Age | Commit message (Collapse) | Author |
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fixes https://github.com/GTNewHorizons/GT-New-Horizons-Modpack/issues/8778
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* feat(coding standards): add a .editorconfig
Basics of a coding standard with a .editorconfig file.
Helps contributors to use consistent text encoding, newline and indentation.
See: https://editorconfig.org/
* fix(editorconfig): remove unsupported properties
* fix(editorconfig): remove .gradle from 2-space indentation
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https://github.com/GTNewHorizons/GT-New-Horizons-Modpack/issues/9717
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Normalise indent chars, layout,
Remove redundant casts, use diamond operators.
Optimize and sort imports
Sort member variables by attributes
Remove redundant switch case
static final text constants
simplify conditions
replace repeated inline code with iteration
add missing @SideOnly(Side.CLIENT) prevents accidental server crashes
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* Fix ore particles
* simplify getIcon methods
* Fix spacing, fix accidental renaming of args
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* Fixes slime spawn handling variances
After testing, I was able to see 2 separate problems.
1: event.getResult() was occasionally returning ALLOW for some of the world spawned slimes. Slime spawn denial is done regardless of the ALLOW/DENY flag. This does not impact slimes spawned via eggs or powered spawners or slimes spawning after a slime is killed which apparently return DEFAULT for getResult().
2: Slimes don't seem to properly handle a getResult() value of DENY. The checkSpawn event is not cancellable. To fix this, the entity is also destroyed by setting isDead to true. This does occasionally cause slimes to appear on the minimap briefly before disappearing.
Lastly, with a forge update this could be handled much better by using the EntitySlime.spawnReason enum. That is not present in the current forge version, so I would consider this a temporary workaround and this method could/should be reworked if/when forge is updated.
* Make repellators stop slimes.
While testing, this was used to name the slimes as they were being generated. It turns out to also make the slimes behave properly in addition to the other changes.
* Minor Cleanup
Moved the slime handling out of the rest of the method and takes an approach of setting it to DEFAULT of it is ALLOW and then also adding a custom name tag if it doesn't have one. If it does have a custom name tag and ALLOW, then the slime spawn will be allowed.
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Rendered erroneously is bad, but crashing outright is even worse.
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* Add CPU wafer craft from Americium and europium wafers
* Change crafttime of CPU wafers
* Change Ram recipes to encourage use of better wafers
* Change SoC wafer recipe to encourage use of better wafer
* Buff Americium CPu recipe output
* Change AsoC wafer recipe time to encourage use of better wafers
* Change NPIC time
* fix what dream requested
im too stupid sometimes help me
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* Whitelist for Advanced Boilers
- Added a whitelist system to check allowed fuels for the Titanium and Tungstensteel Boilers (thanks glow for the code);
- Removed fuel value checks for the advanced boilers, none are needed because the whitelist check does it all;
- Changed the boiler tooltip to clarify that the advanced boilers won't work if there is a fuel in the input bus that is not allowed to be burned.
* NEI Large Boiler Tab Updated
- Changed the burn times to reflect the speed at which the boilers now consume fuels;
- Changed the TItanium and Tungstensteel Boiler info to display "Not Allowed" on the fuels that aren't accepted by them.
* Re-added Previous Constructor as a Default Case
- Implemented the previous addRecipe constructor without the boolean, applying to all non-solid fuels, with a default value;
- Changed the boiler code to make the advanced Boilers ignore the fluid recipes (they're only supposed to burn the allowed solid fuels);
- Small NEI clarifications.
* Unnecessary Burn Time Calculation
- Removed the burn time calculation on the NEI handler for the fuels that can't run in the advanced boilers.
* Shortened Tungstensteel Boiler Line
- Made text shorter to not overflow past the NEI display.
* Properly implement solid fuel whitelist for Large Titanium/Tungsten Boilers
Co-authored-by: glowredman <fredcraft00@gmail.com>
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* Update zh_CN.lang
* Update zh_CN.lang
Co-authored-by: [Kiwi233] <[huaxia0611@qq.com]>
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* Provide a runtime solution for number rendering.
This should adapt based on locale selected by user instead of the system locale.
Also fixes 'nbsp' issue in some locales like pl_PL.
* Add missing imports
* Add missing imports
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* Texture Shenanigans
- Get rid of all the TODOs and run everything through the new Texture API in a backwards compatible way.
* allow bw runclient to run
* Add obf name
Co-authored-by: bombcar <github@bombcar.com>
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* Translation related fixes
* Rename trans to transItem
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and not specific class names
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* Changed DT Water Distillation Recipe
- Changed input and output values to match, and rounded them up to a round number.
