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2017-02-02+ Added a check for BuildCraft.draknyte1
2017-01-23+ Added a lag breaker to the Tree Farmer, a configurable option in which you ...Draknyte1
2017-01-23+ Added a volatile XSTR variable to CORE.javaDraknyte1
2017-01-23+ Added ability for the power storage method in the Tree Farmer to recheck fo...Draknyte1
2017-01-22+ Added fertiliser use.Draknyte1
2017-01-22+ Added some methods to the Tree Farmer for fertiliser use.Draknyte1
2017-01-22+ Added a FarmAI to the Tree Farmer, which handles Forestry saplings. (Will e...Draknyte1
2017-01-21+ Added information about the power stored and operations remaining to the Tr...Draknyte1
2017-01-20% Moved some Tree Farmer code to a Helper Class.Draknyte1
2017-01-20% Enforced leaf check by name.Draknyte1
2017-01-20+ Added a check to ensure the multiblock is fully repaired before functioning.Draknyte1
2017-01-20+ Added a new kind of logging message, just for machines, so that people may ...Draknyte1
2017-01-20+ Added a power cost of 32eu/action for the Tree Farmer. (Will eventually get...Draknyte1
2017-01-19$ Finished internal EU buffer, it's enough to cut (13*13*150*128/4) logs/leaves.Draknyte1
2017-01-19+ Added IC2 Rubber Leaves compat. to the Tree Farmer.Draknyte1
2017-01-19$ More FindBugs, PMD & CheckStyle clean up.Draknyte1
2017-01-19$ Begin Class Cleanup with CodeStyle and FindBugs. (On top of using PMD, code...Draknyte1
2017-01-18+ Added ItemStack[] getBlockDrops(ArrayList<ItemStack> blockDrops) to ItemUti...Draknyte1
2017-01-17% Tried to improve the logic for the Tree Farmer, to support Forestry 4.Draknyte1
2017-01-17% Improved Multitool Generation.Draknyte1
2017-01-14$ Tried fixing multi-tool names.Draknyte1
2017-01-14$ Re-wrote the handling of Multitool generation, to allow my own materials to...Draknyte1
2017-01-14% Changed the texture Multi-tools render with.Draknyte1
2017-01-14+ Added the basis for a config option, which enables GT textures (For all mac...Draknyte1
2017-01-12$ Tree Farmer now grows saplings and has a particle effect. (This is configur...Draknyte1
2017-01-11+ Added Tree farm Fluid/solid Fertilisers.Draknyte1
2017-01-10% Cleaned up the Tree Farmer Class.Draknyte1
2017-01-09$ Fixes Issue #50.Draknyte1
2017-01-08$ Rewrote the logic for tree chopping, now the Tree Farmer cuts tree and clea...Draknyte1
2017-01-05+ Added a casing for the perimeter of the Tree Farmer structure.Draknyte1
2017-01-05$ Basically fixed the formation code of the Tree Farmer.Draknyte1
2017-01-05% More work on the Tree Farmer.Draknyte1
2017-01-04+ Added the Tree Farmer.Draknyte1
2017-01-04+ Added a basic class for the Tree Farm. (Currently just a Bronze Blast Furna...Draknyte1
2017-01-03+ Added Crafting Recipes for Gears in crafting tables and alloy smelters (The...Draknyte1
2017-01-02+ Added an extraData flag to BaseItemComponent.java.Draknyte1
2017-01-02$ Fixed Cell items having invalid recolouring. Now only the fluid inside the ...Draknyte1
2017-01-02+ Added Block -> 9 Ingot and Reverse to Extruder recipe generation.Draknyte1
2017-01-01+ Added Molten Fluid to Gear Recipes in the fluid solidifier.Draknyte1
2016-12-31+ Added a Unique Fission Fuel NEI texture.Draknyte1
2016-12-31+ Gave Fission Fuels their own NEI handler, which allows 9 input fluids.Draknyte1
2016-12-31$ Fixed an issue with Fluid solidifier recipes consuming their mold. Thanks t...Draknyte1
2016-12-30$ Fixed the Multitank Logic. (It also stores fluid type stored inside it when...Draknyte1
2016-12-29% Small change to Multitank logic.Draknyte1
2016-12-29$ Total rewrite of Portable tank NBT handling, now they work perfectly, ssp a...Draknyte1
2016-12-28+ Added Clay Plates.Draknyte1
2016-12-28% Redid LFTR recipes, to use proper molten salt mixes for the Primary fuel.Draknyte1
2016-12-28+ Added the last Fuel salt to NUCLIDE.java.Draknyte1
2016-12-28$ Fixed Chemical equations on the reactor salt fuels.Draknyte1
2016-12-28$ Fixed the Slow Builders Ring.Draknyte1