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2018-04-05Rewrite Power Sub-Station machine structureDavid Vierra
Machine now allows variable height with 2-16 layers of cells (configurable via CELL_HEIGHT_MIN/MAX constants). Machine now affords more cell types for its interior (as detected in `getCellTier()`). Three more tiers of cells are added. Machine now computes energy storage from the number and type of cells in its interior. Base energy storage drastically reduced. Energy storage is now computed using a base value for the lowest tier of cells along with a tier multiplier. If the machine fails to form, stored energy is conserved. When the machine successfully forms, any energy above the storage capacity is deleted. Machine fails to form if not all cells are identical, or if dynamo/energy hatches are above the cells' tier. TODO: Add more tiers of energy cells, add crafting recipes for all new energy cells, rename and retexture cells to match tier and/or recipe, maybe adjust energy storage values.
2018-04-06+ Basically added the Amazon Warehouse.Jordan Byrne
2018-04-06% Refactored Multiblocks into defined packages.Jordan Byrne
2018-04-01+ Added some Fleshy components!Jordan Byrne
+ Added a Roadmap. % Updated en_US.lang.
2018-04-01+ Added en_US.lang for SC2.Jordan Byrne
% Tweaks to the Exotic Seed Module.
2018-04-01Merge pull request #242 from codewarrior0/exotic-seed-moduleAlkalus
Rewrite Exotic Seed Farmer as Exotic Seed Module
2018-03-31Rewrite Exotic Seed Farmer as Exotic Seed ModuleDavid Vierra
2018-04-01$ Fixed module not using correct ID.Jordan Byrne
2018-04-01$ Moved the EFM texture so that it's in the correct place for SC2 to load.Jordan Byrne
2018-04-01+ Exotic Farmer Work.Jordan Byrne
+ Added A Texture for the EFM.
2018-04-01$ Adjustments to the Exotic Farmer.Jordan Byrne
2018-04-01+ More work to the Exotic Farmer Module for SC2.Jordan Byrne
2018-04-01+ More Exotic Farmer Module work.Jordan Byrne
2018-04-01+ Added some support for Steve's Carts 2.Jordan Byrne
+ Base work for Exotic Farmer Module added.
2018-04-01^ Version bump to Pre-10-final.Jordan Byrne
% Fixed tooltip for Industrial Wash Plant.
2018-03-28$ Rewrote handling for the ABS to dynamically generate all recipes based on ↵Jordan Byrne
all pre-existing EBF recipes. $ Rewrote ABS recipe handler to support temps within the recipes. This will allow coil upgrades like the EBF for higher tier smelting. $ Fix Polonium Material trying to access ELEMENT.java instance before it's created. + Added ItemStackData.java, which allows storing ItemStacks for easy retrieval.
2018-03-28% Adjusted use of old Nuclide references to now reflect their location in ↵Jordan Byrne
Elements class.
2018-03-28$ Fixed Circular dependencies between FLUORIDES.java & NUCLIDE.java.Jordan Byrne
$ PMD Improvements.
2018-03-27$ Fixed Weird GameRegistry registration duplication for MultiSpades.Jordan Byrne
$ .08 Compat.
2018-03-24% Tweaked some ABS recipes for GTNH. Resolves #236.Jordan Byrne
2018-03-24Merge pull request #237 from codewarrior0/no-oredict-cacheAlkalus
Remove mOreDictCache and mDustCache from ItemUtils
2018-03-24Merge pull request #234 from DerMilchkarton/masterAlkalus
extended german language file
2018-03-24% Made Mod load after other mods.Jordan Byrne
2018-03-24+ Added craftingToolSaw to CI.java.Jordan Byrne
$ Improved handling of Mixer Recipes for alloys. $ Fixed Rainforest Oak not being craftable into planks.
2018-03-24$ Fixed Materials auto-generating an incorrect boiling temp.Jordan Byrne
2018-03-22Remove mOreDictCache and mDustCache from ItemUtilsDavid Vierra
It is incorrect to cache ore dict items during initialization, as this is when items are being added to the ore dict. Fixes issues where fluid cells weren't being correctly registered as fluid containers.
