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2024-04-05updateMartin Robertz
2024-04-04Update README.mdConnor-Colenso
2024-04-04Update README.mdConnor-Colenso
2024-03-28Show amperes in/out in tooltip of energy hatches. (#279)Abdiel Kavash
2024-03-24updateMartin Robertz
2024-03-24updateMartin Robertz
2024-03-24prevent godforge load (#278)GDCloud
2024-03-23Fix EoH NPE (#277)GDCloud
* fix scanner info NPE * fluidstack can't be null either * another fluidstack check
2024-03-21updateMartin Robertz
2024-03-21fix predetermined eoh outputs showing on scanner output (#276)GDCloud
2024-03-21Fix memory leak by tesla, but problem still exists when using tesla cover. ↵koiNoCirculation
(#275) * Fixed memory leak. But leak still exists in tesla cover, because when chunk unloads, the TeslaCoverConnection object is not removed from the set. * Fixed memory leak. But leak still exists in tesla cover, because when chunk unloads, the TeslaCoverConnection object is not removed from the set.
2024-03-14updateMartin Robertz
2024-03-14EOH fix no power output & description and scanner info changes (#274)HoleFish
* fixes and changes * typo * Fix horrible crash & review description * another typo?
2024-03-12updateMartin Robertz
2024-03-12Forge of the Gods (#225)GDCloud
* Initial commit * Graviton Modulation Casings * It forms * testing cursed things, will rework soon * test better recipe check * get rid of cursed stuff * fix OC * parameter shenanigans * fuel input hatch * redo fuel drain * fluid output * add blocks * run on preload * dependency bump * preliminary structure works * fix some misc things * New class * Fix build issue * 1 hatch * Cleaning up code with seperate class for structure string * start on modules * Spotless + Smelting Module Class + BaseModule Changes * Remove useless import * ... * protected * trying module things * add checkRecipe, remove some redundant stuff * Initial commit * Graviton Modulation Casings * It forms * testing cursed things, will rework soon * test better recipe check * get rid of cursed stuff * fix OC * parameter shenanigans * fuel input hatch * redo fuel drain * fluid output * add blocks * run on preload * preliminary structure works * fix some misc things * New class * 1 hatch * start on modules * Fix build issue * Cleaning up code with seperate class for structure string * Spotless + Smelting Module Class + BaseModule Changes * Remove useless import * protected * trying module things * add checkRecipe, remove some redundant stuff * ... * New Classes + Modules * Recipe Maps * fix deps * recipe map fixes * make modules connect * spotless * remove recipe functionality + misc cleanup * parallel parameter * remove unneeded check * fix item to fluid conversion + remove parameter * outputs appear now * remove parallel param * improve scanner info * parameter adjustment + add onRemoval * parameter followup * plasma module (almost) fully works * attempt at fixing param * Fixes & stuff * Recommendation fixes * tooltip upgrade * Spotless for clean * plasma recipe map * recipe adder * first recipes * use new recipe map * Recipe map change stuff * recipe map fixes * some quick fixes * Spotless * fix null checks * batch size * add input separation * add batch mode parameter and functionality * spotless * first recipe addition loops * start on ui (add button) * spotless * add rendering block * render tile * more rendering * summon render block * spotless again * greyscale * lighter * why is rendering a pain * fix merge conflicts * is this the conflict? * spotless * merge conflict again :pensib: * start on upgrade gui * more upgrade gui things * saving * resolve merge conflicts & crashes * redo added blocks + add new ones + some tooltip stuff * more tooltip stuff * one more casing * forgot this * redo module processing logic * migrate to wirelessNetworkManager * quark gluon -> exotic * forgot achievements * adjust plasma module recipemap to prepare for upgrades * migrate to nice mui gui * some more plasma recipemap changes * eve more plasma recipemap changes, yay * everyone loves plasma recipemap changes * they never end, do they * exotic module recipes (wip) * exotic module recipe processing (mostly works) * prevent duplicate materials * make input sizes random * fix gt++ material conversions * nbt data things * start on magmatter mode + misc stuff * more magmatter work * no need for putIfAbsent + added awdr and runite * load recipemap from nbt * getFluidsStored -> inputFluids * add upgrades and make them scrollable * assign window colors to upgrades * green background * green background * redo upgrade IDs and add boolean array for storing whether they are active * implement system to restrict the order which upgrades can be bought in * add split functionality * switch to constants * reset button tooltip + change texture of upgrade if active * some cleanup + new fuel config * button BGs, altered power switch + localisation * fuel config window + save everything to nbt + random stuff * new helper class + fuel calculations * heat calculations + some molten module logic adjustments * more calculations, fuel hatch removal, transfer values to modules, internal fuel battery * use values in module processing * switch to UUID * switch to numericWidget * fix speedbonus being infinite sometimes * move method over to godforgeMath + very minor exotic module changes * remove this so it actually loads * new texture * switch to processInitialSettings * remove wireless energy things * add furnace mode * mode localisation * remove author tag * scala bad (switch away from scala arrays) * nuke all star imports (& godforge recipemap) * minor wording changes * add mod checks * mod check * revert star textures * return widget * dont return object types * forgot I even enabled debug, whoops * remove unnecessary GL11 calls --------- Co-authored-by: TheEpicGamer274 <102255081+TheEpicGamer274@users.noreply.github.com> Co-authored-by: GTNH-Colen <54497873+GTNH-Colen@users.noreply.github.com> Co-authored-by: BlueWeabo <76872108+BlueWeabo@users.noreply.github.com>
2024-03-11Add channels to eoh (#273)HoleFish
2024-03-09Numeric widget and localized number formatting. (#272)Abdiel Kavash
* Use NumericWidget. * bs+d * Localized number formats. * deps
2024-02-28updateMartin Robertz
2024-02-28Fixing power checks from telsa tower (#271)Reflex18
changed check to 10 ticks from 10 seconds to fix power failing on server starting.
