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Author
2017-01-18
+ Added ItemStack[] getBlockDrops(ArrayList<ItemStack> blockDrops) to ItemUti...
Draknyte1
2017-01-17
% Tried to improve the logic for the Tree Farmer, to support Forestry 4.
Draknyte1
2017-01-17
% Improved Multitool Generation.
Draknyte1
2017-01-14
$ Tried fixing multi-tool names.
Draknyte1
2017-01-14
$ Re-wrote the handling of Multitool generation, to allow my own materials to...
Draknyte1
2017-01-14
% Changed the texture Multi-tools render with.
Draknyte1
2017-01-14
+ Added the basis for a config option, which enables GT textures (For all mac...
Draknyte1
2017-01-12
$ Tree Farmer now grows saplings and has a particle effect. (This is configur...
Draknyte1
2017-01-11
+ Added Tree farm Fluid/solid Fertilisers.
Draknyte1
2017-01-10
% Cleaned up the Tree Farmer Class.
Draknyte1
2017-01-09
$ Fixes Issue #50.
Draknyte1
2017-01-08
$ Rewrote the logic for tree chopping, now the Tree Farmer cuts tree and clea...
Draknyte1
2017-01-05
+ Added a casing for the perimeter of the Tree Farmer structure.
Draknyte1
2017-01-05
$ Basically fixed the formation code of the Tree Farmer.
Draknyte1
2017-01-05
% More work on the Tree Farmer.
Draknyte1
2017-01-04
+ Added the Tree Farmer.
Draknyte1
2017-01-04
+ Added a basic class for the Tree Farm. (Currently just a Bronze Blast Furna...
Draknyte1
2017-01-03
+ Added Crafting Recipes for Gears in crafting tables and alloy smelters (The...
Draknyte1
2017-01-02
+ Added an extraData flag to BaseItemComponent.java.
Draknyte1
2017-01-02
$ Fixed Cell items having invalid recolouring. Now only the fluid inside the ...
Draknyte1
2017-01-02
+ Added Block -> 9 Ingot and Reverse to Extruder recipe generation.
Draknyte1
2017-01-01
+ Added Molten Fluid to Gear Recipes in the fluid solidifier.
Draknyte1
2016-12-31
+ Added a Unique Fission Fuel NEI texture.
Draknyte1
2016-12-31
+ Gave Fission Fuels their own NEI handler, which allows 9 input fluids.
Draknyte1
2016-12-31
$ Fixed an issue with Fluid solidifier recipes consuming their mold. Thanks t...
Draknyte1
2016-12-30
$ Fixed the Multitank Logic. (It also stores fluid type stored inside it when...
Draknyte1
2016-12-29
% Small change to Multitank logic.
Draknyte1
2016-12-29
$ Total rewrite of Portable tank NBT handling, now they work perfectly, ssp a...
Draknyte1
2016-12-28
+ Added Clay Plates.
Draknyte1
2016-12-28
% Redid LFTR recipes, to use proper molten salt mixes for the Primary fuel.
Draknyte1
2016-12-28
+ Added the last Fuel salt to NUCLIDE.java.
Draknyte1
2016-12-28
$ Fixed Chemical equations on the reactor salt fuels.
Draknyte1
2016-12-28
$ Fixed the Slow Builders Ring.
Draknyte1
2016-12-28
+ Added framework based on opensource works for player movement modification.
Draknyte1
2016-12-27
+ Added the Slow Builders Ring, which toggles crouch on while worn. (Baubles ...
Draknyte1
2016-12-27
+ Added configs for the drop rate of Drained Shards and Fluorite Ore.
Draknyte1
2016-12-27
+ Added the Fission Fuel Processing Plant.
Draknyte1
2016-12-27
$ Fixed some tooltips not displaying correctly.
Draknyte1
2016-12-27
+ Added a factory production method of producing HF from Fluorite dust.
Draknyte1
2016-12-27
+ Added Fluorite to FLUORIDES.java.
Draknyte1
2016-12-27
+ Made Fluorite Ore drop from Sandstone mining and Limestone mining.
Draknyte1
2016-12-27
- Removed some unused item generation code.
Draknyte1
2016-12-27
% Moved the Nuclear composites to their own Classes. NUCLIDES & FLUORIDES
Draknyte1
2016-12-27
+ Added recipes to the fluid extractor/former for blocks.
Draknyte1
2016-12-27
+ Added a fluid extraction recipe for Double plates and Ingots.
Draknyte1
2016-12-27
% Changed the Autogenerated Fluid textures again.
Draknyte1
2016-12-27
CONFIG FILE UPDATE - PLEASE TAKE NOTE
Draknyte1
2016-12-26
+ Added a new texture for the Fire Maker.
Draknyte1
2016-12-26
% Changed handling of a recycling recipe.
Draknyte1
2016-12-25
% Renamed the Helium blob to Hydrogen.
Draknyte1
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