | % Changed NBT handling for the FishTrap Inventory and Tile entity. | draknyte1 | |
$ Fish Traps no longer work if they have more than 4 others directly beside them. (Fixes an issue where a FishTrap out of water with 4-6 other traps around it would still work). | |||
2017-02-18 | $ Fixed FishTrap GUI slot positions. | draknyte1 | |
2017-02-18 | % Tweaked the FishTrap GUI. | draknyte1 | |
2017-02-18 | % Isolated PlayerAPI related content, so now it's optional. | draknyte1 | |
2017-02-16 | + Enforced having PlayerAPI for mod to load. | draknyte1 | |
2017-02-15 | Set theme jekyll-theme-cayman | Alkalus | |
2017-02-15 | + Sparging should be mostly complete now, for the LFTR. | draknyte1 | |
2017-02-15 | % More work on LFTR Sparging. | draknyte1 | |
2017-02-15 | ^ Version Bump. | draknyte1 | |
2017-02-15 | + Added the Fishtrap to the check for water, so they can have them on 1-2 sides. | draknyte1 | |
$ Fixed an issue where an NPE would crash the game when adding loot. | |||
2017-02-15 | % Changed the slots in the FishTrap GUI to only accept output, you may not ↵ | draknyte1 | |
insert items into it anymore. % Made the tickrate of FishTraps variable based on the amount of water that surrounds them. | |||
2017-02-15 | + Added basic loot generation for the FishTrap. (Can be infinitely expanded). | draknyte1 | |
2017-02-15 | + Finished off the fishtrap, the basis of it works, it just needs loot. | draknyte1 | |
2017-02-15 | $ Fixed GT material blast smelter recipes not using GT dusts. | draknyte1 | |
+ Added Double Clay Plates. + Added the TileEntity for a Fish Trap. | |||
2017-02-14 | + Added Plasma cells for all missing elements. (Adds a few extra, which will ↵ | draknyte1 | |
get removed). + Added a function to generate Plasma. - Removed Bedrockium generation. $ Fixed the chemical symbol for Thallium. $ Fixed an issue where a String in ClientProxy.java was being set server side. | |||
2017-02-14 | - Completely removed GC Booze. | draknyte1 | |
$ Fixed an issue where materials would default to Plasma, instead of a molten metal/gas. | |||
2017-02-13 | + Neptunium hexafluoride, Technetium hexafluoride and Selenium hexafluoride. | draknyte1 | |
2017-02-13 | + Added Pu-238. | draknyte1 | |
+ Added PU-238 to item generation, also left some notes for LFTR byproducts. | |||
2017-02-13 | + Enabled generation of most missing elements, in some form or another. | draknyte1 | |
% Further defined the generation method for radioactive materials, making plates a boolean switch. - Removed the booze segment of Growthcraft for the moment. | |||
2017-02-13 | % Changed handling of the Blast Smelter recipe generation for Gregtech ↵ | draknyte1 | |
materials, to be more dynamic. $ This should close #53, I'll make a new build for you @Dream-Master to check out. | |||
2017-02-13 | $ Finished my periodic table of elements, it's now 100% accurate. | draknyte1 | |
2017-02-13 | + Finished up the last of the initial 100 elements. | draknyte1 | |
> Still have to add colouring, durability and radioactivity. | |||
2017-02-07 | + Set-up initial functions for the LFTR to output random nuclides when ↵ | draknyte1 | |
Sparged with a particular gas. + Added many more elements to my ELEMENT.java. (Incomplete for the moment, still working on it.) | |||
2017-02-07 | % Made the first tier of custom IC2 rotors work in water environments. | draknyte1 | |
% Rewrote how the LFTR processes it's recipes based on the large Diesel generator. (Better than using the Fusion Reactor as a base.) | |||
2017-02-07 | + Added Scanner Info for the LFTR. | draknyte1 | |
+ Made LFTR's go BOOOOOOOM when they explode, like nothing you've ever seen before. Be careful. | |||
2017-02-07 | + Added a returnLargestNumber function to MathUtils.java | draknyte1 | |
+ Wrote up some really bad version parsing code, will replace with a Regex function later. % Changed Growthcraft FishTrap handling to support newer versions. | |||
2017-02-02 | + Added a check for BuildCraft. | draknyte1 | |
% Changed handling of Wrench interfaces for the Workbench. - Removed classes I borrowed from MFR. (useless) - Removed Psychedelicraft support. (useless) |