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2017-05-31Merge pull request #1067 from antifluxfield/unstableBlood-Asp
Wrong behavior of Player Detector
2017-05-31Disable switching armor gui because of broken syncBlood-Asp
2017-05-31Catch broken items on recipe moveBlood-Asp
2017-05-31Catch login armor crashBlood-Asp
2017-05-30Fixed a bug where the Chemical Reactor still only had one output slot inJohannes Gäßler
it's machine inventory, causing the second output to be voided.
2017-05-30Fixed a bug where the LCM could have a mMaxProgressTime of zero.Johannes Gäßler
2017-05-27Merge branch 'unstable' of https://github.com/Blood-Asp/GT5-Unofficial into ↵Techlone
unstable
2017-05-27Update GT_Cover_PlayerDetector.javaantifluxfield
2017-05-27Update GT_Cover_PlayerDetector.javaantifluxfield
2017-05-25Fixed stocheometrically incorrect Chloroform recipe.Johannes Gäßler
2017-05-18Removed debugging prints accidentally left in the previous commitJohannes Gäßler
2017-05-18Fixed MaterialStack String representations sometimes missing bracketsJohannes Gäßler
2017-05-16I guess I wanted to put it here for some reasonYuriy Shnitkovskiy
2017-05-16Added config for automationYuriy Shnitkovskiy
2017-05-16Auto Maintenance Hatch tweaksYura
Fixed #958 and #1053, allowed robots\pipes to interact with it.
2017-05-16Moved the Biomass -> Ethanol recipes to the simplified chemical recipes.Johannes Gäßler
2017-05-15Added a GUI for the Large Chemical ReactorJohannes Gäßler
2017-05-14Bugfix: I had accidentally copied the IC2 Biogas recipes instead ofJohannes Gäßler
moving them.
2017-05-14Moved old IC2 Biogas recipes to the simplified recipes.Johannes Gäßler
2017-05-13Merge branch 'LargeChemicalReactor' into ChemistryUpdateJohannes Gäßler
2017-05-13Corrected several chlorination recipes in terms of stoichiometricsJohannes Gäßler
2017-05-13Changed the Layout of the LCM to 3x3x3, tweaked the name of casings andJohannes Gäßler
the descriptions of multiblocks to make them consistent.
2017-05-13Fixed a bug that caused there to be two identical recipes for TiF4Johannes Gäßler
2017-05-13Added a new recipe map for the LCR, expanded the API to allow for customJohannes Gäßler
NEI stack positioning. Refactored the name of the Large Boiler Fake Fuels so they're in line with other names. Fixed a bug where the LCM was checking for the wrong casing type.
2017-05-12Added crafting recipes for the LCHJohannes Gäßler
2017-05-12Merge branch 'ChemistryUpdate' into LargeChemicalReactorJohannes Gäßler
Conflicts: src/main/java/gregtech/loaders/preload/GT_Loader_MetaTileEntities.java
2017-05-10Changed multiblocks so they all consider all inputs for finding recipesJohannes Gäßler
2017-05-10Merge branch 'unstable' of https://github.com/Blood-Asp/GT5-Unofficial into ↵Techlone
unstable
2017-05-10Merge pull request #1048 from JohannesGaessler/unstableBlood-Asp
[5.09.29] EBF recipe fix
2017-05-09Added new textures for the LCM, using them nowJohannes Gäßler
2017-05-09Implemented checkRecipeJohannes Gäßler
2017-05-08Reverted an erroneous name change for nitration mixtureJohannes Gäßler
2017-05-08Deleted prints used for debuggingJohannes Gäßler
2017-05-08Implemented checkMachine for the LCR, added machine casingsJohannes Gäßler
2017-05-07Created a non-functional first draft for the Large chemical ReactorJohannes Gäßler
2017-05-07Reverted erroneous previous commit.Johannes Gäßler
2017-05-06Created a first draft for the Large Chemical ReactorJohannes Gäßler
2017-05-06Fixed the Electric Blast Furnace not recognizing recipes when there isJohannes Gäßler
more than one Fluid input. Also added a String representation for GT_FluidStack that was used for debugging.
2017-05-05Tweaked the plastics svgJohannes Gäßler
2017-05-04Small tweak to Rocket Fuel to ensure that production cost > burn valueJohannes Gäßler
2017-05-04Added a graphic for acids, made the javadoc more descriptiveJohannes Gäßler
2017-05-03Added an svg for misc chemical recipes, tweaked several recipesJohannes Gäßler
2017-05-03Added distillation recipe for Phenol, tweaked the graphic for plasticsJohannes Gäßler
2017-05-02Materials for existing fluids, ash nerf, plastic production svgJohannes Gäßler
2017-05-01Added molecular formulas for the new materials, added alternativeJohannes Gäßler
charcoal recipes. Charcoal can now be made by treating Wood Pulp or Sugar with Sulfuric Acid (takes very long, doesn't scale well)
2017-05-01Added config for simple chemical recipes and stone dust centifugationJohannes Gäßler
2017-05-01Added recipes for centrifuging Stone DustJohannes Gäßler
The amount of elements you get from centrifuging is proportional to their mass percentage in the earths continental crust with a tolerance of ~5-20%
2017-05-01methods for pipe creation, new plastic pipes, implemented PVCJohannes Gäßler
Added a new plastic: Polyvinyl Chloride, currently only used for item pipes Added Polytetrafluoroethylene Fluid Pipes Fixed the number of fluid cells for polymerization, Fixed the default alpha value for the MaterialBuilder class
2017-04-30Changed the newly added recipes so that they use the new APIJohannes Gäßler
2017-04-30New recipes, convenience methods, recipe rebalancingsJohannes Gäßler
Implemented new recipes for Gunpowder, Saltpeter, Sulfuric Acid Gave Sulfur dust a burn value (1600, the same as coal) Made all chemical recipes stoichiometrically correct whenever possible (2 H + 1 O -> 1 H2O instead of 2 H + 1 O -> 3 H2O) Added a convenience method to Materials that lets you get dust succinctly Put all simplified recipe additions in a separate method, the config is still missing