2018-03-21$ Stopped the Multitools using local variables for things. ↵Jordan Byrne
(Whyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyy)
2018-03-20$ Fixed another instance of things being cached when invalid.Jordan Byrne
2018-03-20$ Moved Item & Block generation earlier into Pre-Init, before recipes are ↵Jordan Byrne
handled anywhere. $ Stopped getItemStackOfAmountFromOreDictNoBroken() caching invalid results, so that when they are generated, they can be cached later.
2018-03-20% Adjustments to the Buffer Dynamos.Jordan Byrne
2018-03-20+ Added Buffered Dynamos for all Tiers.Jordan Byrne
+ Added particles to the Mining Pipe and Mining Head blocks. + Added a casing block for the BRMPs. % Made Custom GT Pipes/Wires load prior to the GT Machines. $ Fixed the Industrial Extruder tooltip, incorrectly stating the Muffler was required at the rear. Tooltip now states the Maint. Hatch is required at the rear.
2018-03-19% Formatting.Jordan Byrne
% Minor BRMP tweaks for casings and frames.
2018-03-19+ Added Custom mining pipe & head blocks for the Bedrock Mining Platform.Jordan Byrne
+ Added Cryotheum and Pyrotheum requirements to the BRMP. $ More Fixes to Pipe handling within the BRMP.
2018-03-19% Tweaked Mining Head behaviour, They now descend separately.Jordan Byrne
2018-03-19$ Improved Pipe handling code for Bedrock Mining Platform.Jordan Byrne
2018-03-19+ Added some default aspects to all material & ore items.Jordan Byrne
$ Fixed Aspect additions not being added to items. $ More work on the Bedrock Miner.
2018-03-18+ Added TC Aspect support to all Materials.Jordan Byrne
+ Added 5 custom TC Aspects. $ Fixing Buggy name of Mini-Fusion Reactor.
2018-03-18+ Added Thaumcraft and GT 5.08 Libs.Jordan Byrne
% Updated Segment to 2.1.1, this should fix #178, as a newer version of Okio is now bundled.
2018-03-15+ Added base code for the Bedrock Drilling Platform.Jordan Byrne
+ Added a Player Tick Handler.
2018-03-15Merge pull request #233 from codewarrior0/patch-5Alkalus
Fix dependency problems with OpenBlocks and TConstruct
2018-03-15+ Added additional processes for obtaining Radon.Jordan Byrne
+ Added Radium items to en_US.lang. % Base work on tickCounting for Tickable items in containers. $ Small Mass Fabricator fix.
2018-03-14Add files via uploadDerMilchkarton
2018-03-14extended german language fileDerMilchkarton
2018-03-14+ Added Radium-226 & Decayed form.Jordan Byrne
$ Greatly improved tooltip handling on CoreItem & derivatives.
2018-03-14+ Locale Additions.Jordan Byrne
2018-03-14% Refactored all Everglades stuff to it's own package.Jordan Byrne
$ Fixed inverted EIO tooltip logic.
2018-03-13Fix cyclic dependency with TConstructDavid Vierra
GT++ before TConstruct GT++ after gregtech gregtech after TConstruct
2018-03-13Fix GT++ `xpjuice` fluid overriding OpenBlocks fluidDavid Vierra
Fixes issues where the OpenBlocks XP Drain will fill tanks with GT++ `xpjuice`, which cannot be pulled out using a bucket. After this change, any tanks containing the GT++ juice will auto convert to the OpenBlocks juice.
2018-03-13% Made Void Frames useless in GTNH because Oblivion Frames will always exist.Jordan Byrne
$ Stopped old Iron Bar recipes being added in GTNH.
2018-03-13$ Fixed TiCon not accepting GT++ Pyrotheum as a valid Smeltery Fuel.Jordan Byrne
$ Fixed Recipe for the Shaft Extruder shape, which now requires Dark Steel, instead of Dark Iron.