* Changed Values to 1000L
- Changed input and output to 1 bucket, about 4 times what they were before, and doubled both the duration and EU/t cost.
* Changed EU/t to Allow Some Loss in MV
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* Add IntelliJ .shelf folder to .gitignore
* Fixing GT_GuiTooltip bug I introduced
* Deprecated superfluous String trans methods.
* Add Power class to compute and describe power usage
* trans -> GT_Utility.trans
Removed absent param from Javadoc
* Add Power to BasicMachine and use it for power calculations
* Steam BasicMachine rework
Have Bronze and Steel tier override Power with appropriate SteamPower
Make Bronze machines explicitly tier 1
Make Steel machines explicitly tier 2
Defined recipe list and bricked status for each machine
Unified checkRecipe uses machine's recipe list and Power
* Raised NEI dependency to 2.2.5
* Defining NEI transfer rect in individual UIs
Using a new interface called from GT_RectHandler
* Code cleanup & minor refactor
* Add power field to NEI Default Handler
Add method to create Power object from the recipe map
* Display power tier in NEI handler name
* User Power to draw NEI Handler description
* Enable filtering handler recipes using Power
* Repurposing aBricked parameter into aHighPressure
To fix my previous faulty method of setting mTier
* Must call getCache to get recipes properly.
* Better communicate NEI Overclock info
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- Added a recipe to pulverize Cobweb to String, at a 1:1 ration until HV Macerator, where there's a 50% chance to get one more.
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* Add input bus like sorting to chest and super buffers
* Remove unused import
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https://github.com/GTNewHorizons/GT-New-Horizons-Modpack/issues/9631
remove smale pile cobalt brass recipe
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proper. (#907)
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* Add LV and MV muffler recipes to assembler
* Add LV and MV muffler recipes to assembler
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Update deps
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* New circuits
* Fix last tier ore dict
* Colorfull tier tooltips (#898)
* Make Repellator stop slimes spawning (#896)
* Add special tooltip handling, requested by Colen
Co-authored-by: Alkalus <3060479+draknyte1@users.noreply.github.com>
Co-authored-by: glowredman <fredcraft00@gmail.com>
* Fixed github shenanigans with new tier colours.
* Update A LOT of textures (mostly minor)
* Remove extraneous comments.
* Remove obsolete comments and update materials.java.
* Add tooltips for all batteries in base GT.
* Remove test case
Co-authored-by: Alkalus <3060479+draknyte1@users.noreply.github.com>
Co-authored-by: glowredman <fredcraft00@gmail.com>
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* update buildscript, make github understand the license
* LGPL-3.0
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* Add new xSMDs and xSMD wraps.
* Add new xSMDs and xSMD wraps.
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* New circuits
* Fix last tier ore dict
* Colorfull tier tooltips (#898)
* Make Repellator stop slimes spawning (#896)
* Add special tooltip handling, requested by Colen
Co-authored-by: Alkalus <3060479+draknyte1@users.noreply.github.com>
Co-authored-by: glowredman <fredcraft00@gmail.com>
Co-authored-by: Alkalus <3060479+draknyte1@users.noreply.github.com>
Co-authored-by: glowredman <fredcraft00@gmail.com>
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* Backported gregicality textures for UIV, UMV, UXV and MAX parts and remove OpV tier parts. None of these parts are used for anything currently but at least they aren't just carbon copies of UEV anymore.
* Backported gregicality textures for UIV, UMV, UXV and MAX parts and remove OpV tier parts. None of these parts are used for anything currently but at least they aren't just carbon copies of UEV anymore.
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* New circuits
* Fix last tier ore dict
* Colorfull tier tooltips (#898)
* Make Repellator stop slimes spawning (#896)
* Add special tooltip handling, requested by Colen
Co-authored-by: Alkalus <3060479+draknyte1@users.noreply.github.com>
Co-authored-by: glowredman <fredcraft00@gmail.com>
Co-authored-by: Alkalus <3060479+draknyte1@users.noreply.github.com>
Co-authored-by: glowredman <fredcraft00@gmail.com>
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Fix https://github.com/GTNewHorizons/GT-New-Horizons-Modpack/issues/9574
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* initial work on facade covers
* fix colorMultiplier
also removed derp
* Clean up drop cover texture reset code
What was I thinking actually? Send a packet to reset client states?
* Fix cover display stack
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- some cleanup
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