Age | Commit message (Collapse) | Author |
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Machine now allows variable height with 2-16 layers of cells
(configurable via CELL_HEIGHT_MIN/MAX constants).
Machine now affords more cell types for its interior (as detected in
`getCellTier()`). Three more tiers of cells are added.
Machine now computes energy storage from the number and type of cells
in its interior. Base energy storage drastically reduced. Energy
storage is now computed using a base value for the lowest tier of cells
along with a tier multiplier.
If the machine fails to form, stored energy is conserved. When the
machine successfully forms, any energy above the storage capacity is
deleted.
Machine fails to form if not all cells are identical, or if
dynamo/energy hatches are above the cells' tier.
TODO: Add more tiers of energy cells, add crafting recipes for all new
energy cells, rename and retexture cells to match tier and/or recipe,
maybe adjust energy storage values.
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+ Added a Roadmap.
% Updated en_US.lang.
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% Tweaks to the Exotic Seed Module.
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Rewrite Exotic Seed Farmer as Exotic Seed Module
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+ Added A Texture for the EFM.
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+ Base work for Exotic Farmer Module added.
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% Fixed tooltip for Industrial Wash Plant.
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all pre-existing EBF recipes.
$ Rewrote ABS recipe handler to support temps within the recipes. This will allow coil upgrades like the EBF for higher tier smelting.
$ Fix Polonium Material trying to access ELEMENT.java instance before it's created.
+ Added ItemStackData.java, which allows storing ItemStacks for easy retrieval.
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Elements class.
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$ PMD Improvements.
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$ .08 Compat.
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Remove mOreDictCache and mDustCache from ItemUtils
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extended german language file
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$ Improved handling of Mixer Recipes for alloys.
$ Fixed Rainforest Oak not being craftable into planks.
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It is incorrect to cache ore dict items during initialization, as this
is when items are being added to the ore dict.
Fixes issues where fluid cells weren't being correctly registered as
fluid containers.
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(Whyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyy)
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handled anywhere.
$ Stopped getItemStackOfAmountFromOreDictNoBroken() caching invalid results, so that when they are generated, they can be cached later.
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+ Added particles to the Mining Pipe and Mining Head blocks.
+ Added a casing block for the BRMPs.
% Made Custom GT Pipes/Wires load prior to the GT Machines.
$ Fixed the Industrial Extruder tooltip, incorrectly stating the Muffler was required at the rear. Tooltip now states the Maint. Hatch is required at the rear.
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% Minor BRMP tweaks for casings and frames.
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+ Added Cryotheum and Pyrotheum requirements to the BRMP.
$ More Fixes to Pipe handling within the BRMP.
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$ Fixed Aspect additions not being added to items.
$ More work on the Bedrock Miner.
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+ Added 5 custom TC Aspects.
$ Fixing Buggy name of Mini-Fusion Reactor.
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% Updated Segment to 2.1.1, this should fix #178, as a newer version of Okio is now bundled.
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+ Added a Player Tick Handler.
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Fix dependency problems with OpenBlocks and TConstruct
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+ Added Radium items to en_US.lang.
% Base work on tickCounting for Tickable items in containers.
$ Small Mass Fabricator fix.
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$ Greatly improved tooltip handling on CoreItem & derivatives.
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$ Fixed inverted EIO tooltip logic.
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GT++ before TConstruct
GT++ after gregtech
gregtech after TConstruct
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Fixes issues where the OpenBlocks XP Drain will fill tanks with GT++ `xpjuice`, which cannot be pulled out using a bucket.
After this change, any tanks containing the GT++ juice will auto convert to the OpenBlocks juice.
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$ Stopped old Iron Bar recipes being added in GTNH.
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$ Fixed Recipe for the Shaft Extruder shape, which now requires Dark Steel, instead of Dark Iron.
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