Age | Commit message (Collapse) | Author |
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* fix scanner info NPE
* fluidstack can't be null either
* another fluidstack check
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(#275)
* Fixed memory leak.
But leak still exists in tesla cover, because when chunk unloads, the TeslaCoverConnection object is not removed from the set.
* Fixed memory leak.
But leak still exists in tesla cover, because when chunk unloads, the TeslaCoverConnection object is not removed from the set.
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* fixes and changes
* typo
* Fix horrible crash & review description
* another typo?
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* Initial commit
* Graviton Modulation Casings
* It forms
* testing cursed things, will rework soon
* test better recipe check
* get rid of cursed stuff
* fix OC
* parameter shenanigans
* fuel input hatch
* redo fuel drain
* fluid output
* add blocks
* run on preload
* dependency bump
* preliminary structure works
* fix some misc things
* New class
* Fix build issue
* 1 hatch
* Cleaning up code with seperate class for structure string
* start on modules
* Spotless + Smelting Module Class + BaseModule Changes
* Remove useless import
* ...
* protected
* trying module things
* add checkRecipe, remove some redundant stuff
* Initial commit
* Graviton Modulation Casings
* It forms
* testing cursed things, will rework soon
* test better recipe check
* get rid of cursed stuff
* fix OC
* parameter shenanigans
* fuel input hatch
* redo fuel drain
* fluid output
* add blocks
* run on preload
* preliminary structure works
* fix some misc things
* New class
* 1 hatch
* start on modules
* Fix build issue
* Cleaning up code with seperate class for structure string
* Spotless + Smelting Module Class + BaseModule Changes
* Remove useless import
* protected
* trying module things
* add checkRecipe, remove some redundant stuff
* ...
* New Classes + Modules
* Recipe Maps
* fix deps
* recipe map fixes
* make modules connect
* spotless
* remove recipe functionality + misc cleanup
* parallel parameter
* remove unneeded check
* fix item to fluid conversion + remove parameter
* outputs appear now
* remove parallel param
* improve scanner info
* parameter adjustment + add onRemoval
* parameter followup
* plasma module (almost) fully works
* attempt at fixing param
* Fixes & stuff
* Recommendation fixes
* tooltip upgrade
* Spotless for clean
* plasma recipe map
* recipe adder
* first recipes
* use new recipe map
* Recipe map change stuff
* recipe map fixes
* some quick fixes
* Spotless
* fix null checks
* batch size
* add input separation
* add batch mode parameter and functionality
* spotless
* first recipe addition loops
* start on ui (add button)
* spotless
* add rendering block
* render tile
* more rendering
* summon render block
* spotless again
* greyscale
* lighter
* why is rendering a pain
* fix merge conflicts
* is this the conflict?
* spotless
* merge conflict again :pensib:
* start on upgrade gui
* more upgrade gui things
* saving
* resolve merge conflicts & crashes
* redo added blocks + add new ones + some tooltip stuff
* more tooltip stuff
* one more casing
* forgot this
* redo module processing logic
* migrate to wirelessNetworkManager
* quark gluon -> exotic
* forgot achievements
* adjust plasma module recipemap to prepare for upgrades
* migrate to nice mui gui
* some more plasma recipemap changes
* eve more plasma recipemap changes, yay
* everyone loves plasma recipemap changes
* they never end, do they
* exotic module recipes (wip)
* exotic module recipe processing (mostly works)
* prevent duplicate materials
* make input sizes random
* fix gt++ material conversions
* nbt data things
* start on magmatter mode + misc stuff
* more magmatter work
* no need for putIfAbsent + added awdr and runite
* load recipemap from nbt
* getFluidsStored -> inputFluids
* add upgrades and make them scrollable
* assign window colors to upgrades
* green background
* green background
* redo upgrade IDs and add boolean array for storing whether they are active
* implement system to restrict the order which upgrades can be bought in
* add split functionality
* switch to constants
