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2017-03-18+ Added a rudimentary mining explosive base, which will find ores.Draknyte1
% Cleaned up some classes.
2017-03-18re-tiered Tanks a bit for GTNH pack (#66)Martin Robertz
* re-tiered Tanks a bit for GTNH pack * fix recipes * recipes not shown before * Change Tank HV recipes * so this is better
2017-03-12+ Added a Generic class for misc. items.draknyte1
+ Added the ability to generate Heavy Plates to BaseItemComponent.java. + Added some extra desaturated textures.
2017-03-12+ Added more misc. textures.draknyte1
2017-03-12+ Added more misc. item textures.draknyte1
$ Fixed Helium Generator slot handling. $ Fixed HG slot locations within the GUI.
2017-03-12$ Fixed old logic within the HG.draknyte1
$ Fixed textures not loading form the correct location.
2017-03-12+ Added missing classes from the Helium Generator. Forgot to commit them ↵draknyte1
last time.
2017-03-12+ Re-added the Helium Generator.draknyte1
+ Added a handful of new textures. + Added a new GUI texture for the Helium generator, made by 4000DC.
2017-03-12% Changed the Logger to stop using FML and to start using GT++.draknyte1
+ Added some analytic code.
2017-03-05% Test LFTR changes.Draknyte1
2017-03-05+ Added support for GTNH Machine Components.Draknyte1
- Removed logging from Fish Traps.
2017-03-04^ Bumped Recommended release version.Draknyte1
2017-03-04^ Version Bump.Draknyte1
$ Fixed a Byte to Int conversion.
2017-03-04^ Version Bump.Draknyte1
$ Reverted Utils.java (Fixes ArrayList<ArrayList> cannot be converted to List<Object>) $ Fixed use of generics in MultiPickaxeBase.java.
2017-03-04$ Hopefully fixed a large majority of Multi-pickaxe enchantments.Draknyte1
2017-03-04$ Fixed extruder recipes for Gears using 8 ingots, now they only require 4.Draknyte1
2017-03-04$ Tweaked Handling of UU-A in the Matter Fabricator.Draknyte1
- Disabled IC2 Scrap and Scrap box usage within the Matter Fabricator.
2017-03-04- Removed some Logging.Draknyte1
2017-03-04$ Fixed Multiblock Output Overflow Logic, thanks to Itszuvalex.Draknyte1
2017-03-04% Changed some spellings/language.Draknyte1
2017-03-04+ New texture for the slow builders ring.Draknyte1
+ Added the Alkalus Disk. $ Fixed Frame Box Assembler Recipes. $ Fixed Missing 7Li material. $ Fixed Tiered Tanks not showing their capacity in the tooltip. $ Fixed tooltips for alloys containing Bronze or Steel. $ Fixed Clay Pipe Extruder Recipes. - Removed a handful of Plasma cells for misc. materials. % Changed the Industrial Coke Oven's tooltip, to better describe the input/output requirements. % Cleaned up The Entire Project.
2017-03-04$ Further fixed PlayerAPI related content, using COMPAT_PlayerAPI.java which ↵Draknyte1
was created for the purpose of isolation. Much better than just adding some if checks to ClientProxy.java
2017-03-02$ Fixed issue related to PlayerAPI still expecting to exist.draknyte1
2017-02-28+ Initial work done for Multitools to have the material appropriate ↵draknyte1
enchantments. Thanks to Kate_CW for reminding me to re-add this feature in a working state :D
2017-02-28^ Version Bump.draknyte1
$ Fixed GT:NH compatibility not working. % Tweaked Fluorite drop function.
2017-02-27+ Added fluids to mixer recipes, instead of consuming cells.draknyte1
2017-02-26+ Added custom GT:NH recipes for rings for all of my materials, which use ↵draknyte1
two tools.
2017-02-26^ Version Bump.draknyte1
2017-02-26$ Fixed an issue where lots of materials generated ItemStack outputs of > 64.draknyte1
2017-02-24% Tweaked the pipes for GT:NH fluid tanks, forgot to tweak these last ↵draknyte1
commit. #58
2017-02-24% Tweaked portable tank recipes if GT:NH is installed, as requested by ↵draknyte1
@Dream-Master. This should resolve #58 for you mate.
2017-02-24% Tweaked recipe generation to use 30/120/500 eu/t as opposed to 32/128/512 ↵draknyte1
eu/t to account for cable loss. + Re-enabled shapeless crafting recipes for lower tier alloys, as opposed to enforcing mixer only recipes.
2017-02-24% Tweaked recipes using Huge Pipes.draknyte1
% Disabled Fluid Tanks above IV tier when GT:NH is loaded.
2017-02-24% More Tooltips cleaned up.draknyte1
+ Added a boolean to check if DreamCraft is installed (Which will only ever be true if you're playing GT:NH).
2017-02-22% Tweaked recipe creation for materials due to states.draknyte1
% Tweaked items generated for materials due to states. % Tweaked tooltips of cells, now they are cleaner. % Changed max progress time of LFTR to be 500x what it was.
2017-02-22+ Added MaterialState.javadraknyte1
% Changed handling of Fluid generation for materials to now use MaterialState, instead of always being a molten metal.
2017-02-19$ Fixed the LFTR controller animation not working.Draknyte1
$ Fixed the LFTR not using fuels properly. $ Fixed how LFTR sparging works, it now uses fluids/gases properly. % Updated the LFTR Tooltip. % Updated the FFPP Tooltip.
2017-02-19$ Added a Null check to getGregtechDust(), should now work as expected. ↵Draknyte1
(Should Fix #57).
2017-02-19$ Fixed an issue where invalid fluids generated, causing the fluid registry ↵Draknyte1
to corrupt. % LFTR & FFPP work.
2017-02-18+ Additional LFTR work, it's nearly finished.draknyte1
- Removed some debug logging from Fish Traps.
2017-02-18$ Imported the correct class, instead of having Eclipse auto import a class ↵draknyte1
with the same name from another library. (Why the fuck would you do that Eclipse? You piece of shit).
2017-02-18% Fish Trap Changes.draknyte1
2017-02-18% Fish Trap Changes.draknyte1
2017-02-18% Applied better formatting to NBT methods in the FishTrap Inventory and ↵draknyte1
TileEntity. (Still doesn't properly save data, no idea why. I hate NBT.)
2017-02-18% Changed NBT handling for the FishTrap Inventory and Tile entity.draknyte1
$ Fish Traps no longer work if they have more than 4 others directly beside them. (Fixes an issue where a FishTrap out of water with 4-6 other traps around it would still work).
2017-02-18$ Fixed FishTrap GUI slot positions.draknyte1
2017-02-18% Tweaked the FishTrap GUI.draknyte1
2017-02-18% Isolated PlayerAPI related content, so now it's optional.draknyte1
2017-02-16+ Enforced having PlayerAPI for mod to load.draknyte1
2017-02-15Set theme jekyll-theme-caymanAlkalus