Age | Commit message (Collapse) | Author |
|
(cherry picked from commit 37b07f0731a49d3ac54b702619d8ef0aead2a04e)
|
|
(cherry picked from commit 758a3c4b3c9e46376c24f30f23a97f374396b9ca)
|
|
|
|
|
|
closes https://github.com/GTNewHorizons/GT-New-Horizons-Modpack/issues/9442
|
|
move item to output slots. (#946)
|
|
|
|
|
|
|
|
* fix RailCraft Tanks beyond Steel Need Material Recovery Options #9808
https://github.com/GTNewHorizons/GT-New-Horizons-Modpack/issues/9808
(cherry picked from commit 923d1fa1b9aded23074809f61173acb57a8f503b)
* fix recipes
(cherry picked from commit 28c4b21e8094140ac0aac0f36b42f342a5a19a8c)
* add fluid extractor recycling recipes as well
* fix wrong recipes
(cherry picked from commit 712a0ec37bb282a728c177886525b8663f5ec60c)
* fix wrong recipes again
(cherry picked from commit 18e053085112ecf94c2db44ce636c7692ae3d50c)
|
|
|
|
|
|
|
|
* Base work adding 4 new tiers of coils.
* Remove OPV tier.
Remove nonsensical coil tier tags. (Awak = UIV, really? No thanks)
Add proper texture for Hypogen, Infinity and Eternal coils.
* Revert avaratia dep via import by Alk. If someone can implement cosmic rendering here then great but that is well beyond me.
Co-authored-by: GTNH-Colen <54497873+GTNH-Colen@users.noreply.github.com>
|
|
* Fixes slime spawn handling variances
After testing, I was able to see 2 separate problems.
1: event.getResult() was occasionally returning ALLOW for some of the world spawned slimes. Slime spawn denial is done regardless of the ALLOW/DENY flag. This does not impact slimes spawned via eggs or powered spawners or slimes spawning after a slime is killed which apparently return DEFAULT for getResult().
2: Slimes don't seem to properly handle a getResult() value of DENY. The checkSpawn event is not cancellable. To fix this, the entity is also destroyed by setting isDead to true. This does occasionally cause slimes to appear on the minimap briefly before disappearing.
Lastly, with a forge update this could be handled much better by using the EntitySlime.spawnReason enum. That is not present in the current forge version, so I would consider this a temporary workaround and this method could/should be reworked if/when forge is updated.
* Make repellators stop slimes.
While testing, this was used to name the slimes as they were being generated. It turns out to also make the slimes behave properly in addition to the other changes.
* Minor Cleanup
Moved the slime handling out of the rest of the method and takes an approach of setting it to DEFAULT of it is ALLOW and then also adding a custom name tag if it doesn't have one. If it does have a custom name tag and ALLOW, then the slime spawn will be allowed.
* Moved the setCustomNameTag method
This method is still required to properly stop ALL slime spawns but it should only alter the customNameTag when a slime is intended to be stopped from spawning.
* Fixed likely exception
Check for instance of EntitySlime before casting it. This method is only required to stop slimes from spawning so is only being called against slimes.
Co-authored-by: Randy Braunm <randy@unseencolor.com>
|
|
|
|
https://github.com/GTNewHorizons/GT-New-Horizons-Modpack/issues/9801
|
|
https://github.com/GTNewHorizons/GT-New-Horizons-Modpack/issues/9802
|
|
https://github.com/GTNewHorizons/GT-New-Horizons-Modpack/issues/9803
|
|
https://github.com/GTNewHorizons/GT-New-Horizons-Modpack/issues/9804
|
|
|
|
* Mining machines drilling addon.
Every machine that uses mining pipes must contain a field with this object and use any interaction with the pipe and drilling solid blocks through it.
Includes all checks for this.
Allows you to reuse the code and ensure the same behavior of the processes of descending and retracting the pipe and mining blocks.
* Mining machines drilling addon - singleblock Miner implementation.
Total refactoring of Miner tile entity.
* Some mining addon fixes
* Fix https://github.com/GTNewHorizons/GT-New-Horizons-Modpack/issues/9733
* Removed some over engineering thoughts
* Checks in the mineBlock method. And we can not descent the pipe while outputs are blocked
* code review fixes
https://github.com/GTNewHorizons/GT5-Unofficial/pull/936
* code review fixes
https://github.com/GTNewHorizons/GT5-Unofficial/pull/936
Co-authored-by: karpov.evgeniy <karpov-em@dartit.ru>
|
|
|
|
|
|
|
|
fixes https://github.com/GTNewHorizons/GT-New-Horizons-Modpack/issues/8778
|
|
* feat(coding standards): add a .editorconfig
Basics of a coding standard with a .editorconfig file.