* reset button tooltip + change texture of upgrade if active
* some cleanup + new fuel config
* button BGs, altered power switch + localisation
* fuel config window + save everything to nbt + random stuff
* new helper class + fuel calculations
* heat calculations + some molten module logic adjustments
* more calculations, fuel hatch removal, transfer values to modules, internal fuel battery
* use values in module processing
* switch to UUID
* switch to numericWidget
* fix speedbonus being infinite sometimes
* move method over to godforgeMath + very minor exotic module changes
* remove this so it actually loads
* new texture
* switch to processInitialSettings
* remove wireless energy things
* add furnace mode
* mode localisation
* remove author tag
* scala bad (switch away from scala arrays)
* nuke all star imports (& godforge recipemap)
* minor wording changes
* add mod checks
* mod check
* revert star textures
* return widget
* dont return object types
* forgot I even enabled debug, whoops
* remove unnecessary GL11 calls
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Co-authored-by: TheEpicGamer274 <102255081+TheEpicGamer274@users.noreply.github.com>
Co-authored-by: GTNH-Colen <54497873+GTNH-Colen@users.noreply.github.com>
Co-authored-by: BlueWeabo <76872108+BlueWeabo@users.noreply.github.com>
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* Use NumericWidget.
* bs+d
* Localized number formats.
* deps
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changed check to 10 ticks from 10 seconds to fix power failing on server starting.
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* smooth chanced outputs
* fix fluid suction and consumption issue
* no crib allowed
* fix output EU
* correct recipe result
* new oc formula
* better way
* Revert "new oc formula"
This reverts commit 921c639367ba1133d134b62bffb724e52edac374.
* result typo
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* Add debug uncertainty
* tier
* recipe and text
* Add debug uncertainty
* tier
* recipe and text
* adjust recipe
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* Format numbers better with standard form
* this class was removed/migrate earlier
---------
Co-authored-by: GTNH-Colen <54497873+GTNH-Colen@users.noreply.github.com>
Co-authored-by: Martin Robertz <dream-master@gmx.net>
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* Migrate to new RecipeMap
* update gradle+deps+bs
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Co-authored-by: Martin Robertz <dream-master@gmx.net>
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* Clean up EOH rendering and fix transparency bug
* Optimise the renderer somewhat
* Lower poly count of space shell
* spotlessApply
* fix wci
* update bs+deps
* Change EOH render hitbox
* Imports + spotless
* Fix bounding box and culling
* Update src/main/java/com/github/technus/tectech/rendering/EOH/EOH_RenderingUtils.java
Co-authored-by: Raven Szewczyk <git@eigenraven.me>
* Update src/main/java/com/github/technus/tectech/rendering/EOH/EOH_RenderingUtils.java
Co-authored-by: Raven Szewczyk <git@eigenraven.me>
* Update src/main/java/com/github/technus/tectech/rendering/EOH/EOH_RenderingUtils.java
Co-authored-by: Raven Szewczyk <git@eigenraven.me>
* Add constant
* blendfunc
* Hitbox change
* Spotless
---------
Co-authored-by: GTNH-Colen <54497873+GTNH-Colen@users.noreply.github.com>
Co-authored-by: GitHub GTNH Actions <unknown>
Co-authored-by: Martin Robertz <dream-master@gmx.net>
Co-authored-by: Connor Colenso <colen@CONNORSPC>
Co-authored-by: Raven Szewczyk <git@eigenraven.me>
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* small changes
* update comment
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* tooltip changes
* typo
* return to old formula and switch to bigint
* add new item + texture
* actually load the item
* power formulas
* start on stellar plasma integration
* rework math
* make static
* grammar
* spotless
* astral array fabricator recipe
* tooltip work
* adjust recipe
* fix build errors
* address reviews
* FluidStackLong
* more long fluid stack stuff
* fix nei fluid amounts
* add brackets
* undo wildcard import
* rework loop for checking aaf amount
* wrong nbt tag
* address reviews v2
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