Age | Commit message (Collapse) | Author |
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$ Made the Fishing Pond cache reflection data from WeightedRandomFishable objects.
$ Fixed the Fish Pond not outputting correct stack sizes. (They were all 0)
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+ Added the Fish Pond.
$ Added support for more textures in TAE.java.
- Disabled GT ASM.
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+ Added Sludge output to the Wash Plant.
$ Finished the Cutting Factory.
$ GT ASM.
% Improved tooltips on Maceration Stack, Industrial Sifter & Wash Plant.
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$ Fixed Super Chest ID collision.
% Made Super Chests hold 1/2 as much.
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Check if items in the output buses can stack with the outputs.
Consider max number of parallel recipes in canBufferOutputs.
Reset outputs and progress earlier in checkRecipeGeneric.
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$ More work on Gregtech ASM.
> NBTTagCompound is now created in MetaTileEntity. getDrops() & breakBlock() are also both overwritten.
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change Tree Farmer Control Block recipes to HV and Ingot/Nugget recipe for GTNH pack
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This reverts commit cb3da864549f8c45c6d70ddeda4d3b56c804af5d.
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% Mild re-arrangement to CI.java.
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^ Version bump to 1.7.0-pre3.
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Fix several broken machine and casing recipes (wrong gear type)
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Allow for compilation on case sensitive filesystems
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$ Fixed worldgen issue in Everglades.
$ Fixed Power Sub-station not handling output voltages correctly.
$ Fixed Ore vein bias issue for Everglades gen. - https://github.com/GTNewHorizons/GT5-Unofficial/commit/05b361cf7f29f1cd24d69bcea8630f3ae470b182#diff-8accfe00d7b275149176462fbc5fcf59
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+ Added new textures for future use.
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Thermal Refinery Controller
Fission Fuel Refinery Controller and Casings
LFTR Casings
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% Toned down Staballoy Construct explosion.
% Changed ore Density during generation in Toxic Everglades.
% Updated en_US.lang.
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strings in WorldGen_GT_Ore_Layer.java to save on serious cpu usage & Removed all uses of CSPRNG.
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- Disabled Toxic Everglade Ore generation.
% Tweaked Sludge/Waste water textures to be less blurry.
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+ Added recipe to craft Mystic Frame portal blocks.
% Tweaked Toxic Everglades Portal.
% Tweaked sludge textures.
$ Stopped Mining Explosive using CSPRNG.
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Change IndustrialWashPlant.checkWater() to only fill the basin
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No longer tries to do `checkMachine()` things like add buses and hatches
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Don't create a new RNG instance for each call to MathUtils.randInt etc
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Fixes all kinds of performance problems. These RNGs aren't cheap to
create.
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^ Bumped Recommended version.
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% Changed Power Sub-Station recipe, harder in GTNH. Closes #194. Also closes https://github.com/GTNewHorizons/NewHorizons/issues/2517.
% Tweaked Industrial Sifter & Wash Plant items/operation.
% Greatly improved the Iron Blast Furnace for GT 5.09. It is now double the speed of a Bronze/Bricked Blast Furnace.
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$ Rewrite and refactor checkRecipe() for several multiblocks, restore machine sounds
$ Fixes #182.
$ Fixes #183.
$ Fixes #184.
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Embed Segment.jar into GT-PlusPlus.jar during gradlew build.
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This code path should never have worked. `getDeclaredField()` only searches the given class and not any of its superclasses - because `mPollution` is declared in a superclass, `null` will always be returned.
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+ Redid material components to better use GT texture assets.
% Gave all 32 ore types new TextureSets.
% Doubled capacity of all fluid pipes.
% Moved Item/Block creation from init() to preInit().
$ Fixed Sludge fluid texture.
$ Moved Darkworld from being a child mod into it's own mod, Renamed to Toxic Everglades.
$ Bundled SegmentHelper.java, for future development ease.
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% More ASM work on getDrops fix.
$ Made GT++ Materials utilise GT TextureSets.
$ Made Ore blocks use the most prominent texture set based on it's component materials.
$ Fixed https://github.com/GTNewHorizons/NewHorizons/issues/2522.
$ Fixed materials that require a blast furnace being fluid extractable.
$ Fixed https://github.com/GTNewHorizons/NewHorizons/issues/2530.
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Fixes a bug where if an input stack is of the right type but the amount
is not enough, proceeds with the last successful recipe.
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