Helps contributors to use consistent text encoding, newline and indentation.
See: https://editorconfig.org/
* fix(editorconfig): remove unsupported properties
* fix(editorconfig): remove .gradle from 2-space indentation
|
|
https://github.com/GTNewHorizons/GT-New-Horizons-Modpack/issues/9717
|
|
Normalise indent chars, layout,
Remove redundant casts, use diamond operators.
Optimize and sort imports
Sort member variables by attributes
Remove redundant switch case
static final text constants
simplify conditions
replace repeated inline code with iteration
add missing @SideOnly(Side.CLIENT) prevents accidental server crashes
|
|
|
|
|
|
* Fix ore particles
* simplify getIcon methods
* Fix spacing, fix accidental renaming of args
|
|
* Fixes slime spawn handling variances
After testing, I was able to see 2 separate problems.
1: event.getResult() was occasionally returning ALLOW for some of the world spawned slimes. Slime spawn denial is done regardless of the ALLOW/DENY flag. This does not impact slimes spawned via eggs or powered spawners or slimes spawning after a slime is killed which apparently return DEFAULT for getResult().
2: Slimes don't seem to properly handle a getResult() value of DENY. The checkSpawn event is not cancellable. To fix this, the entity is also destroyed by setting isDead to true. This does occasionally cause slimes to appear on the minimap briefly before disappearing.
Lastly, with a forge update this could be handled much better by using the EntitySlime.spawnReason enum. That is not present in the current forge version, so I would consider this a temporary workaround and this method could/should be reworked if/when forge is updated.
* Make repellators stop slimes.
While testing, this was used to name the slimes as they were being generated. It turns out to also make the slimes behave properly in addition to the other changes.
* Minor Cleanup
Moved the slime handling out of the rest of the method and takes an approach of setting it to DEFAULT of it is ALLOW and then also adding a custom name tag if it doesn't have one. If it does have a custom name tag and ALLOW, then the slime spawn will be allowed.
|
|
|
|
Rendered erroneously is bad, but crashing outright is even worse.
|
|
|
|
* Add CPU wafer craft from Americium and europium wafers
* Change crafttime of CPU wafers
* Change Ram recipes to encourage use of better wafers
* Change SoC wafer recipe to encourage use of better wafer
* Buff Americium CPu recipe output
* Change AsoC wafer recipe time to encourage use of better wafers
* Change NPIC time
* fix what dream requested
im too stupid sometimes help me
|
|
|
|
* Whitelist for Advanced Boilers
- Added a whitelist system to check allowed fuels for the Titanium and Tungstensteel Boilers (thanks glow for the code);
- Removed fuel value checks for the advanced boilers, none are needed because the whitelist check does it all;
- Changed the boiler tooltip to clarify that the advanced boilers won't work if there is a fuel in the input bus that is not allowed to be burned.
* NEI Large Boiler Tab Updated
- Changed the burn times to reflect the speed at which the boilers now consume fuels;
- Changed the TItanium and Tungstensteel Boiler info to display "Not Allowed" on the fuels that aren't accepted by them.
* Re-added Previous Constructor as a Default Case
- Implemented the previous addRecipe constructor without the boolean, applying to all non-solid fuels, with a default value;
- Changed the boiler code to make the advanced Boilers ignore the fluid recipes (they're only supposed to burn the allowed solid fuels);
- Small NEI clarifications.
* Unnecessary Burn Time Calculation
- Removed the burn time calculation on the NEI handler for the fuels that can't run in the advanced boilers.
* Shortened Tungstensteel Boiler Line
- Made text shorter to not overflow past the NEI display.
* Properly implement solid fuel whitelist for Large Titanium/Tungsten Boilers
Co-authored-by: glowredman <fredcraft00@gmail.com>
|
|
|
|
|
|
* Update zh_CN.lang
* Update zh_CN.lang
Co-authored-by: [Kiwi233] <[huaxia0611@qq.com]>
|
|
* Provide a runtime solution for number rendering.
This should adapt based on locale selected by user instead of the system locale.
Also fixes 'nbsp' issue in some locales like pl_PL.
* Add missing imports
* Add missing imports
|
|
* Texture Shenanigans
- Get rid of all the TODOs and run everything through the new Texture API in a backwards compatible way.
* allow bw runclient to run
* Add obf name
Co-authored-by: bombcar <github@bombcar.com>
|
|
|
|
* Translation related fixes
* Rename trans to transItem
|
|
and not specific class names
|
|
|
|
|
|
* Changed DT Water Distillation Recipe
- Changed input and output values to match, and rounded them up to a round number.
* Changed Values to 1000L
- Changed input and output to 1 bucket, about 4 times what they were before, and doubled both the duration and EU/t cost.
* Changed EU/t to Allow Some Loss in MV
|