2024-02-06updateMartin Robertz
2024-02-04[ci skip] upgraded build systemRaven Szewczyk
2024-01-29update deps+bsMartin Robertz
2024-01-30EOH fix (#268)HoleFish
* smooth chanced outputs * fix fluid suction and consumption issue * no crib allowed * fix output EU * correct recipe result * new oc formula * better way * Revert "new oc formula" This reverts commit 921c639367ba1133d134b62bffb724e52edac374. * result typo
2024-01-21Add debug uncertainty (#267)HoleFish
* Add debug uncertainty * tier * recipe and text * Add debug uncertainty * tier * recipe and text * adjust recipe
2024-01-12update bs+depsMartin Robertz
2024-01-08[ci skip] upgraded build systemRaven Szewczyk
2023-12-11update bs+sa+depsMartin Robertz
2023-12-11fixMartin Robertz
2023-12-11Change EoH number formatting to standard form (#266)Connor-Colenso
* Format numbers better with standard form * this class was removed/migrate earlier --------- Co-authored-by: GTNH-Colen <54497873+GTNH-Colen@users.noreply.github.com> Co-authored-by: Martin Robertz <dream-master@gmx.net>
2023-12-06fix whitelisted fluids (#265)GDCloud
2023-12-05dont divide by 0 (#264)GDCloud
2023-12-04update depsMartin Robertz
2023-12-04Update dependencies.gradleMartin Robertz
2023-12-04tweak stellar plasma consumption (#263)GDCloud
2023-12-03Migrate to new RecipeMap (#261)miozune
* Migrate to new RecipeMap * update gradle+deps+bs --------- Co-authored-by: Martin Robertz <dream-master@gmx.net>
2023-12-03Optimise EOH Renderer and fix transparency bug (#258)Connor-Colenso
* Clean up EOH rendering and fix transparency bug * Optimise the renderer somewhat * Lower poly count of space shell * spotlessApply * fix wci * update bs+deps * Change EOH render hitbox * Imports + spotless * Fix bounding box and culling * Update src/main/java/com/github/technus/tectech/rendering/EOH/EOH_RenderingUtils.java Co-authored-by: Raven Szewczyk <git@eigenraven.me> * Update src/main/java/com/github/technus/tectech/rendering/EOH/EOH_RenderingUtils.java Co-authored-by: Raven Szewczyk <git@eigenraven.me> * Update src/main/java/com/github/technus/tectech/rendering/EOH/EOH_RenderingUtils.java Co-authored-by: Raven Szewczyk <git@eigenraven.me> * Add constant * blendfunc * Hitbox change * Spotless --------- Co-authored-by: GTNH-Colen <54497873+GTNH-Colen@users.noreply.github.com> Co-authored-by: GitHub GTNH Actions <unknown> Co-authored-by: Martin Robertz <dream-master@gmx.net> Co-authored-by: Connor Colenso <colen@CONNORSPC> Co-authored-by: Raven Szewczyk <git@eigenraven.me>
2023-11-27update bs+depsMartin Robertz
2023-11-27Some more EOH changes (#260)GDCloud
* small changes * update comment
2023-11-23Fixing the EOH OC situation (#256)GDCloud
* tooltip changes * typo * return to old formula and switch to bigint * add new item + texture * actually load the item * power formulas * start on stellar plasma integration * rework math * make static * grammar * spotless * astral array fabricator recipe * tooltip work * adjust recipe * fix build errors * address reviews * FluidStackLong * more long fluid stack stuff * fix nei fluid amounts * add brackets * undo wildcard import * rework loop for checking aaf amount * wrong nbt tag * address reviews v2
2023-11-10update depsMartin Robertz
2023-11-09Check all slots for available circuits instead of only the first (#254)Pelotrio
2023-11-08update bs+depsMartin Robertz
2023-11-07Fix creative tab NPE (#253)bjin2000
2023-10-30update depsMartin Robertz
2023-10-30Update ResearchStationAssemblyLine.javakuba6000
2023-10-30Update dependencies.gradlekuba6000
2023-10-21update bs+depsMartin Robertz
2023-10-20spotlessApplyGitHub GTNH Actions
2023-10-20Fix missing methodConnor Colenso
2023-10-18fix ofBlocksTiered notSet misuse (#248)Glease